
New chapter in history of the legendary game, including 10 story missions.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This DLC serves as a solid continuation of the original Alien Shooter experience, offering 10 new levels of high-intensity action. The core addition here is the Turret Mode, which shifts the gameplay dynamic from solo "run-and-gun" to a collaborative effort between the player and stationary defenses. Key Highlights: The Power of the Turret: In several stages, the turret's firepower is so overwhelming that your own weapons might feel insignificant by comparison. However, this doesn't mean you can go on autopilot. Strategic Placement: Despite the raw power of the turrets, the game adds a layer of tactical thinking. You must carefully consider where to deploy your defenses to cover choke points and manage the relentless swarms effectively. Difficulty & Exploration: For those playing on Hard Difficulty, mindless shooting won't be enough. Success heavily depends on your ability to locate hidden spots and secret caches in every level to stay ahead of the difficulty curve. Final Verdict: If you finished the original game and are still craving more alien-splattering mayhem, this is a must-buy. It maintains the visceral, gritty 2D aesthetic we love while adding just enough strategy to keep the formula fresh.
Alien Shooter – Last Hope to top-down shooter oparty na misjach, zaprojektowany wokół walki z bardzo dużą liczbą przeciwników jednocześnie. Gra oferuje 10 liniowych poziomów, każdy z własnym zestawem celów, układu mapy oraz fal wrogów. Rozgrywka opiera się na mechanice ciągłych najazdów dużych grup przeciwników, reagujących na pozycję gracza i generowanych w dynamicznych falach. Na polu walki pozostają trwałe ślady starć — zniszczenia, ślady broni oraz ciała przeciwników. Gracz korzysta z rozszerzanego arsenału, obejmującego broń ręczną, broń ciężką oraz nowy system autonomicznej broni, który działa jako wspierający moduł ofensywny, aktywowany i kontrolowany niezależnie od standardowego uzbrojenia. Każda misja opiera się na progresji statycznej — brak levelowania postaci, nacisk położony jest na taktyczne użycie wyposażenia, kontrolę mapy i zarządzanie zasobami.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20年的一个早上,我偶然看见了steam商店里,什么……孤胆枪手!? 我惊奇的发现居然是孤胆枪手的新作,我一直以为在2代之后他就不再更新了,果断买下了。 实际游玩下来后不能说这个游戏是新作,他更像是[b] 1代的DLC [/b]单独再拆分开来卖了。 尽管能体验到童年经典续作,但我依然觉得这“最后的希望”是一款不优秀的续作或是DLC,即使是今天我再次重新游玩了一遍之后。 [h1] 尽管是童年经典的新作,但我这里重点说说它的缺点 [/h1] [h3] 1、很蠢的UI设计 [/h3] 其实明明照搬1代的UI设计也没什么,或者稍作修改也是可以接受的,但这代最后的希望完全给武器UI重新设计了新的UI,既不美观也不如1代的看着舒服,而且用鼠标开火时你竟然能够点到右上角的武器UI,左上角的暂停设置按钮,右侧的部署炮台,这种糟糕的UI设计让后半部分需要拉扯的关卡体验糟糕无比。 [h3] 2、不再爽快的堆怪 [/h3] 到前中期的关卡就可以发现腻歪了,一直到后期的关卡更是严重,简直是灾难。为了体现炮台这种全新的设计,作者很关心的为你设计了大量的红色蓝色怪兽,789号枪在升级的炮台前是如此无力,而你的Hp和红甲在堆怪面前显得如此瘦弱。同样是最后一关,初代的最后一关也堆怪,但只需要9号枪就可以很爽的清怪;而最后的希望没有合理的炮台部署,你没法只用9号枪强行闯关,这和最开始的孤胆枪手的体验是完全不同的。 [b] 最最重要的一点,那就是本作中几乎没有周旋的余地,没有炮台吸引火力你会很容易暴毙的 [/b] [h3] 3、让人心态受挫的BUG [/h3] 如果在前半部分的关卡遭遇还好,若在最后几关遭遇bug很糟糕,怪物生成在墙里,你打不到它,这就会无法通关;而另一个bug就是最后一关,你只要清理完所有小怪(即使堆怪严重需要清半天),你甚至不需要打死BOSS都可以通关,那么BOSS的设计意义何在?而且BOSS的压迫感也不如1代DLC里在小房间里和装备重炮的BOSS打的压迫感重,再加上BUG更是让BOSS更不如不要存在。 [h3] 4、成也炮台败也炮台 [/h3] 游戏前半部分设计都还说得过去,你可以配合炮台一起对抗怪物潮流;而到了后半部分,严重的堆怪,尤其全都是蓝色和红色的怪,血极厚,几乎只有炮台在秀,你还得隔得远一些小心的在后方输出,以防被AOE炮击暴毙。你自己的输出已经不够看,而且自身也很脆弱,需要依赖炮台才更容易生存。 个人认为,LAST HOPE作为后来的作品,是不如1代原版的。
平衡爛掉,後面的關卡過不去
Впринцыпе норм, но финальный уровень, не то что сложный, а очень душный.
Super addictive! I've played the ENTIRE series all the way through at least 20 times. Nuff said.
非常好游戏,使我回想起了童年,补票
Сигма-тим - давайте третью часть!)
Треба скупляти всю всі частини )
why it's so hot on my pc?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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