
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $113.1K — a different platform, not this one.
You can download a free prologue for Alder's Blood here DEFINITIVE UPDATE 3 new enemy types. Prepare to fight swarms of feral bats, witches of the wood, and elder vampires. 30 new weapons with unique abilities to add to your arsenal. Overwatch added to ease up your ambushes. Snipe any foes running into your range. Tug of war mechanics. Push a beast into a trap or pull it into the range of ally's overwatch. Rebalance of corruption system. Cursed weapons and items give you immense power but at a cost of slowly losing yourself. New questline: uncover dark secrets of House Blackwell. New hunter skin - hunt in style. FEATURES Twisted, Lovecraftian atmosphere Complex tactical combat Rich lore and RPG mechanics Diverse crafting: weapons, charms, equipment and usables. Squad based strategy Over 70 missions Clan management Over 10h of gameplay of main-story Over 40h of gameplay if including side-quests. Huge world to explore Unique mechanic: smell and scent SUMMARY ▏ God is dead , and it was us - who killed him. Without God - the world became twisted and has fallen into chaos. Malevolent essense bleeding from his dead carcass, gives birth to inhuman abominations that roam the land - hunting and devouring anything huma n.〞 ▏ But the God’s death has also sprouted new kind of life: The Hunters . They look like humans, but they are not . They are so much less, and so much more. The meaning of their life is to vanquish the ever growing Darkness and to protect humanity - at all cost . ▏ Each clan of Hunters has their Chief . You play as one of them. As the Chief - you manage your clan’s camping, shifts, equipment, resources, crafting, trading, travels and most important - the Hunt . ▏ Hunts are main source of field experience for Hunters under your lead, and reward for a successful Hunt - your funding. Extremely difficult and dangerous , as the spawns of Darkness takes various shapes - each one more deadlier than the other. ▏ On a Hunt, there is no place for blind bravery or brute force - those will only lead to your end. Instead, the key tactics are stealth , paying attention from where the wind blows, traps, ambushes and swift, accurate strikes. There is no room for mistakes and each - is being paid with life and blood . ▏ Only carefully threading your actions, strategies and wise management of your scarce resources - does give you a chance of survival. Then something happened. An old friend, but with a stranger’s face. Blind eyes, that saw something they weren't supposed to. Silence, replaced by whispers. Whispers, replaced by screams. And the curtain of this wounded world ...is about to fall .
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale3 answered “not sold”1 we did not ask
The 3 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.99−80% | 54ratings | 68% | — | not modelled |
| $19.99 | 260reviews | 60% | — | $113.1K | |
| $19.99 | 45ratings | 64% | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| — | 1.6K | 82% | $3.75 | |
| — | 148 | 72% | $3.99 | |
| — | 96 | 82% | $12.39 |