
Join the rebels in a third-person shooter with RPG elements and base-building mode. Fight against various combat drone models under the control of the supreme AI.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take part in the fight for humanity's freedom in AI Olympius!
Join the resistance and conquer the top of Olympus of the artificial intelligence that has equated itself to a god in a story-driven third-person shooter with RPG elements.

The game's missions occur in different parts of the planet, so each sector differs from the previous one.
The game has 30 campaign missions available for about 35 hours of gameplay.
Collect resources, develop your character, improve your skills, and unlock new abilities to fight artificial intelligence.
The game offers over 60 weapon and costume modifications

The game supports two-player co-op in split-screen mode on the same computer or simple network connection.
Capture enemy robots, or make allied machines right on the battlefield.
Create, defend, and improve your base to extract resources in the additional game mode intertwined with the main storyline.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked this game. If you liked the setting of Cliff Empire, then you'll like this one. AI Olympius is set in the same setting, often in structures seen in the first game, which is a source of great satisfaction for me. The story is interesting, but it has some storytelling issues. In fact, some of the choices made are truly ridiculous, not to say idiotic, considering the background (I won't spoil it), and they undermine the consistency of the story. The level design also has problems. Some maps are too big, others too small, and both types are full of invisible walls that severely limit exploration. These are often placed in areas that should be explorable but are not. I really appreciated the partial destructibility of the environment, which forces the player to play while on the move. What I didn't like was dying several times because I was hit by lasers and various shots through the intact walls of buildings. Overall, the game is good. I bought it on sale, but I think it's worth the full price. I hope to see some new expansions in the future.
Это уже вторая игра купленная мной у этого разработчика в стадии разработки. Отличная графика и физика, учитывая ранний доступ серьёзных багов пока не заметил, нахожусь на 18 уровне и играю очень не торопясь обследуя все щели на локации. Хотелось бы конечно больше вариативности билда персонажа (оружие/доспехи/доп. оборудование/статы), но думаю разработчик и сам это понимает, Локации самое то, как по мне их не стоит увеличивать, даже учитывая задел на режим "Арены" там вполне хватает места для разворота. В любом случае игра зашла несмотря на то что я больше играю в стратегии и градостроители.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже гарна гра !
Really decent game, surprises me with the level of quality and content considering it is a solo dev.
За 3 дні награв 17 годин, а для людини яка не грала в інді шутери це огого як багато, звичний лутер шутер із будуванням бази( в розробці) я буду продовжувати грати так як і стилістика досить непогана, гемплей не сильно вибагливий і рівень вступу не великий, що не відлякує. Це з плюсів які були іншими також описані. Пройшов тільки половиину локацій. Буду продовжувати грати. Подобається. куплю коли вийде раннього доступу, якщо таке колись станенться. Тепер про мінуси(на мою думку які можна поправити) Видалити увесь трансперт(машини) з локацій бо їздити на них неможливо. Зробити автоматичне піднімання луту коли на транспорті( бо це просто капець: їдеш , зупинився, підняв, сів, поїхав, і так до нескінченності по одному предмету) Коли це робиш на великих картах проти багатьох ворогів це починає набридати. На остроів при підніманні на драбини під час будування універсальної шахти постійно сповзаєш із останніх двох сходинках до початку сходинок. Захисна турель ракетниця не працює проти дронів( не зрозумів принцип дії, точніше він не вказаний, не стріляє і все тут) Машина з багажником на острові то знущання( вказував раніше).
Чудова та органічна гра. Широкий спектр прокачки - очі розбігаюся. Чимало місій, можливостей, графіка, озвучка супер, картинка, звук. Клас, хлопці та дівчата що її зробили - ви молодчинки, дякую ВАМ. І гра взагалі інша і тим цікава в те що я коли небудь грав. Дякую Вам пані та панове!!!
Lower tech than a triple A, so a little rough around the edges here and there, but within that context it's really very good and fun.
AI Olympius is a science-fiction action RPG that combines third-person shooting with character progression, crafting, machine manipulation, cooperative play, and base-building elements. Developed and published by Lion's Shade, the game presents a future in which humanity has been forced into a desperate struggle against a dominant artificial intelligence. Rather than limiting itself to conventional battles between humans and robots, the game attempts to make technology itself part of the player's arsenal, creating an experience built around fighting machines, modifying equipment, gathering resources, and eventually using robotic forces against their original masters. The premise is straightforward but well suited to the mechanics. Humanity is resisting an artificial intelligence powerful enough to position itself as a technological god, while the player joins the effort to break its control. The Olympian imagery gives the conflict a slightly mythological character despite the futuristic setting. The campaign sends players through different sectors of the planet, providing a broader sense of conflict than a story restricted to one location. Its narrative mainly serves as motivation for the missions and progression, but the concept provides an appropriate framework for the extensive machinery, advanced weapons, hostile robots, and technological upgrades encountered throughout the adventure. Combat forms the foundation of the experience. AI Olympius operates primarily as a third-person shooter, but RPG mechanics add a significant progression layer. Players collect resources and improve their abilities while acquiring equipment that can be customized through numerous modifications. Different weapon categories offer alternative approaches to combat, while weapon and suit upgrades allow equipment to become increasingly specialized. Some upgrades also contain synergies, rewarding experimentation and encouraging players to think about combinations instead of simply equipping whichever modification appears individually strongest. One of the game's more distinctive ideas is its approach to enemy machines. Robots are not merely targets waiting to be destroyed. Players can capture machines and turn them into allies, while additional robotic units can be constructed during combat. This feature fits the theme particularly well because humanity is effectively learning to exploit the same technology being used against it. Having mechanical allies also creates additional tactical possibilities during larger encounters. Combined with weapons offering different operating modes, the system gives battles more variety than would be possible through ordinary gunplay alone. Crafting and customization strengthen this emphasis on experimentation. The game offers a large assortment of modifications for weapons and equipment, giving players opportunities to adjust their combat capabilities as they progress. These systems provide reasons to gather resources beyond simply accumulating currency or completing objectives. Character development, equipment modification, crafting, and robotic assistance all contribute to the same progression loop. Players who enjoy testing builds and discovering useful combinations are therefore likely to find more satisfaction here than those looking exclusively for immediate arcade-style shooting. AI Olympius also incorporates base building and defense. Players can establish and improve a base used for extracting resources, while also protecting it from threats. This component helps break up the campaign's combat-focused structure and supports the larger idea of participating in an organized resistance. Building infrastructure gives the player something tangible to develop alongside their character and equipment. It also demonstrates the game's willingness to combine several genres, although this broad design can occasionally make the experience feel more ambitious than tightly specialized. Cooperative functionality is another worthwhile feature. The game supports two-player cooperative play, including local split-screen and network-based multiplayer. This is especially useful because the progression and combat mechanics naturally allow two players to approach encounters differently. Different equipment configurations, weapons, robotic units, and abilities can create complementary roles without requiring rigid character classes. Local cooperative support is particularly welcome for players who prefer sharing the same system, while Remote Play Together provides another convenient option for experiencing the campaign with another person. The amount of planned and available content also reflects the project's ambitious scope. The Early Access version includes a substantial campaign structure alongside multiple weapon types, extensive weapon and costume modifications, crafting, upgrade modules, base mechanics, and cooperative functionality. The developer has also described plans for additional enemies, bosses, environments, mechanics, and possible improvements to character customization. Because AI Olympius remains an Early Access project, its development status should be considered before purchasing. Features may evolve, balance may change, and the final version could differ considerably from the current experience. Visually and technically, the game should be approached as an independent production rather than a direct competitor to expensive blockbuster shooters. Its appeal comes more from the range of systems it attempts to combine than from sheer production spectacle. The futuristic environments, robotic enemies, weapon technology, and artificial-intelligence theme nevertheless give the game a consistent identity. The availability of Steam achievements, Steam Cloud support, trading cards, Family Sharing, cooperative features, and multiple supported languages also makes the overall package more substantial. The greatest strength of AI Olympius is ultimately its willingness to experiment. Many games offer third-person shooting, crafting, RPG progression, base construction, or cooperative multiplayer individually, but this project attempts to connect all of them. The result may occasionally feel mechanically crowded, yet the different systems generally reinforce the central fantasy of becoming an increasingly capable resistance fighter who learns to master the technology of an overwhelmingly powerful enemy. Capturing machines is especially effective at giving the game a recognizable personality beyond its familiar artificial-intelligence rebellion premise. AI Olympius is consequently an intriguing choice for players who appreciate ambitious indie games and do not mind experiencing them while development is still ongoing. Lion's Shade has built the project around more than straightforward shooting, offering progression, equipment experimentation, crafting, robotic allies, base management, cooperative gameplay, and a sizable science-fiction campaign. Greater refinement and continued development could make these elements work together even more effectively, but the existing concept already demonstrates considerable ambition. For players attracted to science-fiction action games with RPG and strategic elements, AI Olympius offers an unusual mixture of ideas that can be more interesting than its modest independent presentation initially suggests. Rating: 8/10
Гра чудова не встих зрозуміти як наступила ніч )))
Gostei muito de AI Olympius! Eu e minha esposa jogamos juntos e nos divertimos bastante construindo nossa base na ilha. O jogo recebe atualizações frequente, o que mostra o grande potencial que ele tem. Espero sinceramente que ele receba o reconhecimento que merece. Também agradeço ao desenvolvedor que me ajudou quando perdi meu save — ele foi muito atencioso, eficiente e conseguiu recuperar meu progresso. Suporte excelente! I really enjoyed AI Olympius! My wife and I played together and had a lot of fun building our base on the island. The game receives frequent updates, which shows its great potential. I sincerely hope it receives the recognition it deserves. I also want to thank the developer who helped me when I lost my save file—he was very attentive, efficient, and managed to recover my progress. Excellent support!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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