
An AI-driven murder mystery where you play as the killer. Deceive NPCs, shift suspicion, and outsmart the AIs to survive. Strategize late-night kills and morning conversations in a tense game of trickery and deception.
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About
AlibAi is a thrilling, AI-driven murder mystery game where you, the player, take on the role of a clever imposter hidden among a group of NPCs. As suspicions rise and alibis are tested, your goal is simple but intense: deceive, mislead, and outwit the AI characters to survive. As each day unfolds, you navigate tense conversations, select night-time targets, and attempt to frame others—all while concealing your role as the true killer.
Blending a murder-mystery setup with the cunning mechanics of a social deduction game, AlibAi challenges you to manipulate the story and dodge accusations. Think you're clever enough to convince AI-driven NPCs that someone else is to blame?
Unique Murder Mystery Gameplay
Make strategic choices in night-time actions and morning conversations to shift suspicion onto others and avoid getting caught.
Immersive AI-Driven Conversations
Interact with advanced AI NPCs, each with unique personalities, alibis, and motivations, who adapt and respond based on your actions.
Dynamic Social Deduction
Each round, try to deduce what the other characters are thinking, manipulate their trust, and use misdirection to guide the blame away from you.
Strategic Room Selection and Night-time Actions
Move between rooms with intent; each night offers a new opportunity to corner a target or shift suspicion elsewhere.
Narrative Twists and Unexpected AI Reactions
The AI characters may have unique suspicions or even provide information that’s partially true yet damaging to your plan, keeping gameplay unpredictable.
Prepare for a challenging journey as you bluff, mislead, and survive in this single-player game of deception and deduction. AlibAi combines clean, pixel art-inspired environments with a sleek UI and sound design meant to pull players into an intense atmosphere of secrecy and suspicion.
Make the wrong move, and the NPCs may start to doubt you. Plan your actions wisely, and you might just walk away with the ultimate alibi.
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Languages: English
Reviews
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "AlibAi" is a barebones ChatGPT chatbot "game". Talk to a generative AI... what a joke. No graphics to speak of, and the main attraction is ChatGPT... Valve needs to start banning this stuff (I'm sure they'll treat it with the same urgency they do all the NFT/blockchain games they don't allow but haven't removed). AI slop is of zero value to gamers and it just makes indie devs look bad. I feel bad for the genuine developers who now have to compete with this garbage as well as the asset flips and other fake games. There's also the old adage that those who lack the budget and talent to make their own game components usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms and ChatGPT to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen and AI is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Well, gamers can smell AI slop a mile away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Short version: F*ck AI, better play mafia games with real people! Long version: AI slop, which is so lazily made that the dev didn't even bother to make the button "Exit" =) Investigation go in circles and they ask the same questions each other the same way. Let me explain. When you play such type of games with real people and you admit that you're a killer you usually get hanged almost immediately. In case of this AI slop after you admit you're a killer ai people say: "oh you say you're the killer, it's so suspicious, why do you say that? Could you explain", you answer them, then they talk to somebody else then AI people start talking about you again: "He said he is a killer, why would he say that?" and it goes on and on, they talk rly long how they find it sus. Also you never have an alibi and you have to accuse somebody before they find you suspicious. It's alr but these ai people talk rly long and they say the same thing over and over again...
乏善可陈的游戏。我简单试了一局。 主要规则是(我瞎总结的),我是杀人狂,每天,所有人都会在房子的五个房间里选一个过夜,但是杀人狂每天都要杀一个人。如果房间里有两个人那就得杀掉一个,如果房间里只有一个人,就会自动杀人,如果房间里没有人,那就要换一个房间杀人。 然后第二天尸体被发现,由detective主持一个指认的流程。在这里我就需要制造自己的不在场证明,或者是和其他人对抗,总之要洗清我的罪责。 我的第一局持续了两天。 第一天我在Libary,但是没人,所以我上了Attic,遇到了Owen和Jerry,然后弹出选项,我需要杀一个人。所以我杀了Jerry。 第二天Owen指控我,我反过来指控他杀了Jerry。因为我的细节比较丰富,文采比较出色,所以大家认可了我的说法,吊死了Owen。所以这就是一个缺点:AI在你不给出其他信息(那些和游戏进程强相关的信息,比如你晚上在哪儿什么的)的情况下倾向于单调地重复。我通过一脸冷相地质问Owen是如何安静地杀掉Jerry,他的遗言是什么,你有没有感到愧疚,敢杀不敢认之类的,鼓动了其余所有人投票给他。Owen在被吊死之前的遗言是: You‘ll pay for this, JasonLee! 第二天晚上我在Kitchen过夜,结果立马到了第三天,翻看记录才知道是我杀了同在Kitchen的Dave,其余剩下的两个人挤在Cellar,互相有不在场证明。我使尽浑身解数,从挑拨到求饶,甚至诬告对方是女巫的话都说了(他们两个人说话都是押韵的,神神叨叨,所以我说人家会魔法完全没问题的嘛),也没能撼动他们极其"solid"的alibi。最终饮恨。看起来这种对方全部都有不在场证明的情况还是挺难对付的。 所以总结来说……这游戏没什么意思。(也算是pay了吧)唯一有趣的,就是把Alibi和AI结合了一下,算是取名的巧思。
I think the prompts for this game are pretty solid and Debra especially got a chuckle or two out of me, but structurally this game is quite bad : In the usual detective story, you are the detective and can't trust anyone. Here you are the killer and nobody has any reason to trust you. Especially since you actually don't have an alibi, nothing in the game to structurally help you get a lick of credibility. The best I could do was 3 rounds by accusing someone else and trying to frame them. But without any mecanics to do so, pretty much any situation where there are three victims left and two are in the same room, you are doomed. Except that... The chat is sometimes too long. The AI asks questions you just gave an answer to, goes on in circles. With so little to discuss (it's basically all about your location in the manor) you'd think it would at least be quick.
Katil olarak oynadığınız yapay zeka destekli bir cinayet gizemi. NPC'leri aldatın, şüpheleri başka yöne çekin ve hayatta kalmak için yapay zekaları alt edin. Gergin bir hile ve aldatma oyununda gece yarısı öldürme ve sabah sohbetleri stratejileri geliştirin.
i suck at lying
It's fun. I framed others in every phase, which led to the topic revolve around the same one continuously....lmao, maybe i should try other tactics next time! but the interface did freezes once after i sent a message
It's like, in every scenario, everyone secretly knows it's you. There's no point in convincing, as they'll always, without fail, twist the story so you can't convince them because they're programmed to do so, as it's all one AI (you can tell because some people will think you're talking to them when obviously you're not), so it's not multiple AI trying to figure out who the killer is, and you are trying to convince them it's not you, it's more of a, you're the killer, the game knows, and it's just one big AI pretending to be multiple people, but it knows it's not the killer, so it defaults to choosing it to be another person, and you're the only other person. In short, it's you against a single AI that knows it's not the killer, so the only conclusion is for it to blame you, which it will always do. Yes, you can fandangle your way into making the AI kill off someone so you get a second shot, but then you get to a point where you either need to kill one person who's alone, and those that are left will have been together (the game is designed so that there's always one group of two people), so they'll count themselves innocent and you're the only suspect left, so they blame you, OR you go into a room with two people, kill one person, and then the other WILL blame you, and the other lone person will listen as, for some reason, an eye witness is counted as irrefutable evidence that will never be a lie (unless YOU are the eye witness, for some reason), so they'll always blame you. Either way, the AI blames you, and it's impossible to win. Now, even if im just bad at the game, and it IS possible to kill everyone until it's just you against someone else, i wouldn't be surprised if they just blame you, and vote for you. In that case, it's either always a 50/50, so it'll just repeat, you get hung, or you just give up. PLEASE devs, i love these kinds of games and wanna see this get fixed, but i just cant post a good review right now because, im sorry, it's not in a good state right now and i wouldn't recommend it. It's good that it's free, but c'mon.
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