
Airtone is a brand-new type of VR rhythm game that allows you to enter a virtual world along with the main character, Neon. The spectacular music and visuals make for an all-new arcade rhythm game experience!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我存档没了呜呜呜呜
This game is a lot of fun; it's a shame the game is seemingly abandoned by the dev.
It is an excelent rhythm game if you like the music. Sadly the Oculusversion stoped working. I bought the steamversion because I liked it so much. Problem is now: There is no haptic feedback on this version. So I would give it 7/10 right now because of poor support. Otherwise it would be 10/10
Unbelievably underrated in both gameplay and presentation; it feels like it came right out of a japanese arcade with how bright and vibrant it is, and I wish more VR rhythm games were like it. Even though the song list may seem paltry compared to other offerings, I still think this was worth the price of admission, and hope that the devs make a sequel, or another team takes up the mantle.
Airtones is an arcade-style VR rhythm game. Family-friendly in terms of design. Gameplay actually utilizes controller buttons, which is rare in most rhythm games. Not officially supported, but this [b]worked on WMR[/b] for me. The English voice acting seems amateurish (being talked to like a 5 year old, unless that's the target audience?). Japanese VA is professionally done though, so that's my setting now. Color is great, high saturation, but not flashy-neon seizure-inducing. Song selection is limited (2017, arcade-style = reasonable), so I suggest getting it on sale.
I really love the maps. They are so fun! Great music too!
连接VR后打不开,显示这个 The UE4-NEON Game has crashed and will close LowLevelFatalError [File:D:\NeonSteamPackageWorkspace\NEON\UE4\Engine\Source\Runtime\Wind ows\D3D11RHI\Private\D3D11Util.cpp] [Line: 293] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:\NeonSteamPackageWorkspace\NEON\UE4\Engine\Source\Runtime\Windows\ D3D11RHI\Private\D3D11Texture.cpp:441 with error E_INVALIDARG, Size=1073741824x1073741824x1 Format=DXGI_FORMAT_B8G8R8A8_TYPELESS(0x0000005A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE
在别人英文或者日文的评论里看到的。中文评论木有,我就搬一下。 对于闪退或者说玩着玩着游戏崩了的,亲测可用。 C:\Windows\System32\drivers\etc下面的hosts 用记事本打开,在最后一行加上下面这一整行 0.0.0.0 datarouter.ol.epicgames.com datarouter-weighted.ol.epicgames.com 保存文件。
Worth adding to your collection if you like rhythm action games. It's very different from all the other ones I've played. Expert+ on Beat Saber isn't hard for me anymore; I have no problem doing different patterns with each arm at the same time... But for some reason, squeezing the trigger with one hand and grabbing the handle with the other hand at the same time, and switching rapidly back and forth, as this game makes you do, messes my brain up so hard. I wonder if it would be easier with Quest than Index, since it would just be a choice between two triggers, with either your index or ring finger, instead of two actions that feel different and awkward to switch between. But challenging my brain like that is what makes rhythm action games fun. The backgrounds look nice, and the fact that you're going down a tunnel is kinda neat and hypnotic. Music is ok. It's neat that it kind of has a story. Cute, super-Japanese aesthetic. Set it to Japanese audio with subtitles for greater authenticity.
really neat little VR rhythm game. i wish it was more, uh, alive though.... i feel like with more content and better charting this could be like, VR arcaea also the cutscenes take forever lol, would really enjoy a skip button
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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