
Build your airline empire. Earn Elite Operator Status, unlock the Gold A380, and roll collectible aircraft — from aviation legends to the downright impossible. Includes 373+ aircraft types and 4,878 airports in early access.
Modeled estimate, not a reported figure. How we estimate →
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About
Two ways to play. One obsession.
SIMPLE MODE Launch flights with one click. Batch-dispatch your entire fleet. Enable auto-repeat and watch the money roll in. Build fast, expand everywhere.
SIMULATION MODE (Coming Post-Launch) Preflight checklists. Crew assignments. Fuel calculations. Every flight is hands-on. Faster path to Elite Operator Status — plus exclusive cosmetics and prestige badges for those who earn it the hard way.
EARLY ACCESS LAUNCH Simple Mode ships first. Simulation Mode is coming — we're building it based on community feedback. Your input shapes the final product.
THE WORLD 4,878 airports across every continent. Real-time weather affects your operations. Watch your planes move across a live global map — or crank time compression to 32x and speed-run your empire.
AIRCRAFT 373+ unique aircraft types at launch.
ELITE OPERATOR STATUS EOS can't be bought. It's earned:
Tier 5 reputation
85%+ on-time performance
Zero cancellations
Positive cash flow
14 consecutive qualifying days
THE GOLD A380 Once you earn EOS, the EOS Store unlocks. Buy the Gold A380 and roll for a collectible aircraft:
RarityChanceRare79.9%Relic10%Anomalous5%Legendary5%Mythic0.1%
98 collectible aircraft in the EOS Store. Aviation history. Engineering marvels. And some things that probably shouldn't exist.
THE MYTHIC 0.1% chance. When it drops, everyone knows. Global leaderboard recognition. Rewards that match the rarity. There can only be one.
KEY FEATURES
Two game modes — Simple for empire builders, Simulation for ops purists (Simulation coming post-launch)
4,878 real airports — Global coverage, every continent
Real-time operations — Watch your fleet fly across a live map
Live weather — Real-world weather affects your flights
Free time compression — 1x to 32x
98 collectible aircraft — Chase the collection
Deep systems — Routes, reputation, hubs, and more
TECHNOLOGY SYSTEMS (Coming Soon)
CrewWise — AI-powered crew management
WebLogic — Route optimization
YieldMaster — Dynamic pricing
MaintenancePro — Fleet maintenance tracking
IN-GAME ECONOMY You can purchase currency to acquire aircraft faster. But owning a plane doesn't mean you can fly it. No reputation? Grounded. Wrong tier? It waits. Money buys assets. Progression earns access. Your airline. Your way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
If you love airline sims, definitely check this one out. The amount of planes you can add to your airline is huge, and the incentives for keeping everything above board are well thought out. The attention to detail on the boards and maps is great and the developer is quick to respond to your concerns. I cannot wait to unlock the Spruce Goose!
Игра понравилась, довольно интересно. Первоначальные баги поправили и сейчас вполне играбильно. Конечно присутствуют ошибки и недочёты, но на то он и ранний доступ. Играть советую в симуляторный режим, он намного интереснее. Надеюсь, что разработчик игру не забросит и будет её развивать. Для игры не требуются внутриигровые покупки, без них даже интереснее. Игру забросили, обновлений нет, так что не тратьте деньги и время.
В какой-то момент в игре произошел сбой или что-то вроде того, и всё сбросилось до последнего сохранения, где у меня не 7 самолетов, а 2 начальные. После такого даже играть не очень-то и хочется.
Ok, I tried to make this game work for me - I really did, but it's a waste of money in its current state. The simple mode is too simple. Pick your hub, buy a plane and define a route- repeat 5 times and then play whack-a-mole with the launch button and watch the money roll in. You don't need to worry about schedules (they have no effect in simple mode), fuel, crew, schedules, or anything. Just define the routes and hit launch. Too simple to be fun. Simulation mode is not playable currently. First there is no tutorial or manual to help you figure out how everything works in this much more detailed mode. There is a knowledge base that describes functions but doesn't give enough guidance to help you understand how all the functions (crew rest, maintenance schedules, routes, slots, etc...) work together. There doesn’t appear to be a mechanism that allows you to manage those requirements in your flight schedules. Currently you can define as a route as point, A to point B, and schedule it daily at one time. There are no multi-stop routes, and there is no way to add more than one plane to the route. The game then flies the route at the scheduled time, automatically schedules a return flight, and then repeats until the end of the day on day 1. A BIG issue is that the player is penalized for having a new airline by only allowing you to run the game at 2x speed one Tier 1. A game day is 45 minutes long in real time so that means you must wait 22.5 minutes for a game day to complete. You are also limited to 5 planes, so it takes time to accumulate funds (that's ok) but sitting around waiting for a day to pass and your funds to come in is not fun. Assuming you define 5 routes with 5 planes and are willing to wait for the first day to pass, everything seems to work albeit slowly. The second day is where things fall apart in the current state. Crews will exceed their maximum workday, and the planes stop flying so the "scheduled flights" don't occur, and your planes are stuck at either the home hub, or their destinations. Meanwhile the scheduled flights that should happen daily are not happening so your reputation goes down (reputation is needed to advance tiers), your funds go down, and all you can do is watch the game clock progress. Unassigning planes from routes or deleting routes to recreate the routes with fresh crews doesn't work because the plane and the non-compliant crew are stuck in limbo.... That is why I don't believe this game is playable in its current state. It's a cool concept and should be an appropriately challenging tycoon game with the complexity model I believe they were trying to achieve, but it just isn't there yet. The "simple" game is ridiculously simple = no fun whatsoever! I hope they fix it, but for now I do not recommend buying this game at any price.
I have been looking for a decent Airline game for a long while! I used to play Airline Simulation which was a lot of fun, but had some flaws. They folded shop a while back. Played Airline Manager for a bit. Lots of potential, but highly inaccurate with plane capacities, route remands and then once you get around 300 aircraft, near impossible to expand as you have to buy 10 hangars at a time to add 10 planes and the hangers get outrageously expensive - like hundreds of billions of dollars to buy 10 hangars. Found this and decided to give it try! Decent game right now, LOADS of potential, but definitely needs a lot of work. Hopefully in due time it will get there. I hope it is sooner rather than later.
Abandoned
JUST NEEDS TO SORT THE FUEL CONTACT PROBLEM E GOOD GAME
good game
日本語対応はしてますが、肝心な所は未翻訳 バグが多々あり。 公式の更新も2026年3月で止まっている。
is pretty much dead as much as i liked playing it you cant , 1 thing gets fixed another stops working .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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