
Agent Murphy: Hardcore pixel platformer shooter with unlimited pistol, MP5, shotgun, and grenades. Navigate 20 levels, battle random enemies, and face epic bosses with a clockwork soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Agent Murphy, developed by xproject and published by KazakovStudios, is a tightly focused 2D action-platformer that embraces a deliberately demanding, old-school design philosophy. It combines precision platforming with constant gunplay, creating an experience that rarely gives players a moment to breathe. From the outset, it’s clear that the game is built around challenge rather than accessibility, aiming to test reflexes, timing, and persistence in equal measure. The gameplay centers on navigating compact, hazard-filled levels while engaging enemies using a selection of weapons. Movement and combat are deeply intertwined, requiring players to stay mobile while managing incoming threats from multiple directions. The controls are responsive, which is essential given the pace of the action, but the difficulty comes from how quickly situations can escalate. Enemies are often positioned to catch players off guard, and environmental dangers add another layer of pressure. The result is a gameplay loop that feels intense and unforgiving, where success depends on maintaining composure and reacting quickly to constantly changing conditions. As players progress, the game introduces more complex enemy patterns and denser level layouts, gradually increasing the challenge. Boss encounters serve as major highlights, presenting larger, more aggressive threats that demand both pattern recognition and precise execution. These fights can be satisfying once mastered, but they also highlight some of the game’s rougher edges. Difficulty spikes can feel abrupt, and certain encounters rely heavily on trial-and-error, which may test players’ patience as much as their skill. The game’s commitment to a high level of challenge is consistent, but it doesn’t always strike a perfect balance between fairness and frustration. Visually, Agent Murphy adopts a retro-inspired pixel-art style that emphasizes clarity over detail. Characters, projectiles, and hazards are easy to distinguish, which is crucial for a game built around fast reactions. While the presentation is functional and cohesive, it doesn’t stand out significantly within the genre, leaning more toward familiarity than distinctiveness. The environments serve their purpose as gameplay spaces, but they lack the depth or variety that might make them more memorable. The audio design supports the action with energetic music and straightforward effects, helping to maintain the game’s momentum without becoming a defining feature. Structurally, the experience is linear and focused. There is little in the way of narrative or additional systems, with the game placing nearly all of its emphasis on moment-to-moment gameplay. This simplicity gives it a clear identity, but it also limits its depth. Once players become accustomed to the mechanics, the primary source of variation comes from increased difficulty rather than new ideas. Replayability is tied to improving performance and overcoming particularly challenging sections rather than exploring new content. Ultimately, Agent Murphy is a game that knows exactly what it wants to be: a fast, challenging action-platformer that rewards precision and persistence. It delivers a consistent experience for players who enjoy mastering difficult systems, but its lack of variety and occasional balance issues may prevent it from appealing to a broader audience. For those willing to embrace its demanding nature, it offers a satisfying test of skill. For others, its intensity may feel more exhausting than rewarding. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get it the game has to be difficult but the boss levels are brutal everything else is pretty easy you get 1 shot by bosses then you have to start the whole map over whoever beat this you are insane player but for a casual this game is a no go
Easy achievements
"Agent Murphy" delivers non-stop, heart-pounding action! Armed to the teeth, you'll face relentless hordes of enemies in beautifully crafted levels. Be ready for epic boss fights and an immersive clockwork soundtrack that keeps the adrenaline pumping! 👊🔥 #AgentMurphy #GamingThrills
Agent Murphy is a cool hardcore pixelated platformer shooter with unlimited pistols, MP5s, shotguns and grenades.
хорошая музыка, графоний, на понимает Max Payne в 2D
Agent Murphy: Hardcore pixel platformer shooter with unlimited pistol, MP5, shotgun, and grenades. Navigate 20 levels, battle random enemies, and face epic bosses with a clockwork soundtrack.
not even an asset flip this is straight up a stolen game. https://store.steampowered.com/app/1353860/Robo_Terror/
Pixel 2D shooter with interesting gameplay and scenario.
A typical 16-bit style platformer about a secret agent single-handedly destroying hundreds of enemies. Overall not bad, but the levels are monotonous and the bosses are difficult.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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