
Practice Alchemistry, aka the art of merging elements to discover new ones! Solve challenges or play freely to discover every element. Craft the entire world from fire to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


In Challenge Mode, your goal is to create transitional elements from the given starting materials to achieve specific objectives. The challenges increase in difficulty, beginning with simple one- or two-step recipes and escalating to complex puzzles with dozens of intermediate elements!

Sandbox Mode allows you to experiment freely by combining elements, leading to the discovery of rare items and unlocking the full potential of your creativity. With hundreds of crafting elements available, ranging from simple to truly puzzling, there's always something new to uncover.
Can you master the art of crafting and overcome every challenge? The only way to find out is to dive in and begin your journey as an Alchemistry apprentice!
Note: A free demo is available, so you can try the game before diving deeper!
As a solo developer, I’ve been working on this game in my spare time for several months. It’s a personal passion project, and I truly hope you find it as relaxing and enjoyable as I intended. Creating a small and soothing puzzle/crafting game has been a dream of mine for a long time, and with your support, I’m a step closer to making indie development my full-time career.
Thank you for helping me bring this dream to life ♥
As I do with the previous one, this game will continue to evolve with updates, as long as new ideas can be integrated without overhauling the game completely. I’m also open to adding features suggested by the community if compatible with the game itself!
We’d love to have you join our Discord community, where you can share your thoughts, ask questions, and discuss the game with other players. You can find a link in the right sidebar.
Engagement
Reviews
Casual game, but definitely fun! I'm looking forward to seeing more combinations in future updates. To the developer: I've noticed you've been engaging with comments, which is awesome! I wanted to suggest a feature that might be useful—perhaps something that shows where the items will spawn when replicated. A pale, light blue circle that grows as more space is needed could be a nice visual cue. Also, the ability to move the spawn point around as the collection grows would be fantastic. That way, if the area gets crowded, you could shift the spawn point and let it shrink back to its original size, like a 4-inch radius, once it’s in a less congested spot. I really appreciate that this game doesn’t rely on a timer or force me to pause because I can step away whenever needed, especially with little ones running around. Thanks for creating such a relaxing experience!
Game lags and crashes every 5 minutes or so. Seems fun but those things need to be fixed before I'd think about buying again. Has been refunded.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Russian*, Dutch*, Swedish*, German*, Arabic*, Romanian**languages with full audio support
Hours played at review time, across 27 reviews with recorded playtime.
This Game changed my life and it will change yours too!
Alchemistry takes the familiar idea of combining basic materials to discover increasingly complex creations and turns it into a focused puzzle experience built around experimentation, curiosity, and collection. Developed and published by Dysnomia, it is deliberately modest in scope, concentrating almost entirely on its central alchemical system rather than surrounding it with an elaborate story or unnecessary mechanics. That simplicity is one of its strongest qualities. The game is easy to understand almost immediately, yet the growing number of possible elements gives its straightforward premise enough depth to remain engaging beyond the opening discoveries. The basic gameplay revolves around taking elements already available to you and combining them in an attempt to create something new. Early combinations tend to be relatively intuitive, allowing the player to become familiar with how the system interprets relationships between different materials and objects. As the collection expands, however, discovering a desired element can require increasingly complicated chains of intermediate creations. What begins as casual experimentation gradually becomes a genuine exercise in planning, deduction, and remembering how earlier discoveries can be reused. The game therefore manages to create progression without relying on character levels, combat statistics, or traditional upgrades. Challenge Mode gives the experience its most structured form. Instead of simply experimenting with everything available, the player receives starting elements and a particular target that must eventually be produced. The earliest challenges are approachable and require only short crafting sequences, but later objectives can involve extensive chains with many intermediate steps. These longer challenges are where the puzzle design becomes most interesting because reaching the destination requires more than randomly combining objects. Players need to understand their available resources, determine which elements are missing, and gradually construct a route toward the required result. Sandbox Mode removes those restrictions and emphasizes discovery instead. Here, the pleasure comes from experimenting freely and expanding the collection of known elements. With hundreds of elements available to uncover, including less obvious and rarer discoveries, there is considerable room for trial and error. The mode works particularly well for players who enjoy completion-oriented games because every successful combination adds another piece to an increasingly large catalogue. There is an appealing sense of anticipation when testing a combination that might produce something unexpected, and even unsuccessful attempts contribute to understanding the internal logic of the crafting system. The overall presentation suits this relaxed style of play. Alchemistry does not need elaborate visual spectacle because most of the player's attention is directed toward relationships between elements and potential combinations. Its casual atmosphere makes it suitable for shorter sessions, while the larger collection and more involved challenges provide reasons to continue playing for longer periods. The inclusion of achievements and leaderboard functionality adds secondary objectives for players who enjoy measurable completion goals, although neither feature overwhelms the central puzzle experience. One of the game's better design decisions is allowing complexity to emerge from extremely simple rules. Combining two things is hardly difficult to understand, but determining how to create a target that sits at the end of a long sequence is another matter entirely. Later puzzles can require many intermediary elements, turning what initially appears to be a lightweight crafting toy into something that demands organization and logical thinking. Discovering that an element created much earlier is suddenly essential to a complicated recipe can be especially satisfying, as it gives previous experimentation continued relevance. There are limitations to such a concentrated concept. Players who need frequent changes in gameplay style, a substantial narrative, exploration environments, or action-oriented mechanics may eventually find the repeated cycle of combining and discovering elements too narrow. The game's longevity depends largely on whether completing collections and solving crafting chains provides enough motivation. Random experimentation can also become less effective as the number of possibilities grows, making some discoveries considerably harder to reason out. For its intended audience, however, this methodical pace is more likely to be part of the appeal than a serious weakness. The solo-developed nature of the project also helps explain its tightly controlled scope. Dysnomia has created something that feels designed around refining a particular idea instead of attempting to compete through sheer quantity of unrelated features. That gives Alchemistry a distinctive identity as a small-scale puzzle and crafting game where experimentation itself serves as the primary reward. There is an almost toy-like quality to the sandbox, while the challenges demonstrate how the same mechanics can support more deliberate problem solving. Steam Deck users should approach compatibility with some caution rather than assuming a fully optimized handheld experience. The game is primarily designed around straightforward interface interaction, which makes its slower puzzle gameplay conceptually suitable for portable sessions, but the absence of a strong emphasis on dedicated handheld optimization means controls and interface behavior should be considered before treating it as an ideal Deck title. Its relaxed pacing nevertheless makes the underlying gameplay particularly appropriate for playing in shorter sessions when the control setup works comfortably. Ultimately, Alchemistry is an enjoyable example of how a simple mechanic can produce surprising depth when supported by enough combinations and progressively more complicated objectives. Challenge Mode gives players puzzles to solve, Sandbox Mode encourages unrestricted experimentation, and the extensive collection provides a persistent incentive to keep discovering new creations. It will not satisfy everyone because it intentionally revolves around a narrow gameplay loop, but players attracted to crafting puzzles, experimentation, collecting, and relaxed problem solving should find plenty to appreciate. Developed and published by Dysnomia, it delivers a focused experience that understands its strengths and rarely distracts from them. Rating: 7/10
Le jeu tourne sur un principe sympa, simple et un peux beaucoup inspiré de Little Alchemy... Vraiment dommage que le jeu soit injouable car on ne sais pour quelle raison il ne fait que crasher encore et encore... Très déçu. Je n'arrive même pas à terminer un niveau sans que le jeu ne crash et que je soit invité à recommencer le niveau de zéro.
Jeu intéressant où il faut combiner des éléments pour en trouver d'autres. Le français est proposé, mais une fois dans le jeu, RIEN n'est en français. J'y reviendrai (peut-être) un jour si le jeu est réellement en français Merci au développeur pour sa réponse, j'ai désinstallé le jeu, nettoyé le lecteur cible des jeux, puis réinstallé: le français est bien présent partout. Je ne sais pas d'où est venu ce bug. Mon équipement: Version de NVIDIA App: 11.0.5.245 Système d'exploitation: Microsoft Windows 11 Famille, Version 10.0.26100 Version d'exécution de DirectX: DirectX 12 Processeur: Intel(R) Core(TM) i7-14700KF RAM: 32.0 GB Carte graphique Processeur graphique: NVIDIA GeForce RTX 4060 Niveau de fonctionnalité Direct3D: 12_1 Cœurs CUDA: 3072 Horloge graphique: 2460 MHz BAR redimensionnable: Oui Vitesse de transfert des données en mémoire: 17.00 Gbit/s Interface de mémoire: 128 bits Largeur de bande de mémoire: 272.032 Go/s Mémoire graphique totale disponible: 24478 MO Mémoire système partagée: 16290 MO Mémoire vidéo dédiée: 8188 MO GDDR6 Version BIOS vidéo: 95.07.36.00.4d Bus: PCI Express x8 Gen4
Старая добрая алхимия
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Players by region
Where this game's players are, estimated from review languages.
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