
A legend returns in stunning new detail with Alex Kidd in Miracle World DX! Fire up your power bracelet and relive a platforming classic alongside new modes, levels and features!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 941reviews | 78% | — | $307.4K |
| $19.99 | 2Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A terrible game - You die in one hit, the difficulty is excessive, and there's no checkpoint. - There's no restart feature. - A killer pops up from a box and kills you. - The player's movement is unbalanced while jumping on platforms, and there's no controller option to adjust it. - The boss you play rock-paper-scissors against always wins, and you have to play again and again until you finally get lucky and beat him. Alex Kidd in the Enchanted Castle, released on the Sega Genesis, is much better. You can kick while jumping, unlike this version where that's not allowed. Although I'm a Sega fan, this game disappointed me, and after much effort and many deaths, I finally finished it. I don't recommend buying the game until you've tried it; it will frustrate you, and you won't enjoy it.
How utterly disappointing! This is a perfect example of a great game ruined by awful technicalities! The game has a lot of stuttering and juddering that makes the game very difficult to impossible to play and enjoy! I have tried so many methods to try and fix it and none of them work. It is a game that refuses to be fixed! I read online that it is locked at 50hz refresh rate! Newsflash! I DON'T HAVE A 50hz MONITOR!!! It practically transforms what should have been a masterpiece of a remake of a retro classic into a broken, choppy, unplayable mess full of absurd lag and slowdown! Not even the most graphically advanced games of this day and age like Doom the Dark Ages for example gave me this much trouble! How on earth is it possible that a 2D remake of a retro game from the 80s can run this horribly?! You know they ♥♥♥♥♥♥ up when somehow it is much better to just play the original Master System game over this! It's awful! I am horribly disappointed by this! It's a serious shame! Because this game had a lot going for! Beautifully animated sprites, a lovely remix of the original soundtrack, a more detailed story that explains what is going on, and the gameplay pretty much being a one to one of the original. Speaking of which, you can even switch back and forth between the modern DX graphics, or the Master System original graphics, AND you can even unlock the original game! Which begs the question, is it really worth getting this when it's just like the original with a fresh coat of paint? On one hand, yes. These are all really nice additions and changes. On the other hand however, HELL NO! The godawful frame rate and refresh rate issue ruins the experience overall! The fact that I have to tinker so much with my computer to try and get a game to work properly should be a RED FLAG that there is something seriously wrong and you should not buy this, and if you were stupid enough to buy it, LIKE ME, refund it as soon as possible! Just emulate the original at this point! It will save you hours of headaches and wasted time!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Italian
| $19.99 |
| 463ratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🏆 100% Achievements Unlocked I have very fond memories of the original Alex Kidd in Miracle World on the Sega Master System. My dad bought me a Master System II (which had Alex Kidd built-in) along with Wonder Boy in Monster Land for Christmas when I was around 4 years old. I have good memories of Christmas morning around 1990 playing Alex Kidd with my dad. The DX version is an incredible remake with updated visuals and audio. You can even switch back to the original graphics and audio with a simple button press. My only complaint is that I would recommend against using an analogue stick for movement. Instead, stick strictly to the D-pad. The thumbstick doesn't always register accurately, and I found it incredibly unreliable. However, the D-pad is precise—probably because the original game was designed for one. 9/10
I never played the original game back in the day, but this game feels as tough as old school platformers, even has full bs level hazards Mega Man style. Absolutely frustrating that infinite lives disables some achievements (maybe all?) but the game at least offers infinite continues. Honestly wouldn't recommend this except to maybe hardcore retro enthusiasts, because while the game has that old school unforgiving gameplay, it's also just not that great of a game and unfortunately has a lot of the same classic gameplay mechanics that were limitations of their day, aren't really appreciated.
Tenebroso
Muito bom ver um clássico dos anos 90'' repaginado, más sem perder a essência do jogo. Mantendo as boas e velhas fases com alguns complementos, com gráficos lindos e muito bem feitos com sua excelente jogabilidade 2D Alex kidd foi um marco nos jogos 2d e sua ótima dificuldade vale muito a pena rejogar esse maravilhoso jogo!
bastante desafiador e igualmente divertido, não joguei na época então não tenho nostalgia, os controles são sim datados mas podem ser alterados nas configurações e acredito que vale a pena mesmo para quem não tenha jogado original
Bom jogo, bem divertido, um ótimo remake do primeiro jogo clássico do Alex Kidd, 100% é bem fácil de fazer, recomendo.
Alex Kidd in Miracle World DX, developed by Jankenteam and published by Silver Lining, is a remake that walks a careful line between preservation and modernization. It takes a classic from the 8-bit era and rebuilds it visually while keeping its original structure, mechanics, and philosophy largely intact. That decision defines the entire experience. Rather than reimagining the game for modern expectations, it presents the original design almost as-is, wrapped in a polished audiovisual upgrade and supplemented with a handful of new additions. The gameplay remains rooted in traditional side-scrolling platforming, where players guide Alex through a sequence of levels filled with enemies, hazards, and occasional puzzle-like elements. Combat is handled through a simple punching mechanic, which requires close-range engagement and careful timing. This alone sets it apart from many platformers, as it forces players to approach enemies more deliberately instead of attacking from a distance. The game also mixes in a variety of scenarios—vehicle segments, item-based progression, and its famously unconventional boss encounters that rely on rock-paper-scissors rather than pure skill. These moments give the game a quirky identity, though they can also feel inconsistent in terms of challenge and player control. What becomes immediately apparent is how uncompromising the design is. The game retains its old-school difficulty, built around one-hit deaths, limited lives, and a trial-and-error approach to progression. There is little room for mistakes, and success often depends on memorization as much as reflex. For players who enjoy retro design, this creates a sense of tension and accomplishment that feels authentic to the era. For others, it can come across as unforgiving, especially when combined with elements that feel less precise than modern standards would demand. The experience can swing between satisfying and frustrating, sometimes within the same level. A significant factor in this is the way the game handles movement. Alex’s controls have a slightly floaty and slippery quality, which can make precise platforming more difficult than expected. This isn’t entirely a flaw introduced by the remake—it’s a carryover from the original design—but it stands out more clearly in a modern context. When the game demands exact positioning while offering movement that feels a bit loose, it can lead to moments where failure feels out of your hands. This is one of the clearest examples of how faithfully preserving the past can also limit how well the game fits into the present. Where the remake undeniably improves upon the original is in its presentation. The visual overhaul is vibrant and detailed, transforming the simple pixel art of the original into a more expressive and animated world. Character designs are lively, environments are richer, and the overall aesthetic feels polished without losing the charm of its source material. One of the most appreciated features is the ability to switch instantly between the updated visuals and the classic look, allowing players to experience both versions seamlessly. It’s a small addition, but it reinforces the game’s identity as both a tribute and a modern release. There are also some additions that expand on the original experience, including new levels, additional narrative elements, and alternative boss encounters. These help give the game a bit more substance, though they don’t fundamentally alter its structure. The overall length remains relatively short, and even with the extra content, it doesn’t take long to see everything the game has to offer. Replay value exists in mastering the challenges or revisiting the experience in classic mode, but it largely depends on how much you enjoy the core gameplay loop. In the end, Alex Kidd in Miracle World DX feels like a time capsule that has been carefully restored rather than reinvented. Its strengths lie in its charm, its visual upgrade, and its willingness to stay true to its origins. At the same time, its weaknesses stem from that same commitment, as it carries forward design choices that may feel outdated or rough by modern standards. It’s a game that will resonate most with players who appreciate retro platformers or have a connection to the original, while others may find it interesting but uneven. As a remake, it succeeds in honoring its legacy, even if it doesn’t fully adapt that legacy for a new generation. It’s both a celebration of the past and a reminder of how far the genre has evolved. Rating: 8/10
O Alex Kidd in Miracle World DX é uma carta de amor aos jogadores da era Master System. Lançado em 2021, ele não é apenas uma remasterização, mas um remake completo do clássico de 1986 que vinha na memória de muitos consoles da SEGA. O game é muito divertido, podendo mudar durante a gameplay a estética tanto aos gráficos modernos quanto o retrõ. Sistemas de conquistas é bem honesta, passei horas jogando e nem vi a hora passar, recomendo!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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