
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun but not worth its current price.
This is an excellent game if you've been missing Goldeneye. It doesn't really innovate on anything Goldeneye did, but it nails the feel of that game exceptionally well. If you're looking for modern quality of life features you won't find anything, and the AI feels even worse than what we had in the 90's, but judged as a loving tribute to Goldeneye it's a success.
The music and level design department are a bit lacking, but a solid 8/10. Must play for boomers. If the devs had have access to the bond theme rights, and a movie set architecture to base their game on, would have been a masterpiece.
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Languages: English, Japanese, French
Hours played at review time, across 619 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't sure how the Goldeneye aiming system was going to translate to keyboard and mouse controls, but I gotta say, I am pleasantly surprised. Agent 64 is really fun! Some parts are a little hard and I wouldn't want it to be other way! The nostalgia factor is really strong here, I think the only thing missing is some REALLY classic Roland JV-1080 sounds from Goldeneye in the soundtrack, because the soundtrack really isn't hitting hard enough on the nostalgia, but whatever, everything else hits home!
Just like the name suggests, it looks and feels a lot like GoldenEye. There is certainly some DNA of Time Splitters 1 and Perfect Dark here too (such as the arena challenges). There are some clear homages to other games too, like Metal Gear Solid, Doom and TimeSplitters. This is definitely a work of homage more than anything else, almost to the point of loving parody. If you are a fan of GoldenEye and want to relive that feeling? This game is pretty good for that! If you are a new player and didn't grow up with GoldenEye, Perfect Dark, and TimeSplitters, you might not really "get it." Sort of like an inside joke. In my opinion Agent 64 stands in the shadow of GoldenEye a little bit too much, without having much of its own identity. The nostalgia carries it a lot. Don't get me wrong, there is a decent amount of content: plenty of levels with varied objectives, weapons, unlockables, challenges, multiplayer modes, etc. There is clearly a lot of love for the source material. That being said, if you didn't grow up loving the game(s) Agent 64 is trying to emulate, I am not sure it would be as fun without being "in" on the fun, like I mentioned above. There are definitely some seams showing too. For example: I've seen plenty of misaligned and stretched textures, and although the music is semi-dynamic, it repeats quite a bit, as do the sounds. I've seen enemies fall through the floor, NPCs get duplicated. This gives it a genuine N64 feel, sure, but it looks a little off at high resolution, and sounds a bit off on headphones. The lack of voice acting also hurts it quite a bit. It's a bit like going from Perfect Dark back to GoldenEye I guess. There is something commendable though about a game where everything is there, unlockable or ready to play out of the box. Now, is it good in split screen? Yes. Again, for fans of GoldenEye, Perfect Dark and TimeSplitters, this is where it will shine. I also think most games are fun in multiplayer at some level. So, if you have a LAN party or something, this is probably a good bet for a few hours of fun. Are LAN parties still a thing?
This is just commentary on the Arena deathmatch mode: I would spend hours just playing the Arena deathmatch mode of this game if it had a greater selection of guns and more than three maps. I set all the bots up, set the score limit to 100 and had a blast. Makes me want to go play Perfect Dark's deathmatch mode again because it hits all the right nostalgia notes. If only Microsoft put the XBLA Perfect Dark remaster on PC with mouse and keyboard controls, I'd be playing the heck out of that instead. Just a couple notes that don't really impact gameplay: the UI is bland and boring and the fact that you have to reconfigure your mouse sensitivity and look inversion settings when going into the Arena mode is a bit clunky. Those settings should respect the settings made in the main menu rather than opening up the chance for deviation.
I like it so far. You can definitely feel the passion that was put into the game to keep the art direction and engine close to Goldeneye and Perfect Dark. Cool level designs, even the objectives remind me of the originals. One odd thing, though... There are no spent casings? Why don't the guns eject spent casings? How do you overlook that? lol!
Agent 64 is a must have for GEPD veterans and retro shooter enthusiasts. Unlike other retro shooters that imitate the visual style, but tweak the gameplay style of older titles, Agent 64 is extremely faithful to the GEPD formula of having containerized levels with the number of missions necessary to complete each level scaling with difficulty. The only change to this formula (as you may have already heard) is that levels are grouped into Acts with Acts 2-4 needing to be unlocked by Cyphers, which are obtained by completing levels and challenges on various difficulties. Agent = 1 Cypher, Special Agent = 2, Agent 64 = 3. I didn't mind this at all because I was planning on doing everything on Special Agent, as any self-respecting GEPD veteran should. The only thing that I wish would change is to have Cyphers from lower difficulties automatically be unlocked whenever a level is completed at a higher difficulty. Although with that being said, it was pretty fun replaying levels and breezing through them on Agent. Agent 64 isn't without some minor areas of improvement (no dual-wielding, crouching, shotgun sfx is kind of wimpy, odd lighting, seeing the Unity logo every time the game loads, etc.), but for a game made by 2 people with one guy (Replicant D6) who did EVERTHING except the music, leniency must be given. And even with leniency withheld, none of these things either by themselves or collectively in any way dampered my gameplay experience, as the game was fun to play, and online coop with my friend and I playing on opposite sides of the world worked pretty well. The only thing I can't comment on is multiplayer because every time I search for a lobby none are to be found. And I can't select deathmatch as a lobby option for some reason. Hopefully all this will get sorted out. Anyway, I highly recommend this game to all GEPD fans out there. And if you're thinking about playing with a controller, don't. Trust me, keyboard and mouse is the way. Replicant D6, please make a sequel!
Jogo muito bom, talvez um crossplay fique melhor pra jogar online!
game is great love the goldeneye/perfect style challenges and multiplayer awesome
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