
Alder's Blood is a tactical strategy game with stealth-based combat, RPG elements, crafting, resources gathering, and management, exploration, and a rich storyline. Set in a grim world, where mankind killed their God and is facing extinction.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After fully completing the game, I can finally provide a proper analysis and recommendation. I won’t go into too much detail about the plot or the overall premise. Watching a short gameplay video will quickly give you an idea of the direction and tone. What is important to understand, however, is the core gameplay philosophy. This is not a game about eliminating every enemy you encounter or fighting your way through every challenge. In fact, attempting to do so will often be heavily punished. Stealth, positioning, and avoidance are the central mechanics. If you dislike sneaking, managing detection, and carefully planning movement, this may not be the right game for you. On the other hand, if you enjoy using traps, gadgets, and environmental manipulation to lure or misdirect enemies, you may find the experience very rewarding. The setting is extremely dark and atmospheric. Early on, the game can feel overwhelming, especially because new players may assume they are expected to defeat most enemies, which is usually not the intended approach. There are many gameplay systems, perhaps even too many. Players have access to charms and gadgets that modify and enhance loadouts, along with a variety of weapons such as swords, knives, and firearms. Additionally, traps and consumable items play a major role. Depending on your equipment, you can carry between one and three items, and once used, they must be repurchased or crafted. Since resources are scarce and expensive, the game constantly forces you to make meaningful decisions about when to use them. One particularly interesting mechanic is the scent system. During combat, your hunters’ scent travels according to the wind direction, which changes each turn. This adds another layer of unpredictability and difficulty, making positioning crucial to survival. Resource management extends beyond combat. Crafting materials are limited, and you often need to spend in-game days camping and hunting to gather supplies. This scarcity contributes significantly to the game’s overall challenge. Characters can level up, but progression is not overly punishing if someone dies—even at maximum level. New hunters can be recruited without excessive difficulty, provided you have sufficient funds, which are also limited and must be managed carefully. Pros: High tactical challenge, especially due to semi-random enemy movement each turn Dark atmosphere that strongly supports the lore and narrative tone Meaningful resource management that encourages careful decision-making Hunters can be customized and equipped individually Engaging dark story that held my attention throughout Cons: Battles can feel repetitive, as the primary objective is often to avoid contact and escape Music fits the setting but becomes repetitive fairly quickly Sound design is somewhat limited, with minimal voice acting (often single-word lines) The number of mechanics introduced can feel excessive and may increase difficulty unnecessarily Conclusion I would still recommend the game and personally enjoyed it quite a lot. However, it is important to understand that success comes from stealth and survival—not combat dominance. Final Score: 6.4 / 10
San值狂掉
BEĞENMEDİM
Gra pełna błędów - niszczące: no EXP, w pewnym momencie Hunter nie może zmieniać broni, black screen.
I like the game, however it is so incredibly buggy I am unable to recommend. If you do play, save often. A tactical turn-based grim fantasy with western motifs. The caravan hub gives hunters a place to recover, craft and scavenge. Combat is a turn-based strategy elevated by the scent and wind mechanics, with stealth and position key to mission outcomes. Many unique items change the landscape of combat; terrain and environmental hazards can aid hunters. The sixth sense shows vision cones and resistance/weaknesses.
我第一次给差评,中文乱码问题有两个月了,都还没解决,你们是怎么想的,乱码很难解决吗???
A stealth-focused lovecraftian turn-based tactical game with RPG elements. Cool idea, not great execution. The "survival" aspect of managing resources and stuff disappears about 2 missions into the game, as you can grind resources whenever you want, endlessly, which kind of makes any kind of tension or difficulty evaporate. If that aspect had been actually tuned properly to force you to be scraping by, it probably would've had a lot more oomph. It's supposed to be an unwinnable battle against the enemies where you are forced to stealth, but you can actually get strong enough to pretty much wipe the floor with them (but your guys will generally get corrupted over time and lose control, if you do so, which kind of forces you to not engage with enemies whenever you want). Even so, I had fun with it. At least one glitchy achievement that you'll need to install an older version to get, but it should be able to be 100%ed.
please fix it. all Chinese display as □□□ icon
口口口口口口口口口口 口口口口口口 run game check cn text plz.
[h1] 6/10 [/h1] [h2] Атмосферная пошаговая стратегия, со средненькой реализаций [/h2] В целом, средняя оценка соответствует действительности, у игры не больше плюсов, чем минусов. Но среднего отзыва в стиме нет. Главный плюс - атмосфера, хоррор-мистицизм в стиле Лавкрафта (аля Darkest Dungeon), поэтому для любителей жанра и такой эстетики можно рекомендовать. Кроме того, в общем и целом, не плохая пошаговая стратегия, поэтому игра также подходит любителям TBS (но только ярым [strike] задротам [/strike] любителям). Возвращаясь к средней оценке, в игре масса минусов. Определено не разнообразный геймплей (вышедшее позже обновление, обогатило его, но не изменило ситуацию в целом). Нет какого-то серьезного вызова игрокам, игра проходится без особых проблем (и без интереса) на любом из уровней сложностей. Баги. Они есть, их довольно много и как очевидно их никто уже не исправит. (Обзор пишу значительно позже прохождения, не припомню что бы мне баги прям не дали пройти игру, но общее впечатление смазали). На 100% игра проходится за 30 часов. [h2] В итоге, для любителей TBS и фанатам хтоники, можно попробовать, при наличии большой скидки [/h2]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Related
| Super Puzzle Platformer Deluxe | $106.7K | 506 | 90% | $7.99 |
| Strange Seed | $106.7K | 428 | 87% | $10.49 |
| Portal Fantasy | $106.7K | 256 | 66% | $14.99 |
| Solstice Chronicles: MIA | $106.7K | 317 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% |
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 74% |
| $14.99 |
| Apocryph: an old-school shooter | $106.7K | 317 | 52% | $14.99 |
| Disco Simulator | $106.6K | 219 | 76% | $14.99 |
| $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |