
An adventure game with hand-painted graphics and an intriguing story. It's up to you to escape from the mysterious Cave Of Heroes by solving brain-bending puzzles. Explore a game world based on Ancient Greek mythology in this fascinating and thought-provoking journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An ok point and click game, but it's very short and not terribly difficult other than finding an item or two here and there. There's nothing here that isn't done better elsewhere, but it'll scratch that itch and give you some easy achievements, if that's your thing. Definitely a buy on sale game, though.
Este não é o meu tipo de jogo diáriamente , mas consegue ser bastante divertido. Vão de férias e não há net? Este é o tipo de jogo que vão querer jogar quando não apetece fazer mais nada. Chega a ser bastante complicado resolver algumas partes do puzzle. Deixa uma vontade de experimentar mais do genero
A nice little saga of a puzzle exploration game that is still being written. There are currently two chapters released. However, they really need someone who can write proper English for the achievements and in-game captions. The voice acting is proper English, funnily enough. EDIT (02/09/2016): While searching for the third chapter online, I found all three parts in flash games, which I guess were the original versions. They were the same game, without the voiceovers. I don't really see the third part being released on Steam any time soon. Gameplay: 7/10 Art: 7.5/10 Music: 8.5/10 Voices: 7.5/10 Captions/Achievement descriptions: 3/10 Completeness: 4/10 Length: 5/10
bug叼多 第一章玩了无数遍 因为道具消失了无数遍 吐了
Wow. I love point & click style games with puzzles in them... but this... this drove me up a wall. Chapter 1 started out easy enough but then the puzzles went weird and IF there was a clue it was extremely vague. Chapter 2 just fell into a rabbit hole of WTF. Both story and puzzles took a weird turn. As this game is so old, trying to find answers/walkthroughs is neigh impossible. I managed to cobble enough help together to get to the end. IF i replay this I'll do it just to make 1 complete walkthrough for the other poor souls that get sucked in and are too stubborn to quit. Game also leaves you on a cliff hanger. To be continued.... and nothing. Guess that shows us how popular it really was that they couldn't commit to finishing. Okay, that was rude of me... There was a "In memory of" so perhaps that person was a driving force and without them they couldn't continue? Maybe that's why things went so sideways? Either way, for it's current cost it's not worth the hassle. Get it on EXTREME discount (90%) to make it worth the hassle.
Aun a pesar de que mezcla mitología con aventura gráfica se me hizo pesado y cargante el jugar este juego, no recomiendo perder un tiempo que se puede invertir en otros juegos de mayor calidad y jugabilidad.
Ok, I was on the fence and starting to come around to the game. Starting to get into the swing of it, prepared to overlook janky controls and the annoying over-narration, starting to get to grips with no two puzzles being similar, or seeming to make much sense, I was even prepared to overlook the random 'find eight ghosts of the item you're looking for that have been 'sneezed' over this scene like a hidden object scene from a toilet bowl... Right up until "To be continued..." So, the game isn't finished, the click-boxes for things don't always line up that well and storyline seems to be 'I fell down a hole... then things stopped making sense!'. Sure, the puzzles are clever and I'm a little over-puzzled in my time, so the fact I didn't instantly go 'oooh, it's one of these' to each of them shows that this is the best aspect of the game. The art is appealing, yes. It seems a little... hard to tell what you can interact with though. A lot like the artifex mundi games of low-rez days. The voice acting, great! Really nothing to complain about there. It sounds good and solid and the music also deserves a good nod for credit. The 'solid' storyline however is made of either mud or soap: It may be "a solid", but if you drop it, then it's gone. If you handle it too much, it falls apart. if you leave it in the rain, it's gone. The 'twists' make it sound like there's more than one, unless you do a LOT of extra work as a player and decide you want to start guessing at everything... Honestly, it's a great start. but a great start that needs to be fleshed out and maybe take a step back and re-examine the gameplay. It plays like a 'hidden object' game. First-person view and a lot of 'here's a slot for only this specific item'... but it's missing the hidden object puzzles that usually give those games the extra play-time! I beat the whole thing in just over an hour and a half and I even had time to get up, go make a cuppa, answer the door and forget it was running! Short and with a storyline I could write on a post-it with pretty big hand-writing. The puzzles just seem arbitrary at this point and the closer I got to the end, the less sense it made that they were there at all!
This game has a remarkably clunky UI, and some pretty poor voice acting. Some of the puzzles in the first chapter are entertaining (or would be, if you didn't spend 50% of the time frustrated about the horrendous UI), but it devolves pretty quickly into complete and utter nonsense.
Petite production mais sympa et assez rafraichissante. Les puzzles sont bien pensés et le background ainsi que les graphismes sont originaux. Le chapitre trois doit arriver, c'est assez court tout de même.
bad
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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