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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian*, French*, Russian*, Simplified Chinese*, Italian*, Polish**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Great puzzle game. Had my playing far longer than I would have thought. Couldn't stop. Now I'm a senior developer according to the achievements. :)
I promised a review when the guy posted on a social media site with giving away keys to people that are tight on money. So I appreciate that, and he said he was a man of his word, and so I want to return that favour, because I respect that stance. I really like the puzzle aspect of this game, it's a different way of solving puzzles than your generic puzzles. But the one thing that makes it hard for me to keep going is that there isn't anything to teach me how to think the way the game wants me to think. I keep getting stuck not having enough parts for the solutions I can think of, and I get the feeling it wants me to conceptualize deep multiple levels of 'factoring' before laying anything down and with ADD that's just too hard.
I'm another that found this on 9gag and happy to pay full price for it. I'm enjoying the game so far and as someone who is wanting to switch to programming as a career it is helping me frame my thinking as well.
This game has too many issues, so I cannot recommend it at all. The UI has many issues and clunky interactions, such as being unable to type spaces for component names (because it closes the menu) or underscores and other characters (for no reason). Further, general menu navigation is slow and painful, and there appears to be a lot of issues with the resolution and quality of certain assets. The actual UI for creating and managing solutions requires significant polish. And it doesn't give you any hints as for how to achieve optimal solutions on each level (which is required to unlock later levels in the game). I love the genre, so I was more than willing to look past all that, however... Levels 11 and 12 are where I really called it on trying to see this game through to the end. These levels introduce obstacles that are randomised each time you play, which is fine, because that's what this type of game is about: creating adaptive solutions. These random elements function as hazards. When functioning as hazards, they play animations. The issue is that these animations are completely disconnected from the game speed, so running a simulation at 1x speed can have completely different outcomes to running the same simulation at 4x speed. As a result, the only way I could pass level 11 was to actually run the simulation at varying speeds, to babysit my robots to avoid the obstacles... That's what the programming is meant to do! And then, another major problem that both these levels had was... It was never actually explained how the hazards work. On these levels, you're supposed to program the robot to detect the color of a light. The light is tied to the presence of several hazards. However, it's not explained even remotely what the colors of the light mean. They appear to fluctuate randomly, with minimal connection to the actual state of the hazard, producing completely inconsistent results from run to run. And I can't preview or observe the hazards in motion because they don't operate unless there's a robot actually doing something. Add to it that the hazards and the lights appear to change far more rapidly than the robot can detect or respond to, and you're left feeling completely helpless, with no idea how to actually solve the problem. I spent a good 20 minutes on each of these levels, where I had spent no more than 10 minutes per level up to this point. After barely finishing level 11, and not being able to make a lick of progress son level 12, I had to quit the game. It is not fair, and it is not fun.
Interesting beginner's coding puzzle game. Great music and great puzzles. However not the best game if you are trying learn how to code because unusual gamey limitations like, in most coding games you name a loop and can use that loop by name but in ALAN-13 you can loop commands multiple within a loop but you cannot reused that loop later.
Really cool game but its really short. I will be willing to retry when there is more content.
This game is the best puzzle/programming game I played so far. Starts out simple, but then gets really challenging in a good way. 100% reccoemnd it for everyone who wants to test their problem solving abilities.
It’s a fun puzzle game centered around "coding," but as you progress you start to notice the flaws in the interface, and how unfriendly this game is; there’s no autosave; and if it crashes you risk losing all the progress from that session. I experienced this firsthand and had to redo two levels after a crash. As the levels grow more complex, you may want to organize things by naming certain objects, but doing so can break a unrelated loop in another part of the curcit.
Amazing game if you like logic puzzles. It makes programming simple and you will definitely call yourself dumb a couple of times. It is small but pack a punch. and the Devs are very active on Discord
Igazán innovatív játék. Aki nem jártas az informatikában, annak több időt vehet igénybe egy-egy pálya,de szuperül egymásra épülnek a különböző egymást követő szintek,játszva tanulható egy előre tervező gondolkodás.Jópofa grafika. Hasonló játékkal még nem találkoztam. Ajánlom.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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