
Experience the wonder of discovery as you rebuild a crumbling kingdom!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
😥 😫 😒😣😒 😒😒 😒 😒 😲 😩 😢 😲 😤 😠 😒 😒😒 😞 😤 😭 😖 😒😔😫
lo compre por los cromos, asi que esta bueno ah
The time management mechanics feel undercooked: there's no action queuing, so you're stuck waiting for a worker to finish one task before you can even assign the next, which drags the pacing in a genre that should feel snappy and reactive. Builders also move slowly and need to be deployed in bulk to get anything done, while there's little clear logic behind which jobs couriers get assigned, making the whole workflow feel more like guesswork than strategy. On top of the gameplay friction, the storyline is thin and doesn't do much to justify the 55 levels beyond basic task variety. Adding action queuing, speeding up builder pacing, and giving the courier job system clearer logic would make the core loop far less tedious and let the "rebuilding a kingdom" premise actually shine.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil +2 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai essayé ce jeu à plusieurs reprises, mais je n 'accroche pas. Trop de choses à faire avec les facteurs, ça me prend la tête.
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
level 27 is problem
有卡 没中文 没成就 《发明时代》 在《梅里迪安:发明时代》这款创新的时间与资源管理游戏中,体验重建衰败王国的奇妙旅程!你需要雇佣工人、搜寻资源、修复基础设施、提供食物和其他服务、开展贸易,并发明各种机器来改善民生。要想在每个关卡赢得金牌,就必须发挥聪明才智,找到最高效的资源收集方式并完成任务。 穿越葱郁的草原、干旱的沙漠和建在海上的村庄,你的向导将是古怪却才华横溢的发明家——卡达诺教授。一路上,你还会遇到许多奇特的角色,他们都有自己的梦想,而你可以帮助他们实现!游戏充满无限创意,画面精美绝伦,无论玩家水平高低都能轻松上手,带你沉浸在一个流连忘返的时空! 游戏特色: • 55个关卡 • 10种不同任务 • 10位独特角色 • 点击式操作 • 边玩边学的教程
I made it about halfway through the game it just started crashing. I can't get it working again after several troubleshooting attempts so I can't recommend this game. If they fix the crashing issues then I would say it is a good time management game, similar to 12 Labours of Hercules or Weather Lord. Controls aren't as smooth as those 2 games, but you get used to it after a few levels.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.5K | 52 | 87% | $4.99 | |
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| $8.7M | 13.7K | 78% | $19.99 | |
| $516.5K | 2.4K | 84% | $14.99 | |
| $172.1K | 2.3K | 93% | $2.99 | |
| $1.2M | 3.5K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 75 | 67% | $0.79 | |
| $1.3K | 98 | 65% | $0.99 | |
| $1.3K | 80 | 55% | $0.74 | |
| $1.3K | 74 | 54% | $0.49 | |
| $1.3K | 90 | 62% | $0.99 | |
| $1.3K | 80 | 40% | $0.99 |