
A colorful action platformer with metroidvania elements and a staff that unlocks unique combat techniques and new ways to overcome obstacles. Explore beautiful worlds, fight monsters, and help Mako stop the amber storms that poison all living things.
Modeled estimate, not a reported figure. How we estimate →
Welcome to the amazing world of Akatori — an action platformer with metroidvania elements. Discover the story of Mako, a guide to the amber worlds who grew up in the Akatori Monastery. Embark on a journey to save these worlds from amber storms that destroy and distort all living things in their path.
A mysterious companion — a red bird — will join you on your adventure. Its past and motives may be unclear, but it will be indispensable throughout your journey. The bird can transform into a staff: it can become a weapon that crushes enemies, or a companion that helps you explore every corner of the world.
Unlock new staff abilities to explore the world.
Glide through the air, slide down steep slopes, climb walls, discover hidden places — the staff can do it all.
In the hands of the battle monk Mako, the staff becomes a powerful weapon against a variety of amber-infected monsters.
Explore picturesque amber worlds
Your challenging journey will take you through several worlds infected by amber, yet still preserving their unique appearance and history. Against the backdrop of colorful landscapes, floating structures, and dark catacombs, you will face dangerous trials and uncover a bitter truth.
Amber storms
Since amber storms swept across the worlds, all living things have lost their original form. However, priceless amber crystals also appeared. Amber is both the foundation of civilization’s prosperity and its curse. Will you be able to uncover ancient secrets and save the worlds?
Enjoy the scenery
The beauty of the amber worlds is breathtaking. They were created with great attention to detail, combining classic 2D pixel art with 3D models. Take a moment during this dangerous adventure to admire the beautiful landscapes and capture a few screenshots.
Fight amber-infected monsters and bosses
Prepare yourself: you will face more than twenty enemies and several unique bosses.
Enjoy the sound
The soundtrack of Akatori is beautiful and diverse, helping you immerse yourself in the atmosphere of the events unfolding throughout the game.
Join Mako’s captivating story
Take on the role of a young battle monk and, together with her mysterious companion, experience the twists and turns of a story about inner strength, trials of fate, and a great mystery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 273reviews | 69% | — | $105.2K |
| $14.99 | 26ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pleasant 2.5D effect combined with cool backgrounds lets you just run through the game with your eyes open and your brain switched off, relying purely on muscle memory, I love that kind of thing. The campfires are placed quite conveniently throughout the levels, making it possible to jump into the game during a 15–20 minute work break and run around for a bit without losing progress. You leave with a nice sense of completion. I’ll keep playing for now and update the review after finishing the game.
Really isn't what I was expecting. I had this game on my wishlist for a long time but it just doesn't scratch the itch I was expecting it to. Heres a few complaints: - Dialogue is cryptic, uninspired, and there is no way to really skip through dialogue so you end up waiting for 3 seconds on each piece of dialogue despite it being a short sentence. - Combat is fine but feels too floaty - The double jump is awkward, which leads to you falling into pits a lot during jumping puzzles. This doesn't do the typcial platormer thing of appearing you on the last platform you touched with a bit of health missing, but instead insta-kills you and starts you back from the last save point - Both the rage potion and healing potion feel like they should have been character abilities rather than consumables considering you can carry an infinite amount of them. You essentially need to preempt how many healing and rage potions you will need for the next area when you are at the shops. - According to other reviews on here, is a six hour game with very little metroidvania aspects despite being advertised as one. I was hoping this would be an exploration game, not a typical linear platformer. I refunded this game mostly because it doesn't seem to match up with the game I wishlisted years ago.
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Languages: English, Russian, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Brazil, Japanese
| $14.99 |
| 17ratings |
| 75% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Графон огонь, хоть и 2D, но реально вайбово. Локации красивые, дизайн приятный. Геймплей топ, пальцы отрываться не хотят. Всем советую сразу на хард, жопа сгорает знатно(в хорошем смысле) Игра годная, залипла на пару часов и не заметила. С геймпада играется лучше, чем с клавы и мыши. На выходные самое то. Рекомендую!
Actually, this is my first 2D platformer game that left me with positive feelings. The game’s graphics are really nice and vibrant, and I’d like to give a special shout‑out to the background art in the levels — there were moments when I just wanted to stop and take a closer look at everything. The story is interesting, atmospheric, and it draws you in right from the first ten minutes of the game. There’s a great variety of regular enemies and bosses. I really loved the range of merchants! And a special little heart for the frog in the hat! 😄 I’d also like to highlight the pleasant soundtrack — it doesn’t feel intrusive or repetitive and really adds to the immersion. I’d recommend making time to play this masterpiece so you can experience the atmosphere yourself and feel the full range of emotions the game offers.
Full Gameplay : https://youtu.be/BLHTxCNEAb4
Short and sweet, with great and varied gameplay, and a surprisingly engaging story. Left me wanting more, which is a good thing for a game. For $12, its less then lunch at a restaruant, and gives you a lot more entertainment.
Игра для любителя именно жанра таких игр, не хватает звуков, даже банальной одноголосой озвучки допустим рассказчика со стороны, даже пусть на англ. иначе можно просто играть без звуков, а просто на босс файтах его включать. По началу особенно текстуры которые вас домажут сливались с фоном. Сложно мне оценить игру, для любителей боли и прохождения её.) или просто помучить кого то челенджем.) Из минусов, прям видно что игра под гемпад, а под клаву+мыш словно резкое слишком управление. Баг бывает, что после загрузки(смерти) банки меняются местами, не приятен. Я устал.) Спасибо разработчикам за ключик.) P.S. Водоросли хороши.))
В целом - это неплохая игрушка на вечер другой. Платформинг есть, простенький, но есть. Сюжет - ну, какой-никакой имеется (даже забавные строчки диалогов есть). Боевая система в целом очень даже интересная. Врагов немного да и локаций тоже, но терпимо. Элемента метроидвании тут крайне мало, ощущается все скорее линейно. Да, это не какие-нибудь хк и хкс или nine sols. Тут все в разы проще и быстрее. Чисто пробежать разочек и забыть, но все не так плохо, как многие говорят тут
Игра полностью соответствует своей цене.
通关后来写评测,想想槽点太多了,愿望单里面放了好久最后就这,真的失望。 操作手感很一般,尤其是滑雪和竹竿,惯性手感不对的,难受 剧情也很莫名,家庭狗血剧+龙珠里面的东方元素揉成一团,没有一点感动,也可能是中文翻译比较烂吧 探索方面,任务是一本道,好几个地方甚至不能原路返回,篝火不能传送,地图设计缺少复用性,后期根本不会想回到前面收集。我以为打通关后可以方便回去探索,结果直接游戏结束了。。。最终boss给的一格血是什么意义?更别说很多犄角旮旯就两堆矿钱,钱只能无限买6种药。。。 还有就是很多莫名其妙的冗余设计,比如有的地方视角拉得很近,一跳起来就看不到地面了;敲锣学技能需要攒满紫条,也就是不休息刷几十个怪,甚至还设计了一种药可以少打几个怪,合着就是遇到一个锣就吃一瓶紫药,除此之外完全不知道这个紫条意义何在。蓄力攻击不能动,不能空中蓄力,基本只能打墙;反弹敌人的炮弹技能听起来挺不错,伤害可能是1,弹了5发都打不死一个小怪。还有冲击波,上挑之类,都不如喝瓶黄药过去锤死。 雷点过多,差不多是我这两年玩的最差的自称银河城了。
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Where this game's players are, estimated from review languages.
Players also reviewed
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