
This is a 3D flight action arcade game(Version 2.00). Version 1.00 is also included, please try it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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pro great idea of gameplay cos only 3 short mission Not cofigurable mouse sensivity, at moment is inplayable.
The game itself was gifted to me as a prank. Tried to get all the achievements and got stuck because of a glitch. Reported it and it got fixed. Love seeing such an activity form the dev's side. The game itself is quite short but to be honest - it hade some challenging moments which I liked. Worth getting this as a prank, had some fun for a while.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Три неинтересных "миссии", с бесконечными самонаводящимися ракетами, неудобным управлением и отсутствующими текстурами. Среди всего многообразия аркадных боевых авиасимуляторов игра представляет собой настоящий глоток несвежего воздуха, отличаясь уникальными возможностями - например, здесь можно ездить сквозь стены зданий или вылетать за пределы карты. Такого нет даже в Ace Combat. Без сомнений GOTY 10/10
É legalzinho. Muito combates e sem dó no armamento. Durante os combates, será necessário aguardar um tempo para recarregar as balas e missões. Legal e justo. Senti falta somente de um objetivo exato. Você logo de cara, enfrentará 4654654 aviões inimigos.. É bala pra todo lado. Isso deixou o game totalmente árcade, porem ficou legal. Recomendo como um rápido passa tempo.
https://youtu.be/WP53klCo_Rw Very little to recommend in this arcade air combat game. Six repetitive levels, and terrible controls. Your mouse sensitivity is actually decided by the graphics settings you choose! I'm not even joking here... As it is there seems to be only two sensitivities - too slow or too fast. With no way to invert the mouse or controller support this makes for a frustrating experience. Visuals and audio are at least half decent but not enough to make up for all the failings this game suffers from.
So unplayable , maybe if you fix it for joystick will be far away better
Eh, yeah sure. It's about as good as Ace Combat.
超级无聊的一个游戏,就是不贵罢了
Look, it's pretty simple, in my opinion. This game costs about as much as a can of soda (maybe less depending on where you live or if you get it on sale) Will you get more enjoyment out of this game than you'll get from a can of soda? Yes, definitely. Does the game have some issues? Also yes, the primary complaint from others is about the controls, which are admittedly a bit awkward (and weirdly tied to the graphics settings) but I would not say it makes it unplayable in any way. The default camera, which is an outside view makes it look as if you're banking when you're actually rolling, which makes it a bit difficult, but switching to cockpit view makes everything much more clear and easy. Graphics are decent, there's some nice plane models. There seems to be a backstory which isn't all clear, but in any case, the game is mainly about just jumping into the action. Anyway, again, less than the price of a can of soda. Definite recommend.
[b][i]It's pure adrenaline fun.[/i][/b] If you ever wanted to just jump in and shoot stuff, this is it. Minimal mission briefing is all you get as background story unlike the demo for their latest iteration called Massive Air Combat; that one has a pretty nice cutscene and you get to fly a heavier aircraft but since it's a demo we get to see only one in the 1 mission in the demo. Considering that it costs me only about 0.6 SGD, it's a pretty good bang for the buck, pardon the pun. So, it is an arcade flight game and the good thing is; it doesn't go overboard with the arcade freedom of latitude. Since version 2.2 there were some physics restrictions introduced and gameplay tweaks which makes the game a bit closer to reality and a bit tougher. There is no difficulty setting but if you want an easier time, maybe version 1.0 is the way to go. You can opt for that in the Beta version of the game in the Steam UI. Here are the changes in 2.20: [list] [*]Number of enemy and fighters increased - bigger and more intense dogfights [*]Enemies actively aim at players - more aggressive and accurate AI [*]Missiles aren't tracking enemies indefinitely - Missiles aren't 100% effective & limited in range (which is more realistic) [*]You have to find your enemies - I think it means you can't shoot missiles blindly like a fire and forget missile. [*]Ammo is limited and requires reload - more realism. Probably still unlimited though just not continuous fire. But hey you're always outnumbered so that is needed. Also since the 2.20 update there are 3 more missions making it a total of 6. Clearly i haven't completed the game with only 0.4 hrs gameplay time as of this writing. However i like the game enough to recommend if you like a good furball. It's easy to get into as there are only a few keys and they are right in front of you in the game screen so you don't need to remember any of them. The gameplay isn't too hard and you never really feel cheated or unfairly pitted against impossible odds. It may seem hard at first when you get 'game over' screen a few times but like all games you're bound to die the first time or at least once. For an arcade game, i'm pleasantly surprised that it has a somewhat functional cockpit view with speed indicator, flight ladder and horizon line. The Mach and G-force indicators are duds. There is a working radar in the middle of the HUD, however the targets are too small and are all tiny triangles so it's hard to read and guess which triangle refer to which plane. What's worse though the radar itself is too transparent so when the background scene is bright you can't see the radar itself which led me to think there was no radar in the first place until later after i scrutinized my gameplay of it. Mouse control scheme is a mixed bag; it's both good and bad. It's bad when used in the external view because you can get easily disoriented due to innocuous aircraft design and single color which makes it hard to distinguish up from down in the heat of battle. It's more useful and manageable in the cockpit view because you will never be confused with what's up or down. Incidentally mouse control scheme is similar to Elite Dangerous where side movement causes ship to roll. It's more realistic but not easy to use in external views Also mouse up and down movement is traditionally mapped to joystick mode where moving up pitches the nose down and vice versa. It doesn't take long to get re-acquainted in cockpit mode but in external view it's confusing for reasons stated above. Targeting is also confusing as both friendly and fiendly targets are both denoted by green squares and the only distinguishing marks are the words friend or enemy. So you have to waste precious seconds reading it first before firing. It would make for easier recognition and faster reaction time if foes are enclosed in red squares. Also targeting squares sometimes appear late even though targets are already in front for a few seconds making it hard to differentiate hence contributing to slow trigger reaction; to shoot or not to shoot. Anyways it's all good. There are still ways to know the difference without waiting for target boxes to appear but it's subtle and almost imperceptible. You just got to be more proficient at visual spotting and more familiar with the targeting indicators. However I dunno if firing before target boxes appear will cause missiles to be unable to lock and track targets. Music is ok i guess. Graphics is ok too; it's not bad nor look funny. In fact the enemy planes look like real planes. That is the yardstick by which i consider graphics quality to be adequate; some things need to look realistic. There is no voice acting whatsoever but it's just 0.99 SGD at full price and 0.59 SGD now which is the price i paid for it. Besides, the developer actively listens to feedback and is quick to make changes and improvements. In this regard i'm happy with this purchase. It fills my need to have a little fun flying with no complicated controls or steep learning curve. Air Combat does its job well and it has some WOW moments when planes zip past and especially so when you see missiles whiz by narrowly missing you by mere inches. [b]What's missing IMO are [i]afterburners and countermeasures.[/i] The addition of those components might make this game more impressive.[/b] [h1]Essential points[/h1] It's a pure fun game that you can just jump into when you get that itch to just blow-off some steam and get that adrenaline flow. This is better than Shmup or Bullethell type of games IMO. Those games rely on scripted and predictable patterns. Here we have AI that evade or pursue depending on situation hence no 2 battles are ever the same tactically. There is at least some simili of realism here and more immersion than those 2 above mentioned genres. Like any game that's easy to play but hard to master, it's worth the experience, especially if you like air combat. No pun intended. [b][i]6/10[/i][/b] Here is the 2nd mission in version 2.20 after the 2nd attempt. https://youtu.be/DSN8dCgnKD4
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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