
Uber-Hardcore, Turn-Based, Steampunk, Squad Tactics. Battle 6 other factions for control of Pangea in emergent, tactical gameplay.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You ever hear the phrase "War is 99% boredom followed by 1% excitement"? Airship Dragoon is a 99% accurate war simulation.
Airship Dragoon is a typical indie project made in solo. Despite all the nice concepts this software piece presents, for the "mainstream" gamers it is barely just a bit more than an engine demo. Especially if you're playing the games for the world immersion and good stories, and not for the "pure gameplay" only (like we had in the '80s). Therefore I suggest thinking not even twice, but at least 7 times before buying yourself into it. Even with 75% and more discounts. Good thing is that you can download the freeware trial version right from the store page, and try the game pace by yourself (it is slow indeed, the question is how do you feel about it?). So, Airship Dragoon. Accurate combat simulator where you control a group of soldiers fighting in turn-based mode with other groups of soldiers. In full 3D on the big procedurally-generated maps of some presumably dystopian world made in steampunk aesthetics. The game has a major campaign mode, plus another one bonus campaign, plus the most default game mode, one-highly-customizable-battle-long only. There is no multiplayer option, which is no wonder, for it's kinda heavy for the one-man-game-studio to provide worldwide server support. In the main campaign, you have 6 nations to choose from, all based on the late-19-early-20-century real-world-empires... but it is not going any further than the colour of the banner and the set of names for your soldiers. You start on some quite big map made up of hexagonal cells, which you need to conquer before other PC-controlled nations will do it. And it means hundreds of battles, all following one pattern. Yes, there will be some randomness in the quantity and quality of enemies, in the terrain features and the current amount of your funds and reserves. But in any battle, after you know how many people you and your opponent have after you set inventory (weapons, ammo, and armor which they carry) for each of your soldiers in a strictly manual manner... And considering some variety of weather and terrain conditions on the battle site... It is the same fight again and again. Same goals, same collisions, same tactics from the opponents. So please, don't raise any high expectations about Airship Dragoon. Yes, visually tactical map where you move your troops looks somewhat like Valkyria Chronicles... But that doesn't mean Airship Dragoon is somewhere close to Valkyria serial. It's a totally different title, where all where you spend your time on is about battles... and preparing for them by a very long manual process of arming and re-arming your squads, one man at the time. And it is normal to have battles there like 20 on 20 men or more... However, as a pure wargame, without any story as a side dish - the game's good. Boring, if you're not a big fan of turn-based tactical firefights, but deep enough to give the game 5.8/10 mark and my personal upvote - for gameplay only. PS: read all the manuals - it is the only tutorial in the game!
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice concept let down by some bad character pathing in the combat, it might work better if they show the character movement path in the game world, or the extents of where the characters could be moved. Usually you will see two circles or shaded areas, the inner circle is how far the character can move and still attack, and the outer circle is how far the character can move without being able to attack. Will check in on the game again in 2017, to see if it has been updated.
First things first. there is a DEMO - so please play that before deciding you want to buy this. This game is NOT for everyone. Only the most hardcore lovers of turn based strat games need apply. This game is pretty baller if you ask me. Sure, it could be expediated a little bit - and the first two turns of moving everyone in place does get pretty tedious. HOWEVER. Someone mentioned something along the lines of 99% of war is boredom, and 1% is terrifying. Yeah. That's true. It's 'boring' if you don't think. Because the enemy IS out there. And he's waiting to take your life. There's sappers with mines, there's (in the later researches) friggen lazer rifles - one shot rail guns that shoot through mountain sides and straight through ♥♥♥♥♥♥♥♥♥ CASTLES. Artillery Barrages (Which makes one think the Ships' gunners are all Imperial Stormtroopers.) I thought Xcom was a deadly unforgiving game. Then I played Xenonauts. And I thought 'Yeah, nothing could be more cruel to my random red shirts than Xenonauts.' Sometimes, You have really good games - hold 15 invading ♥♥♥♥♥♥♥♥ from the damned Zulu Nation off with only 7 brave warriors. And other times.. You bring 10 guys to route out 3. And lose Two to mines, One to a death laser which causes the other two to freeze in place and die next turn, two more flee but the last three manage to somehow bring victory to you by sacrificing your last conscript in a brave attempt to draw the enemy's fire so your gunner and grenadier can kick his ass and LITERALLY take his stuff. Yes. The graphics are Meh. The gameplay is slow (bring a book, or play turns in between commercial breaks of a tv show) And the mechanics are hard to understand at times. But it's probably been one of the more rewarding games I've played in a while. The challenge is there. It's not impossible or stacked against the player - but it IS a challenge. But there is one thing you ought to remember. It was just one guy who developed this. So cut him a little bit of slack. With that said, I love it. 10/10 would get sniped through a hillside again.
A poorly designed turn based strategy game. Very slow paced, very low quality.
I've only been playing 5 hours. WARNING: This game is very slow paced. MAPPING: It's easy to get disorientated. Needs a minimap on the battle screen to quickly reference where your units are in relation to each other. The large Map function should show landmarks (buildings, roads, environment, fauna) and not just show blips as units and a "T" as a flag. BATTLE: The pistol shooting sound is wrong. Pistol sounds like a rifle imo. Needs more background sound effects. Like stepping sounds of the soldiers. Soldiers need to make more vocal noise too. When locking on an enemy it should give you the percentage of chance of hitting an enemy, not just the distance. This is so you you don't waste ammo on impossible shots. Soldiers need the ability to lie in a prone shooting position if there is no cover around them. Grenades should show their possible throw arcs to make sure the path to the target is clear. One of my units tried to throw a grenade from a top of building down to the enemy from a crouching position. The grenade hit the wall right next to my unit and killed my unit. Lame. Grenades travel in upward arcs, not straight lines. GOVERNMENT: The governing screen that shows resources and the like is very confusing. I barely figured out how to buy new guns for my units. I don't know even what I CAN do in the govening screen! There is more things wrong with this game but I still like the overall idea. But it is NOT ready in order to be a popular and good game. IT JUST NEEDS MORE CONTENT, A BETTER USER INTERFACE AND MORE POLISHING! ^_^
Este juego es un rollo. EN CONTRA: - No hay tutorial. Hay hojas de instrucciones. - La jugabilidad, aunque intuitiva, se hace muy pesada y cada turno es eterno. Un ejemplo de esto es la acción de movimiento, en vez de hacer click al mapa para que la unidad se mueva directamente, tienes que habilitar la acción de movimiento haciendo click en su botón. Si quieres disparar tienes que, al igual que con el movimiento, hacer click en el botón de disparar. Todo esto podría haber sido simplificado con el botón derecho. - La cámara es un suplicio. No hay modo de cámara libre y eso hace que el gameplay sea mucho más tedioso. - Hasta donde sé, sólo hay una pista de audio (bastante corta y repetitiva) en continuo loop. PROS: + Puedes reservar los Puntos de Acción para fuego pasivo. + Al menos había fuego amigo y he podido acabar con el sufrimiento de mis tropas. Quizás si te gusta la estrategia y el rollo steampunk puedas encontrarle algún encanto. Pero personalmente (y mira que a mi me encantan esas dos características) no recomiendo su compra. Es más, seguramente lo borre de mi biblioteca.
Fantastic game if you're a fan of xcom or any other turn-based strategy games. It is very hardcore and has a very cool late 1800s, early 1900s steampunk vibe to it. It has an awesome arsenal from your standard smgs, rifles, lmgs, all the way up to mortars, atomic death rays, and artillery strikes from an array of unique factions. Many who dislike this game don't enjoy it for what it is. It's hard but in a fun way, like dark souls it's all about the challenge. You can have some very cool epic tactically driven moments, ones where you are pinned down my machine gun or mortar fire and need one of your squads to flank the enemy position, or where you need to run in a medic to save a teammate before he bleeds out and need to cover him with supporting fire. My only complaint is that the graphics are somewhat meh, but it honestly won't take much from an experience like this. But otherwise for an indie game I am very impressed and am really glad I picked it up. 8/10
Version longue : https://cabinetdechaologie.wordpress.com/seances/douzieme-seance/airship-dragoon-ballon-degonfle/ Version courte : Aurait pu, aurait dû être bien. Est malheureusement trop mal équilibré et manque cruellement de profondeur. Dommage.
[h1] Strategy game with clunky controls. Slow gameplay with mostly empty maps. Lots of setting up like different troops and equipment for each. Moving each troop individually feels like a chore. Overall not fun and tedious to play. [/h1]
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