
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hands down the best realization of the dream of playing the movie Aliens. What I would have given for this in the 80s...
Great game.
Good RTS Good "alien atmosphere" Good game Not an easy one. We manage a team of 4 players. Possible : -to have turret -to weld door -to enhance our team
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a good addition to the Aliens franchise. It is an isometric real-time squad shooter with all of the classic Colonial Marine squad types: Sergeant, Gunner (smart gun), Medic, Techie, and Recon. A lot of emphasis is placed on stealth to avoid attracting unwanted attention, but it is implemented only partially okay; there aren't nearly enough spots where your squad can hide, despite lots of the surroundings being suited to do so which makes stealth unnecessarily difficult as your squad is exposed a lot of the time. You've got some interesting placeables that you can set up. The classic one being the sentry guns. The sound they make when they fire is true to the movies. The downside with these is that they are unacceptably weak. I'd expect it to easily mow through aliens or [spoiler]cultists/Weyland-Yutani special forces[/spoiler] but they only do a trickle of damage over time. Same with the APC's squad support weapons; a vehicle weapon should make short work of any enemy. The sentry guns are handy though to guard chokepoints or alien spawns (represented by the red triangles on the map). Placing motion trackers around the map keeps track of moving baddies and you can use them as a one-time distraction to aliens to draw them into ambushes. Another disadvantage about the sentry guns is that they break whenever you use an elevator and takes wrenches to repair, which is annoying if you've already positioned them in strategic spots and have to backtrack to repair them. One downside with the stealth system is that if any alien spots you (even the little facehuggers) it triggers a rather long hunted phase, which progresses the difficulty from easy to maximum aggression if you get spotted too much. It isn't really lore-accurate for a facehugger to spot you across the room when it's in its egg. A well-timed and aimed grenade from the grenade launcher can prevent getting spotted by aliens or facehuggers. In later levels this became difficult to avoid since there are so many alien spawn points on the map, and stealth becomes nigh-impossible when it gets to hard or maximum. You can always leave the map and re-enter it with a different squad of marines since they get exhausted which will reset it to easy, but this has its own challenges as [spoiler]the bombardment phase constantly ticks down the more days you proceed[/spoiler]. You can upgrade your marines and equipment which is handy, but if you're trying to level them all equally to level 10, you might not be able to do so in a single campaign. New Game+ is available though once you complete all of the missions which carries over their progress; as I'm writing this review at 31 hours I finished the main campaign. The story is alright, about as engaging as Aliens Fireteam Elite but not quite as good as Aliens Isolation. The atmosphere and graphics are true to the retro sci-fi of the original movies (not the modern version like in Alien Covenant or Alien Prometheus). The bad guys are not very complicated, being [spoiler]motivated by money of course in exploiting the aliens, like in basically all of the Alien movies, or are crazy religious cultists[/spoiler]. There's also a questionable design choice in the last mission: [spoiler]you guide 3 characters from the story but your entire squad from the previous mission which were standing next to them didn't join them in the elevator. There were some pretty tough sequences since you're underpowered with those 3 instead of including your now-upgraded squads[/spoiler]. Still, even with a few flaws, it is a very enjoyable game if you like real-time tactics gameplay which isn't very common these days, and it scratches the Aliens itch.
Segundo mejor juego de la franquicia? Probablemente
Genuinely one of the best Alien titles out there. It does have some bugs, but thankfully the community have fixes for the few progression breaking ones.
From what i've played, when it works it's great. The music, level design and gameplay come together to create an experience that is mechanically, thematically and atmospherically a brilliant conversion of the essence of the movies. It's just a shame it's far too buggy and wastes the players time with some annoying design decisions. The bland, butch protagonist is unlikeable as well and the writing apparently veers off into some modern identity driven power fantasy later on.
When this game is good, it is good, but I have experienced far too many bugs (har har) for me to give this a postive review. The worst offender is detection not ending.
Outstanding !!
It needs a DLC...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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