
Explore the dreamscape of an Alchemist. Uncover his attempts to bring back the dead. Survive in a doomed world, where the Alchemist's failed experiments linger behind, guarding his abandoned secrets.
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About

Alchemy of the Earth is a solo-developed open-world dreamscape where herbalism and alchemy are your lifelines. Gather rare ingredients, brew potions and poultices, and scavenge for loot to survive the undead remains of the island's original inhabitants, the Varharti.
Who were the Varharti? The Alchemist will tell you, if you will listen. Fabian will ramble on and on to you for hours as you explore the expanses of his Isle. About his wife, and the tragedy of her death. About his mysterious childhood, and the drowning of his mother in an icy lake. And also he will whisper of the troubling times he faced during the Siege of Cairo in 1798. He will muse over his discovery of the Moly tea, a potent drug capable of creating continuity in one's dreams, enough continuity even, to bring the dead ghosts of Egypt back to life from the mud. Alchemy of the Earth contains a fully narrated novella length story, written meticulously to fit with the game's island map, which features over 50 distinct locations and 6 unique biomes.
Explore a large hand-crafted world with distinct environments and sweeping vistas.From open meadows to wind-shaped highlands, each biome is carefully built by hand to provide variety, clarity, and a sense of place, with an unprecedented amount of foliage density.
Alchemy of the Earth contains over 200 million interactable plants, in order to push the Unreal Engine 5 foliage system to the absolute brink of collapse. Foliage density settings are available in the options menu if needed. Use these ingredients in a crafting system which is designed to run on its own you explore, helping you build your self-sustaining alchemy engine.
Find your way through the Veil:Venture through abandoned settlements, crumbling structures, and overgrown wilderness. Along the way, you’ll uncover scattered traces of the island’s past—small details and forgotten places that piece together its history, and all the terrible things that the skeletons did to the Varharti.
Leave No Stone Unturned:Alchemy of the Earth is not just the ultimate flower picking simulator. It is also a game full of hundreds upon hundreds of secret items, spells, enemies, locations, easter eggs, and strange occurrences.
Magic is real, and the power of the elements are in your hands. Use your knowledge of aspects and essences to craft dozens of unique potions and spells to survive the creator’s failed experiments.
Discover the story of Alchemy of the Earth through over 50 audio narrations and 80 minutes of original music, composed and performed by Louie Taylor.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
An interesting game, meditative. Stripped down but in a way that really works well when combined with the narration and relatively low-pressure gameplay, relaxing without being mindless. A little rough around the edges, but nothing that really got in the way. I'm not normally a big fan of crafting games but the system of getting elements out of gathered items instead of just the items itself helps alleviate the tedium while adding an interesting extra layer to manage. Definitely a neat game
没中文 没成就 《大地炼金术》(Alchemy of the Earth) 《大地炼金术》是一处开放世界梦境之地,草药学与炼金术是你赖以生存的命脉。收集稀有原料、酿造药剂与药膏、搜寻物资以熬过严酷的夜晚,同时揭开这座岛屿创造者的秘密。 探索这片手工打造的广阔世界,这里有特色鲜明的环境与壮阔的景致: 从开阔的草地到风蚀而成的高地,每一处生态区域均经手工精心构建,兼具多样性、辨识度与场景代入感。地形设计既贴合自然形态,又能引导探索方向,呈现独特风光的同时,不会破坏沉浸体验。 穿越 “帷幕”,寻找前路: 深入废弃聚落、残破建筑与杂草丛生的荒野。沿途将发现散落的岛屿过往痕迹 —— 正是这些细微细节与被遗忘的地方,拼凑出了岛屿的历史。 采撷每一朵花: 《大地炼金术》堪称终极 “采花模拟器”。在茂密森林与广袤草地中穿行,这里有无数可采集的原料,但无需全靠手工采摘:提升角色能力,即可解锁收集资源的魔法方式。 研磨原料、酿造药剂、提炼魔力: 游戏中有数百种独特原料、物品、药膏与药剂可供探索,元素的力量尽在你掌握。运用对 “属性”(aspects)与 “精华”(essences)的认知,打造数十种独特药剂与法术。 全力求生: 奋力躲避创造者失败实验的产物,投掷药剂炸弹、施展法术;若药剂耗尽,便只能拼命奔逃求生。 全程旁白与专属配乐: 通过 50 余段语音旁白与 80 分钟原创音乐,揭开《大地炼金术》的故事篇章。 感谢您关注《大地炼金术》!
I'm generally not a fan of open world games, but Alchemy hits just a little bit different. It's clear that Tamalpais has put a lot of care into crafting the game world, and as other reviews have said, distills the simple joy of wandering the world, collecting flowers, and maybe torching a skeleton or two along the way.
A chill indie experience. alchemy, exploration, and some light combat
Great game for chillin, wandering around collecting flowers, crafting stuff. There are some enemies but they're not a big deal. Very literary, my brain is too smooth for the metaphors but I'm pretty sure they're there.
[h1]简介[/h1] 《Alchemy of the Earth》是一款第一人称的角色扮演游戏,而且这款游戏总让人想起一些“旷世神作”,因为他们都有着相同的优缺点。虽然这款游戏的画面略显古早,但在一些细节上还是有些独到的地方,比如环境的营造还是有点那种味道的。初次进入游戏虽然会觉得画面有点粗糙,但玩久了其实觉得这种画面还是有点特别的风格味道的。 [h1]玩法[/h1] 本作有一个非常有趣的炼金系统,连带的采集,收集、分类,然后调配药水。在游戏世界中的探索,除了可以看到这个是充满活力的世界外,在就是漫山遍野可以收集的各种草药了,目光所及之地,基本都有能采集的草药,作为炼金系统的最基础材料,接下来就是草药的研磨搭配了。初看炼金的玩法很简单,其实还是有些深度的,在混合材料,反复搭配调试的阶段,最终制作出可以使用的药水,这应该就是本作最内核的玩法了。而且这套系统也给了玩家一些创造空间,有些药水的搭配会在自己的调试时由玩家创造出来,因为时第一人称的玩法,所以游戏的战斗也类似第一人称射击那样,但在战斗决定是否能胜利的却是准备的药水是否充裕,在恰当的时机使用药水,是下一次能释放出法术击败敌人的关键,而且法术除了用来攻击,还有一些辅助的功能类的,可以协助战斗或者改变战斗的风格。 [h1]总结[/h1] 总的来说,《Alchemy of the Earth》这款游戏总让我想起一些不太好的回忆,因为和那些神作太像了,因为他们都连最基本的游戏稳定都做不到,掉帧的情况明显且频繁,其他的就是因为第一人称在移动的时候在一个类似开放世界的地图探索,居然会卡住,而且没有提供自助脱卡的系统。不过看到这个有i是作者的处女作品,那这些问题的确是作为一个初入行业很难避免的问题了,剩下的就是看个人的需求,选择是否游玩。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Needs more work, but not a bad game, needs to fix it's combat system, which is broken, or I'll change my review. Unfinished.
fun to run around, not much to do though
Very enjoyable little game, but seems unfinished. there are still some obvious bugs and unfinished/not working features that haven't been resolved yet, but nothing that's absolutely game breaking, just a little annoying. Overall I'm enjoying it quite a bit and would recommend it, but maybe wait until it's in a better state or on sale.
game has a beautiful world and enjoyable gathering, but major UI and control issues make it hard to progress. Skeletons spawn unfairly, combat is punishing, and the AI feels unfinished. Many menus and sliders don’t work, the game doesn’t pause, and cluttered notifications bury important items. With fixes, it could become something special.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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