
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo excelente com um imersao muito boa para quem gosta da franquia, gerenciamento de recursos e movimentaçao estrategica, excelente
Aliens: Dark Descent has atmosphere, that dirty industrial sci-fi look, and I love how the squad moves as one unit while you can still give individual orders. It’s a pretty cool system. Then the bugs started. And no, not the acid-spitting kind. After the first mission, I got a UI bug where I couldn’t press “Next Day.” I replayed the mission two times and wasted about two hours before finally downloading a save from the internet just to skip the prologue. That was my first warning sign. From there, the technical issues kept stacking up: - An elevator that suddenly forgot how floors work. - A mission where the main objective straight-up vanished. - A terminal that completely gave up on being interactive. At that point, the Xenomorphs weren’t even my biggest concern. Sometimes replaying an hour-long mission fixes the problem, but that is NOT the way this should work. I don't have the time to keep rolling the dice and hoping the game decides to function this time around. At some point, I was more afraid of losing an hour of progress than losing a squad member. And then there are the unskippable dialogue sequences. This is a tactical game. Why does the game constantly take control away from me just to freeze the camera while characters talk? I understand the idea of creating a cinematic experience, but there’s barely anything cinematic happening. I’m not getting elaborate scenery shots, detailed facial performances, dramatic camera work, or anything that really needs my full attention. I’m basically staring at a paused screen while two people have a conversation. So why not just let the dialogue play in the background while I continue controlling my squad? I could move my Marines, check the map, position everyone, simply prepare for the next fight while listening to the conversation. That would actually fit the tactical nature of the game. And when missions are already long, those forced interruptions just make everything feel slower than it needs to be. For me, the technical issues happened often enough that they outweighed the things I enjoyed. If you’re a big Alien fan and love tactical squad games, there’s a lot here to enjoy, but only if you’re prepared to tolerate the bugs.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра - пушка, рекомендую. Но грешен, использовал некоторые моды, чтоб полегче было)
Добротная игруха про алиенов =)
Te va encantar si sos fan de la saga Alien, pero tiene demasiados bugs, más de una vez pensé en dejarlo por la cantidad de bugs que tiene.
Muy bueno adictivo
First. If you do not own headphones, invest into a pair because special audio is unreal in this game. The immersion is absolute top notch and you will miss a lot by playing this game with just a computer speaker. Second. Take your time to learn all the mechanic. This game is not easy (in a good way) , it will challenge you constantly, and if you do not take time to learn ins and outs of this game , you will have hard time progressing. The action goes from 0 to 100 very quickly and knowing how to deploy your assets quickly is vital for your squad survival. So be patient, and learn this game. it is worth it. The game is so cool in so many ways. It is very realistic how marines can react in difficult situations. Marines get stressed, they can panicked, they can even pass out, M56 ammunition can ran out in the middle of the fight, leaving your marines to defend themselves with pistols. You might run out of tools and be forced to look for them around the map and be exposed to sudden Aliens attacks. So inventory management and planning is super important, and if you are not careful you will get punished very quickly. Levels are long, and there is no save button. You save your progress by: resting in a welded-shut safe room, completing major story objectives, or changing floor levels via elevators. Keep that in mind because the game is brutal if you lose your squad. You will lose a lot of progress. So shelter up as much as you can. This game captures the spirit of Aliens movies perfectly. Environmental graphics, and audio are excellent. Guns sound exactly the way you would expect them from the Aliens game. The game is intense and relentless. It keeps you on your toes constantly. Action goes from 0 to 100 in a split of a second, and it is intense. It is just a really good adaptation of Aliens movies. One negative is that facial animations are very dated, Nvidia DLSS 5.0 neural rendering would go a long mile for this game. Also this game is meant to be played with keyboard and mouse. I tried to use Xbox controller and it gets difficult. Overall a very cool Aliens game.
Trasmite las mismas sensaciones de la película Aliens (La cual es mi favorita), una mezcla rara entre Warhammer Mechanicus y Darkest Dungeon, El juego me atrapo y lo termine casi de tirón. Pros: La Banda sonora espectacular, pelear con los xenomorfos con el OST de la Peli que picante. Los combates se sientes locazos, mismas armas de la pelicula. Los Marines tienen mucho rango de personalización. Hay bastante variedad en las misiones y como afrontarlas, se agradece mucho eso, no estas obligado a hacer todo de una sola forma. La historia no será la octava obra de arte, pero le agarras cariño a los personajes, especialmente a Hayes, que emocionante fue verla vestir el uniforme de combate. Contra: Me esforcé en conseguir todos los datapads y no me salto el logro la PTM (Al parecer esta bug) En algunos momentos la partida se bugea, pero como tiene muchos autoguardados seguidos no fue un drama Notas: Si me llegan a leer los desarrolladores, ojala en algún momento saquen una parte 2. Me falta probar el apartado de misiones rejugabilidad pero ya por la campaña en sí vale totalmente el juego.
збс
Muy bueno, respeta la estética de la franquicia Alien, los combates y el sigilos están bien implementados y aunque los niveles se vuelven algo repetitivos, saben variar con los mapas para no hacerlo tan notorio. Mi único pero es que si vamos a jugar un juego de escuadrones, cada uno debería poder controlarse individualmente. También haría falta agregar mas armas o cosas que se puedan comprar, después me terminaban sobrando materiales en el juego medio
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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