
Age of Gladiators II: Death League is a single-player strategy game set in the futuristic 3000AD, during the rebirth of the violent and hyper-competitive gladiatorial games. Manage your franchise while forging the attributes and abilities of your warriors. Build your story. Build your empire.
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Age of Gladiators II: Death League is a single-player strategy game set in 3000AD; a violent and unpredictable future where the gladiatorial games have surged in popularity throughout the known galaxy.
Hire scouts to scour the planets for potential prospects – once you have recruited your gladiators through the draft, scouting, missions, trades, or waiver wire acquisitions, you will need to manage their morale and personality while equipping them for battle on the harsh combat environments of various worlds. Recruit support staff, upgrade your headquarters, collect bounties, research technologies, build your headquarters, partake in side missions, and manage the wealth and reputation of your empire as it grows each day.
As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you fight through fifty-nine grueling, regular season battles in order to reach the playoffs, vying for the chance to etch your name for all eternity on the coveted Blood League championship trophy.
Build your story. Build your empire.
Eight different species with their own specific combat bonuses and abilities.
Control your gladiators with the new 3D isometric combat system, where fights can have hundreds of different outcomes. Utilize dozens of different combat styles and abilities –employ unique species abilities, combat stims that increase physical stats, and special equipment such as force fields, weapon jammers, armor shredders, nano-leeches, and more.
Construct a headquarters to your exact specifications in order to maximize the efficiency of your operation. Medical bays, training centers, cloning tanks, cybernetics labs, weapons ranges, equipment workshops, and more.
Gladiators are born with their own dynamically generated physical attributes (twelve in total), weapon specialties, and personalities. It is up to you to draft the best prospects from the academy, make astute trades with competing owners, or hire scouts to scour for fringe fighters on nine different worlds.
As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon (pistol, carbine, or rifle for ranged sharpshooters, or 1-handed sword, 2-handed sword, or axe for melee brawlers). The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.
Track the progress of your recently-drafted gladiators in the Rookie League, carefully developing and preparing them for their eventual promotion to the deadly Blood League. You could have the next unstoppable superstar in your farm system!
Clone dead fighters back to life or fit them with cybernetics if they are grievously wounded.
Be sure the check the bounty board. An opposing gladiator in the arena may have a price on their head, yielding millions of credits in payouts if they are killed in battle.
Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.
As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the Blood League hall of fame after they retire (or die).
Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase the efficiency of your operation.
Purchase, recruit, draft, trade, or claim fighters off the waiver wire.
Rob credit shipments, kidnap enemy fighters, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities.
Engage in five different branches of research: combat, medical, weapons, armor, and scouting.
Search for deals on weapons, armor, combat stims, special equipment, and credit loans on the marketplace.
Hire staff such as scouts, doctors, trainers, weapons techs, and armor techs to help your gladiators achieve victory. Assign your superstars or promising prospects to trainers for individual grooming; or accelerate the healing of your wounded by providing them expert medical care from your hotshot doctor.
Strive to become the wealthiest individual in the known galaxy. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.
Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game.
Rename your gladiators in order to increase your attachment toward them.
Bet for or against your gladiator based on the odds generated by bookmakers in-game.
Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be - but the opposition will also be tougher.
Each game is dynamically generated and different each time.
Play as many seasons as you want. Build your story. Build your empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Age of Gladiators II: Death League presents an intriguing blend of science fiction and management simulation, offering players a chance to run a gladiatorial organization in a distant future where combat has evolved into one of humanity's greatest forms of entertainment. Developed by Creative Storm Entertainment and published by Creative Storm Entertainment and Vincennes Group, the game distinguishes itself from traditional gladiator experiences by abandoning ancient arenas in favor of a corporate-driven universe set in the year 3000. The result is an unusual but effective combination of sports management, role-playing progression, and tactical combat that caters to players who enjoy building something over the course of many hours. The game's strongest feature is the depth of its management systems. Players are tasked with recruiting and training fighters, managing contracts, upgrading facilities, securing sponsorships, and keeping an eye on their organization's finances. Every gladiator possesses individual statistics, strengths, weaknesses, and personality traits that can influence both their performance and long-term value. There is a satisfying sense of ownership that develops over time as rookies become champions and veterans carve out legacies through countless battles. The game's emphasis on creating your own stories shines through, as every campaign unfolds differently depending on the choices made behind the scenes. Combat is handled through a tactical framework that rewards preparation over reflexes. Equipment selection, skill development, and team composition all play a major role in determining the outcome of matches. While the arena encounters are not especially flashy, they serve their purpose well within the broader management experience. Players who appreciate strategy games will find enjoyment in carefully planning each encounter and adapting to increasingly dangerous opponents. The futuristic setting also allows for a diverse range of combatants and technologies, giving the battles a distinct identity that separates them from more conventional gladiator-themed titles. Another aspect worth praising is the game's commitment to replayability. Random events, injuries, sponsorship opportunities, and league developments ensure that no two careers feel exactly the same. Unexpected defeats can derail a season, while a previously overlooked recruit might emerge as the face of an entire franchise. These dynamic elements help create memorable narratives and make the world feel reactive. There is a genuine sense of tension whenever a prized fighter enters the arena, especially knowing that a single mistake could have lasting consequences for both the individual and the organization they represent. Despite its many strengths, Age of Gladiators II: Death League is not the easiest game to recommend to everyone. Its interface can appear cluttered at times, and the abundance of menus and statistics may intimidate newcomers. The learning curve is steep, particularly during the opening hours when players are expected to understand multiple interconnected systems with limited guidance. In addition, the visual presentation reflects the limitations of a small independent production. Character models and animations are functional rather than impressive, and those seeking cinematic spectacle may find the overall presentation lacking compared to larger strategy releases. Even with these shortcomings, the game's ambition deserves recognition. It successfully merges several genres into a cohesive experience that prioritizes player agency and long-term progression. The science-fiction backdrop provides a refreshing take on gladiatorial combat, while the extensive management mechanics offer enough depth to keep dedicated players invested for dozens of hours. It is the kind of title that rewards patience, experimentation, and a willingness to become immersed in its systems rather than expecting immediate gratification. Age of Gladiators II: Death League ultimately stands as an underrated management simulator that understands its niche audience exceptionally well. Players looking for fast-paced action may not find what they are seeking, but those who enjoy nurturing talent, making difficult decisions, and watching their organization grow will discover an experience rich with strategic possibilities. Its combination of emergent storytelling, meaningful progression, and futuristic gladiator warfare makes it a memorable entry in the indie strategy space. Rating: 6/10
Age of Gladiators II: Death League это ♥♥♥ ♥♥♥ ♥♥♥ блю блю блю бле бле бле обо бо бо бо бо бо пиу пиу пиу пиув космосе
по скидке самое то, в принципе не плохая игра в данном жанре
прикольная игруха, жаль что нету кооператива, а так бомбовая
Не трогать даже самой длинной палкой. Мало того что перевод ЧАСТИЧНЫЙ, в игре банально нет адекватного обучения. Сами бои это непонятный рандом.
manager strateji oyunu ilk oyuna göre temelde aynı konuları farklı türü sevenler buyursun
It was alright but honestly, the first entry is better
Начнём с того, что здесь есть вшитый перевод на русский (на его качество лично я внимание не хочу заострять... главное, что перевод есть), здесь есть возможность купить сходу источник прибыли без влезания в кредит, а ещё явно есть воздушная прослойка для дыхания. Ну и здесь, похоже, впервые появились бойцы дальнего боя. Очень сложно оценивать игру, вышедшую раньше той, которую ты не оценил от слова совсем, но позже той, в которую залип прям до конца. Скажем так... Игра в другом сеттинге, так что она к первой части относится только начинкой. А значит начало играм конкретно этого сеттинга (возможно даже с использованием контроля, и микроконтроля, в частности) задаёт именно та, в которой этот сеттинг изменился. Следовательно, неплохая первая игра в сеттинге, но не часть серии, которую положила предыдущая игра. 6 из 10-и пока что. Если хватит на дольше, может повышу оценку. П.С. Ради интереса попробовал бой с контролем, всё-таки там больше функций, чем в режиме наблюдения. Бойцы прожимают таунт, могут встать в нужную клетку и т.д. Возможно, нужно было делать акцент на контроле персонажа и движении по арене (какие-то ловушки на поле, ландшафт и всё такое).
I wasn't aware there were two versions of AOG II when I started this. I would have prefered the other one. This adds aliens. If you've played the first game you know what to expect but with added turn-based battles. Those battles are flawed but add a welcome bit of variety.
Decent little gladiator management game where your fortunes can change on a dime.
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