
In this world, three races — humans, sprites, and kindred — coexist with their own unique cultures. Some races are on good terms with each other, such as humans and sprites, while others may not get along as well, such as sprites and kindred, but they all live together more or less harmoniously.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Como todos que vieram parara aqui pelas similaridades com reccetear, mas vocês vão acabar se decepcionando amigos, fora o sistema de "Abrir Loja" todos os pontos fortes que fizeram o reccetear ficaram fora desse jogo, o sistema de dungeon não existe, a negociação tambem não, apesar dos personagens serem legais porem genéricos, os diálogos GIGANTESCOS desmotivam você a se aprofundar no jogo, o jogo tinha tudo para superar o reccetear se focando nos pontos fracos deles, mas simplesmente abandonaram os pontos fortes
AL・FINE beginnt etwas träge und erst nachdem sich ein richtiges Ziel entwickelt wird, man mehr in das Spiel hinein gezogen. Die Shopmechanik ist gut durchdacht und auch die „Kämpfe“ gegen die Konkurrenz verleihen dem Spiel eine angenehme Würze. Es muss ich nicht hinter dem recht ähnlichen Recettear verstecken, sondern findet seinen eigenen Weg in dem Genre. Insgesamt macht das Spiel recht viel Spaß und es ist ein guter Zeitvertreib für zwischendurch. Ab einem gewissen Punkt fehlte mir nur irgendwie die Langzeitmotivation. [url=https://pantsu.de/2016/11/game-review-al%ef%bd%a5fine/]Ein ausführliches Review gibt es hier.[/url]
A very annoying game to play, Needs a lot of quality of life improvements (like fullscreen!? or at least change resolution, sound volume etc) . It somehow requires you to have your hands on both sides of the keyboard and the mouse to play so I'm constantly having to move. Just play reccatear instead.
In Short: An improvement of the business mechanics seen from Recettear. Long Ver: Recettear, a Japanese indie darling that focuses on being a merchant, years later we now find a very similar game inspired by Recettear. In Al Fine, you play as Loius, a young man swindled by a Sprite named Alice to pay back for breaking a supposingly precious 'gem'. But there is no giant debt hanging over our heads but in place are the guild taxes which occurs a few times per month and when there is a challenge, you have a few days to upped over your opponent's profits. The shop is affected by what types of customers which are affected by decorations, by weather (sunny, rainy, cloudy) affecting the numbers of customers, by type of items (food *rot by days*, equipment, merch) or by the usual...price. But within price, there are more restrictions as customer's budget are not affected by your rank like in Recettear (aka the level). Only by market trends will the price change, allowing you to sell more. While in the shop, using Alice you can restock items as long as you have it in the warehouse. Although, I have not found anything to improve her speed in the game so far (5 hours of playing). Improving the shop will cost you your merchant points that are gained via selling in the guild. I do find that its best to pile a few upgrades rather than 1 upgrade as 1 doesn't affect too much into the shop and you save time. Speaking of time, just like Recettear...you will pass the time by just visiting places. Some places will give you information to be used much later in the game. There is 1 huge con to this game, the inability to go into dungeons. You can hire an adventurer to do so but its just bassically assigning them away missions which success depends on their level and equipment. The game does not have any feature to change an adventurer's equipment so far... Another con would be the character design, the illustrator seems to lack basic anatomy lessons but in return makes it very detailed. There is just something annoying about their necks and collarbones... Interestingly there is actually another illustrator on this game as you can see on the merchants portraits via rank which are superbly better than the character designer (unless its somebody introduced in the game). Storywise, I do feel there is far more characterization with Alice than Louis...I can't really say anything more as I'm in Chapter 2. The game does not show anything on romance, only friendship. The music so far is pleasant and it works within the game. But is it memorable? No. Overall: If you're hungry for more selling mechanics aka Recettear, this might scratch that itch. I did enjoy the game with my 5 hours and it does have some difficulty to it to gain maximum profit within a short time. (The game does tell you whether you're good or terrible). There are more games inspired by Recettear but those games are sadly to be release so...so far away. It either 75 or 78/100 would be my rating. Currently: 29 hours = Finish. It might be shorter but I was trying to get rank 1 in the Merchant rankings. Its actually pretty easy to fall from rank 1 to rank 3 or 4 after just 1 day of terrible profits. Also found out that seasons also changes the trends of items so the difficulty increases.
this game is very bad, it says im out vram when i have tons vram. and you cant reduce resoulotion on it, and there is no voice on it. just game should be play for free, since its sux and has errors on it
Kind of good game with lots of ♥♥♥♥♥♥ bugs and black screens dont buy it or you will regret it
don't buy this game the story will only p**s you off and it's just a rip off of Recettear: An Item Shop's Tale. I hate people who can't make their own idea they can only steal someone else's idea
By mistake I closed the game and lost 40 minutes of progress. As stupid game was not giving any warning like "do you want to quite and loose all unsaved progress"?
Lack of fullscreen and controller support is annoying but it could have been saved if it felt unique and charming. Sadly it just seems to be a budget Recettear clone. It is not something i would recommend.
Unless you are desperate after a Store management game there are others which are superior in every way. This game is simple, without any real management, the game is about selling items, upgrade store and beating rival stores over time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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