
In this world, three races — humans, sprites, and kindred — coexist with their own unique cultures. Some races are on good terms with each other, such as humans and sprites, while others may not get along as well, such as sprites and kindred, but they all live together more or less harmoniously.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cute game. Not as complex as Recettear, but still amusing. A Few bugs ( i recommend save often also with second or third saves, when you wanna be sure to get the achievements, also restart game when picture or text goes blurry)
如果是喜欢看对话。。。我觉得这个游戏很适合你们 我一个经营游戏玩家 开两天店子 就特么要疯狂点对话 真的是开店几分钟 回车半小时!!!!! 真的是。。想打人。。 而且没有中文真的很烦人
Pros: → features are refined. → Easy to load up and play a day or two → Cute store graphics → auto save every in game day → game starts very fast (requirements to play the game are pretty low) Cons: → not a lot of features and gameplay. very simple mechanics, I think i would enjoy it more as a kid. → Wish it has more aspects for dungeoning in the tower rather than just choose a tower level where they will go away for 3 days.... → Not entirely sure if its worth $16.99 CDN. Stardew valley has a lot more to do.. → minor bug every couple hours w/o restarting, not a big deal since it has auto save and the game starts quite fast I don't mind the error that pops up since its quick to close and reopen. It also has a auto save every in game day so you wouldn't lose much. You can do 3 things in a day. Two of the main activities is going to the market to buy stock to sell or going to your store to sell the items. The store itself is very cute but it is a bit too limited in terms of what you do inside. Basically, you setup what you want to sell and the price. Then you can change your 4 store decorations which also feel very liimited. Finally you open your store and sit and wait until the day is over. While the store is open, you can click on a shelf to make the sprit refill stock. In the store, there is one cashier(yourself) and a sprite that is VERY slow at refilling stock on the items you indicate. It isn't that big of an issue but does't feel fulfilling when it takes a couple hours in game time to refill one shelf... If you don't open the store you can go to the market to buy Plot is light and cute, nothing dramatic nor emotional. I think this is more of a kid's game which I wouldn't mind getting if i had a kid since you can tech them economy. Or if you want to learn supply and demand or any other merchant scenarios, this is pretty good for that :) Anyways, I'm only 8 hours in, I have enjoyed it so far, but I feel like I'm already almost done the game? Not sure why but some 'parts' of the game feels like i've unlocked everything already? I'm hoping there is more content and gameplay so I can at least get another 10+ hours from this game. I'm at chapter 6... maybe I can google to see if anyone knows how many chapters there are... :P
一応敗北ENDも用意されてるけどストーリーは1本道。 クリアまでは100日ちょうどかな?(最初敗北した場合少し伸びるかも んでまぁ、クリアしたんですが中盤からだれてきましたね…なんていうかイベント量も多いわけではなく店を開くにしても市場から仕入れてそれを並べて店を開くだけ。店の拡張は販売量?で手に入るポイントを使うんで拡張するためのお金を考える必要もなし(10日ごとの支払い額は増えますが)ですし…日数もう少し少なくても良かった気がします。 ついでに、商戦時の上の表記が「商戦まで」になってて少し紛らわしいです。商戦結果発表までとかにしたほうがいいのでは? それと、他の方もいわれてますが文字化けについてですが。テキストデータの方は問題ないんですがゲームクライアントの方で表示しようとすると「神・点・狙・契」が正常に表示されていないようですね。
AL・FINE is a good game, But some small modifications would have greatly changed the aspect of the game. I suggest to wait for a sold -30% / -50% for have the real price of this game Positives : - You need some strategy for get points and upgrade your shop. - The story is good. - Good Waifus (ノ^∇^)ノ゚ Negatives: - No Endless Mode, you have 100 days and the game finish after that. The "bad" ending is better of the "good" ending. [Spoiler]Good ending : Well, It was fun, Farewell! Bad ending : Let's go to a trip together ! (Damn, I want to have a trip with Hina too !)[/spoiler] - Dungeon Expedition too booooring - No Full screen - No Gamepad Support - You can't skip the Events (It is very annoying during a replay) - Many Texture Bugs, I restart the game after about 0h30 to 1h00 of gameplay (They will probably fix it soon) - No romance... I wanted to have some dates with Hina :'(
This is a weird positive review for me because I don't have much to say. This game is very similar to REcettear in its design but the debts you have to pay are far less stringent in this game, instead your main goal is to sell as much as possible. The biggest drawback to this is that there's no postgame, the story ends on day 100 with very little variation in it. No matter what you do you cannot go past day 100. Sure trying to maximize your profits as much as you can is fun, but overall its not that captivating for multiple playthroughs. Plus the top of the line items (particularly the darn mystery engines) I got so many of that NO ONE wanted to buy I had tons of excess supply when the game force ended. It could have been better if say you could start at day 1 with a bonus of some kind? I'm not really sure how to better explain. But what this game does do right is story, my word this story made me smile and laugh on several occassions throughout the several hour journey.
ストーリー開始のしょっぱなから [strike]黒塗りの高級車[/strike] 妖精にぶつかって持ち物を壊してしまった事ですっごい高い金を要求されたため、両親がいない間に登記を変更して店を乗っ取った、生まれつき可愛い幼馴染が二人もいる、顔立ちの整った鈍感タイプ主人公のお店経営ゲームです。 [h2]【良い点】[/h2] ◆ドット系お店運営ゲーム 昔やったことがある雑貨屋経営ゲームと似たようなシステムなので比較的スムーズに慣れました(そちらよりもだいぶ複雑化していますが)。 ちょこちょこキャラが動いていて愛嬌はあると思います。どちらかというと会話画面の立ち絵よりも、ショップ時のドットキャラの方が良いと思うぐらいでした。 レジ係・仕入れは主人公、品出し係は妖精、と役割分担があり、在庫がないと客は帰っていきます。冒険者に依頼して珍しいアイテムを取ってこさせるなども商品の開拓に必要です。天候で客の入りも変化し、やたらと紙を買っていくじーさん、クマのぬいぐるみを買っていく女の子など、ある程度客にも好みがあるため、需要あるものを揃えていく必要がありますが、仕入れのアイテムが時おり暴騰もするため、値段と数量、そのタイミングにも気を配らなければいけません。 値段の付け方をうまくやらなければ儲けは出せず、店をグレードアップしないと重量あるものは棚に置けず、買った食品は時間経つと腐るためまとめ買いできず、なかなか買われなかったものがある日あっさり買われてしまって在庫用意してなかったと苦悶したり……それを悩んで儲けを出していくのが良いと思います。 ◆ルセッティアよりもPC適応度が高い 「ルセッティア」と比較してルセッティアの方が良いという人もいますが、PC操作などに慣れているユーザーからすれば、マウス操作やコンフィグの設定方法などシステムがよりPC向けに最適化されているという点についてはこちらの方が上だと考えます。 [h2]【悪い点】[/h2] ◆システム面の不備 主にシステム面での不満が大きいです。ただどっかのゲームを移植しただけなのか、PC向けにある程度適応されているとはいえ「設定」の項目がありません。きちんと「設定」「SETTING」を別項で作ってほしかったです。 特にサウンドがスタート時から大音量で流れるのに調整もできないため、直接Windowsのスピーカーボリュームいじらなければ抑えられません。ゲーム終了もウィンドウの×ボタンで閉じなければ終われません。サウンド調整機能を入れてほしいです。 文字の中に表示対応していないのがあるのか、「・」で表現される箇所がいくつかあります。修正してほしいです。 日本語と英語の切替がまさか「ギャラリー」の項目内にあるとは思いませんでした。 ◆チュートリアルや画面表示が少ない ただの既存ゲームの移植なのか、表示やキー対応の機能がどれなのかよく分かりにくいです。一回やり方教えたあとでも画面にどのキーでどの機能やモードなのか分かりやすく表示しておいてほしいです。 ◆フリーモードが欲しい ライバル店と売上で戦うことになるため負けると強制ENDになってしまいます。対戦の強制要素が苦痛なので正直要りません。「ランキングとか勝ち負けとかどうでもいいからゲーム勝手に終わらせるな。争いたい店は勝手に争ってろよ」としか思いませんでした。 何周もやって慣れたり勝ち方学んでいけばもっと話が進められるのでしょうが、Minecraftのように「じっくり長く」「ほそぼそと」やりたいタイプなので、そこは一番合いませんでした。無駄に競うことなく自身の店の売上や成長だけできるフリーモードみたいなの欲しいです。
Sorry noys this is too buggi to sell other people
AL・FINE is a mix between Visual Novel / Shop Management. It is a nice game but it's not quite like Recettear. The VN story is about a boy that destroy a Pixie's jewel and to pay it back he reopens his parents shop. There is other NPCs present in the story but this game doesn't have any romance or NPC route. The main purpose of the Shop is to sell a lot of items and compete with others shops in commerce battles. You have 100 days until the end of the game and 4 commerce battles to win. Difference between Recettear: ・ You don't haggle with customers ・ You can't visit the dungeon ・ Every town building visit will waste a time period ・ No other modes are present in the game (Endless, Survival, etc.) I enjoyed playing this game but there is some issues to keep in mind. ・ Fixed game screen / No Fullscreen ・ Sometimes when you enter the shop it gets bugged ・ Lack of other modes or a way to keep playing beyound the main story
Se vi piace il genere ci sono titoli MOLTO migliori. Evitatelo! Uomo avvisato... PS: ovviamente io ho chiesto il rimborso.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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