
A skill-based action roguelite where you imbue your weapons with chemickals to exploit enemy weaknesses on the fly. Scour dungeons, upgrade your arsenal, and master alchemy to thwart an arcane invasion!
Modeled estimate, not a reported figure. How we estimate →
About
Alchemickal is a roguelite twin-stick shooter where frantic action collides with elemental mayhem. Step into the shoes of an everyday alchemist who’s in for way more than he signed up for.
Use your jury-rigged tech to imbue your weapons with chemickals, granting elemental properties to your attacks. Shock foes with chain lightning, melt them with acid, or coat them in flammable tar for a cascading explosion. Discover ancient recipes to unlock powerful new combinations!
Enemies come with distinct quirks that shape every encounter: some bleed, others rust. Some can be tricked into attacking their own kin, others can have their own attacks turned on them. Learn their tricks, exploit their weaknesses, and survive another floor.
Every weapon has a unique upgrade tree. Between worlds, a cosmic entity offers a rotating stock of strange buffs, and bubbling cauldrons hidden through the dungeon hold alchemickal recipes lost to time. No two runs build the same arsenal.
Fast-paced twin-stick combat that rewards quick thinking and improvisation.
A reactive alchemy system where elemental matchups and special recipes define your tactical options.
Enemies defined by both faction traits and elemental affinities for layered encounters.
Permadeath: every run starts from the beginning.
Procedurally generated dungeons packed with hazards, ambushes, and other fun surprises.
An appealing shopkeeper.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
i'm here for the shopkeeper personally
Could the shopkeeper get bigger the further you get into the game plz
i liked the part where Al C. Hemickal says "its chemickal time" and then chemickals all over the place
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Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
I came into this wanting to like it, but the gameplay is half baked. The game cannot decide whether or not it wants to be a rougelike or not. The only part of the game where you can direct your build is the shop, and the options you are given there are really minimal, and the items offered are not really able to synergize with other items, so whether your 'build' is good or not is pretty much all random. The elemental system is really really interesting on paper, but it's all thrown out because in order to do reasonable amounts of damage, you need to use the 'correct' element to fight different enemies, so instead of engaging with the cool elements system you just go "Ah, I need to shoot red enemies with blue bullets and the purple enemies with white bullets". This game needed more playtesting.
You are Al "Chemic" Kal. Betrayed by your master Scott Stapp, you decide to seek revenge and steal the holy Creed for yourself. You've been sleeping with eyes wide open and your sacrifice has led you to the realm of Scotty Stoppy. He's hiding in his own prison, throwing his robot minions at you every step of the way, but you were born to overcome his feeble attempts. After all... it is your destiny. JOKING aside, this is a very fun small roguelike action game where you've got two weapons: a scythe called Lizzo (ozenpic edition) and a pistol called Danny. By mixing elements you strengthen your weapons, each enemy having different weak spots, use your elixirs to your advantage and clear the wizard lair from fans of divorced dad rock. There aren't many upgrades to your character and the shopkeeper might be the biggest "oh no, the dev is a coomer" moment, but overall I recommend this game. Cool gameplay loop, okay graphics, fun music... to quote Todd "please end yourself' Howard: it works!
A simple yet extremely punishing roguelike with an interesting take on the elemental rock-paper-scissors formula and a very appealing shop keeper :^). Ran great, no bugs. It demands a lot of memorisation and quick thinking that was a bit tough to break into, and there's a heap of clever element combinations to find (albeit not much incentive to use most of them). There aren't very many items or upgrade options, but for the price that's perfectly fine for a bite-sized game like this. It's a creative experiment, and it definitely feels like the system they've created could be taken to great heights in a sequel.
fast gameplay, fun music, tall shopkeeper. nice.
Fast paced and challenging game, lots of ways to customize how you attack too.
This game is very good, and has a lot of replayability and value for the price! If you’re a fan of rogue-likes and bullet hell games, give it a try! I haven’t finished it yet, so my placeholder score is a 7/10 :)
Good mix between twinstick with a system like Magika but faster and less forgiving.
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Players by region
Where this game's players are, estimated from review languages.
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