
The most devious and acclaimed artificial intelligence in strategy gaming is better than ever. A grand strategy/RTS hybrid that reverses many conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 87% | — | $655.9K |
| $4.99−75% | 71ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Way too arcadey for me, I kinda expected the game to be more of a simulated strategy, instead it feels like a puzzle game. - Too much content, like ship types that can't be disabled, which is overwhelming for beginners, and also kinda pointless, because all you can do is roll the ship types instead of picking them. - UI is okay, but there is a severe lack of feedback on whether your commands work, e.g. took me a while to notice where the hell is the "what units do I have selected" window, as well as: you can't really see easily where the fleets are flying on the map, etc.
They took what was great about the last one and really improved upon it. I'm absolutely loving it. It can become a real time-sink. (In a positive way, as in you lose track of time.) Word to the wise, don't get overconfident with how you do starting out. When you think your force is large enough, it probably isn't.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are just so many better games in the space space. We have to not only consider the price to buy a game but also the time spent on it, which for me is more important. The game is too simple in the most basic things like space itself and moving through it. Instead, space is made up of planets that are arranged like a chinese checker board. One cannot move except spot by spot, or planet by planet, taking over each as one progresses across the universe. On the other hand, planet management is way too complicated and hard to manage. There are many games in this crowded genre that do get it right. The difference between them is the emphasis on being a space ship fighter jockey or a discoverer and manager of worlds. This one has neither. 30/100
good game but quite complicated. Tutorial is ok but you are going to learn by loosing. if you are up to this, you will have fun.
Definitely recommended for genre fans. It took me a minute to appreciate the system consolidation from the first game, but the result is a game that's extremely playable with minimal fussing, without losing the depth that was present in the prior title.
Seriously underrated, in-depth RTS with heavy stress on stealthily claiming territory without pulling too much attention to yourself - with the option of enabling a high-octane, high-action variant where you just try to crush as much stuff as you can while simultaneously defending from sneaky back-door attacks. Would definitely recommend. Also, the developer fixes stuff you mention on the discord almost in real-time. :D
Oyun hak etmediğinden değil ama, hem uğraşmak istemediğimden hem de oyuna karşı olumsuz düşüncelerim çok olduğundan uzun inceleme yazmayacağım. Oyun bana nerdeyse hiç hitap etmedi...
This game is great. I love losing to the AI. This post was not brought to you by the AI Overlords.
This is a clever take on a 4x RTS. I won't bother describing it in detail since there are countless long-form reviews already out there - I'll just say that it's streamlined and refined and fun and not quite like anything else.
I like it so, just did the tutorial and gonna dive in later.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $756.6K | 851 | 90% | $29.99 | |
| $4M | 13.6K | 79% | $13.99 | |
| $12.1M | 16.3K | 93% | $19.99 | |
| $3.3M | 6.9K | 83% | $14.99 | |
| $780.6K | 643 | 58% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $656.1K | 2.7K | 50% | $7.99 | |
| $655.6K | 2.3K | 97% | $8.99 | |
| $655.3K | 3.3K | 91% | $6.99 | |
| $656.6K | 963 | 92% | $16.24 | |
| $654.9K | 3.3K | 94% | $11.24 | |
| $654.9K | 1.2K | 91% | $24.99 |