
Akihabara is a unique combination of intense rhythm and fast-paced puzzles set in the Electric Town of Tokyo!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tags: Casual - Music & Rhythm Additional Tags: Delete Local Content & Remove from Library TLDR: Odd ruleset. Change tiles that overlap a scanline from a falling block according to icon on left side of screen. Screenflash every transition. VN type engine. Instructions are for keyboard. After reverse engineering what I had to push I still was left stuck with pieces that would not strategically help. Yet placing them would build a seemingly pointless multiplier. The boards are small and dont leave a lot of room of margin for error or experimentation. The constant flashing everytime you transitioned a piece got grating fairly fast. It also is not much of a musical game. If you push the button when the beat hits it will fill a power gauge faster but thats about all there is to that. Conclusion: This game fails to be fun due to design issues. I would rather see its local contents removed and hiding it from declutter to leave room for better executed games in the genre.
It wants to be Lumines, but fails to be, miserably.
Отлично, но я не понял как играть
...
元々パズルゲームは苦手ですが、ちょっとプレイしてみました。 5つぐらいステージをクリアするまでやってみましたが、ブロックを揃えて消した時の爽快感が全くありませんでした。 ブロックを消したり、変えたりしたときの効果音がいまいちです。 あと画面が音に合わせて白く点滅しますが、チカチカして目が痛くなってくるのでそういう演出は苦手です。
boşun boşu bulmaca oyunu hiç gerek yok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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