
Alchemy Deck is an alchemy-themed card game that makes making potions fun. Take orders or create unique recipes. Collect and process ingredients and brew your potions. If you encounter threats, challenge them! Your goal is to find the philosopher's stone. Good luck!
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About
Your master was a very good alchemist, but it is time for you to become more than an apprentice. You have improved a lot and can create potions that even your master cannot make. Finding the Philosopher's Stone is your destiny; it's the only way to see your mother again. However, this journey won't be easy. Are you still here? Show them how good an alchemist you are!
Plants, mushrooms, minerals and animal parts are the basic ingredients for creating potions. Take on apprentices and leave them to the resources to gather ingredients. Make no mistake, they will get you the best ingredients. Don't forget to give them their gold at the end of the day!

If you have the ingredients, you can make potions. Don't keep the customers waiting, get to work right away. Don't forget to use your tool cards while making potions, we'd like to see you as a master alchemist, wouldn't we?

Well, you can't do business on an empty stomach. Let's make some money. You can earn gold by selling your potions to customers. Don't forget us if you get rich, okay?

Now that you've got the money, why don't you upgrade your potion shop? You can upgrade all your tool cards and increase their production speed. Of course, if you want to produce The Philosopher's Stone, that's up to you.

Not everything is so easy, of course there are challenges. Be careful not to be harmed by bandits or wild animals. You can train your apprentices and overcome enemy cards. You can do it, right?

+3000 Unique Potion
+200 Unique Card
Card Transformations
Combat System
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Turkish**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Я не знаю, откуда столько положительных отзывов. Игра очень примитивная, крайне медленная по действиям, но при этом день пролетает быстро, из-за чего нет грамотного соотношения Зелья - Ресы - Заказы. Русский язык машинный донельзя ( хотите поиграть в учебник?) Пересмотрел превью игры - разраб врет даже на этом этапе. В игре совершенно другой темп, другая продажа зелий, другой "поиск" ресов. Меня хватило на 3 дня унылости в игре, больше желания нет никакого, не ведитесь на это по "положительным" отзывам
操作繁琐,提交药剂需要点开订单,点击提交,选中提交的药剂共计三步。而且需要大量的点击,和整体使用拖动的操作格格不入 接取订单改为给一张代表订单的卡从自己的区域外拖入自己区域,然后提交时把想要提交的药剂拖动到订单位置不更好?同理还有购物,全部改为从自己的区域外拖入自己区域同时消费金钱。(甚至干脆抄得明显点,拖动金钱到想要购买的物品上) 订单价格很奇怪,订单的值的区间(代表难易度)与价格没有关联,是否符合副条件对价值的影响也不大。 意义不明的战斗,意义不明的小游戏,只会打断游戏的节奏 —————————————————————————————— The operation is complicated. To submit the drug, you need to open the order, click Submit, and select the submitted drug in three steps. And requires a lot of clicks, and the overall use of drag operation is incompatible Wouldn't it be better to pick up the order instead to drag a card representing the order from outside your own area into your own area, and then drag the potion you want to submit to the order position when submitting? The same goes for shopping, which is all about dragging money from outside their own area into their own area while spending money. (Or even just make it obvious and drag the money to the item you want to buy) The order price is very strange, the range of the value of the order (representing difficulty) has no correlation with the price, and whether it meets the sub-conditions has little impact on the value. Meaningless battles, meaningless little games, only interrupt the rhythm of the game
I'm enjoying this game greatly. Something like Cultist Simulator crossed with Book of Hours, or perhaps Stacklands crossed with Strange Horticulture is fairer, since this game doesn't require you to fail as part of the mechanic. My only gripe really is the cards are very glitchy (it IS in early access) and the words and numbers often partially or completely disappear so I'm guessing. The general mechanisms of the game are lovely and I really enjoy them, far more than I enjoyed the Potion whatsit game, but I look forward (somewhat) impatiently to a day when we're out of testing mode and into smooth sailing. In terms of improvements I'd really love it if we could have some kind of friendly hints around the values on the cards (e.g., why minuses when added can equal a plus value?) and suchlike things.
The game is really great! The gameplay is a lot of fun and the graphics are amazing. You should definitely give it a try!
I definitely recommend it for those who love and wonder about card games.
It's a pretty good card game. It's fun to play and a little difficult. And I hate that guy who burns the place down. I'm waiting for the new features to come to the game.
so far so good looking forward for future updates, thumbs up
I don't think this much before I make decisions in my personal life.
If you are looking for crafting, creativity, fun, and a little bit of challenge, I highly recommend the game that combines them in a very unique and exciting way. It kind of reminded me of Stacklands in terms of gameplay. So, I really enjoy the gameplay, the graphics, and the theme. I think they all create a great potion-making experience. However, I think the day is passing by a bit quickly, I struggled to keep up with the orders. That is why it was a bit stressful for me. I have noticed some bugs, but since it's an early-access game, I believe that they will be improved soon. Overall, It's so worth giving it a try.
While some amount of randomness is to be expected in this kind of game, the combination of random orders asking for random values that require potions to be made with random resources from a random area means that rather than strategically approaching potion making, you're just doing whatever. You're not making choices, but just doing whatever comes up and facing consequences or rewards based on luck of the draw. And at that point you might as well play solitaire, at least that doesn't come with a time limit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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