
Lead powerful civilizations across the globe, master strategies and tactics, and relive history in co op battles—now remastered in stunning 4K and modernized gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Age of Empires III: Definitive Edition celebrates one of the most beloved real-time strategy franchises in definitive form with enhanced features and modernized gameplay. Take control of empires from Europe, Asia, and the Americas with Home City cards and fresh playstyles. Enjoy new co-op historical battles, a variety of maps, Art of War challenges, refined campaigns, and hero cosmetics in stunning 4K Ultra HD graphics.
Command 18 Civilizations
Lead a diverse roster of European, Native American, and Asian Civilizations from the original game plus four additions, Swedes, Inca, Mexico, and USA. Leverage the unique bonuses of your civilization and customize your strategy with new, reworked, and fully unlocked Home City cards. Harness the power of overhauled Revolutions like Brazil, Indonesia, or Egypt for the ultimate battlefield pivot, unlocking new nation-specific cards and units.
Play History Together in Co-Op Historical Battles
Relive iconic moments from history together, where you and a friend take on 9 scenario-driven missions inspired by real events. Coordinate your armies, split responsibilities, and fight back against enhanced AI in objective-based battles designed for teamwork. Experience the stories, stakes, and spectacle built for two.
Master the Art of War Challenge Missions
Sharpen your strategy in a series of focused scenarios designed to help you master the core mechanics. Take on skill-based challenges that test your economy, tactics, and combat execution as you strive for Gold Medals. Whether you’re learning the fundamentals or refining your play, Challenge Missions are your path to becoming a more formidable commander.
Enjoy New Tools & Content
• Explore 30 New Maps– Discover a wide range of battlefields that bring variety to every skirmish and match.
• Reworked Home Cities– Skip the grind with all cards unlocked by default. Craft your strategy with new and redesigned cards, or jump straight in with pre-built decks.
• Reimagined Revolutions & Political Choices– Revolution and Age-Up politicians have been redesigned with new options, units and strategies to explore.
• Modernized Gameplay & Tools– Experience refined unit balance, campaign missions, naval formations, and expanded unit variety. Up your game with the built-in Spectator Mode, Photo Mode, and Mod Manager.
• Bonus Content- Now includes all the content from the United States, Mexico, and Hero Cosmetic Pack Vol 1DLCs.
Jump online to play with friends or test your skills in skirmishes against AI across a variety of maps. However you choose to play, enjoy stunning visuals, a fully remastered soundtrack, and modernized RTS gameplay in this third installment of the award-winning franchise. Complete your collection with the final chapter in the Age of Empires Definitive Edition journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game.. It's incredible. I've never played Age of Empires I or II, and IV didn't appeal to me, but this one? It's very fun. What keeps me coming back? The Home City. Why won't I ever play Age of Empires I, II, or IV? There isn't a Home City. What is the Home City? The best part of the game. Every Empire has a selection of Cards - or [i]"Shipments"[/i] - that can be used to create a Deck you can use during a match. This gives you complete freedom over how your Empire will evolve. The Swedes, for example, can turn into a Mercenary-heavy Empire. Usually, Mercenary Shipments are one-offs, sending a handful of specific unit types. For the Swedes, you actually contract them which allows you to produce them from your military buildings, in addition to sending the handful of units. The Dutch can play Economy-heavy, and you can sprinkle Mercenaries into it too. There are Shipments that increase your Bank limit (Coin producer) and even boost its resource generation. Then you can invest heavily into Coin gathering to fund said Mercenaries. What I find special about Age of Empires III, is that you're not presented with a list of Empires and they play the exact same way each time. The Home City allows you to make a specialized deck of Shipments. You can make a Military-focused deck, an Economy-focused one, or exploit the unique functions/mechanics of a specific Empire. The Home City is your Empire. Not the British, French, Italians, or Ethiopians. The Home City is. The Empire itself is just the template, or [i]flavour.[/i] An Economy-heavy deck will make your chosen Empire function differently than a Military-heavy deck. For the United States, I have Military and Defense decks. They have some similar Shipments, but different Age-Ups. I also have a Foreign Allies deck, which gives me units from other Empires. For Mexico, I have Military, Economy, Yucatan (revolution), Outlaws, and Mayan (revolution) decks. For Military, I have different Age-Ups for Offense and Defense. For Sweden, I have Mercenaries and Finland (revolution) decks. For French, I have Revolutionary France and Canada (both revolutions) decks. For Malta, I have Military and Naval decks. For most Empires, I have Commerce Era decks. I set the max Age to Commerce and choose 10 Exploration and 10 Commerce Age Shipments. It's a fun little mode. Some Shipments allow units or buildings an Age early. For example, the U.S. can unlock Sharpshooters and Carbine Cavalry in the Commerce Age with a Shipment. European Empires can get the Estate (formerly Plantation) in the Commerce Age. Most Empires can get the Arsenal in the Commerce Age too. It's fun, because all the military units are base. No unit upgrades. I won't ever play the other Age of Empires games because they don't have the Home City. The Home City allows for a ton of replayability. You keep finding new synergies. New ways to play an Empire. I took a ~3 year break and came back. I looked at some Decks and completely remade them because they didn't make a whole lot of sense. I found a new synergy. Like.. just because I'm making a Naval deck, doesn't mean I need to choose every single naval Shipment and focus on Wood. Silly me. Eventually, you see everything. You do everything. You experience everything. The Home City allows you to fine-tune [i]YOUR[/i] experience. Not some pre-determined one. I've been playing the game since before the Definitive Edition on my disc copy, until all of my product key uses expired. I then bought the Complete Edition on Steam. Then the Definitive Edition. It's one of my favourite RTS games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #74, worst PL #100 · 9 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Turkish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
复活吧!我的爱人!
活了!活了!活了!
The poor netcode of the game will mean mid to long length sessions will force your ISP to cut all data off from you, prompting a reset on your router to regain internet access. Play solo against AI or don't play at all. The devs didn't care for netcode stability when making this game and clearly don't now. Good game, poor net programming. Guess everyone plays this on their own, don't understand the positive reviews otherwise.
has always been a great Game. and now believe it or not 20 years later i see my 8 year old son loves strategy games. crazy...
90% of treaty games go out of sync or crash, wasting hours of progress. I have not been able to finish a single game without a crash in last 2 weeks. FIX THIS ♥♥♥♥
活了!
Pra mim, de longe o Age mais subestimado. As mecânicas únicas são fantásticas: O sistema de deck traz um sentimento muito autoral pras partidas, é extremamente divertido e traz um ritmo bem legal para o jogo. Os mapas são muito ricos com os nativos, as rotas, os tesouros, o gado, a água, os estreitos, o posicionamento de recursos, de maneira que cada experiência é muito singular e explorar o mapa é muito divertido. Acho que o que torna o jogo tão interessante é que parece que sempre tem um pouco mais pra se aprender sobre ele, sempre um pouco mais a se explorar. Uma pena ele ser sus generis, têm um estilo e mecânica que eu gostaria muito de ver num age futuro
2026年7月26日的更新确实非常不错,但是波兰的兵种数值以及机制这一块对于其他的文明对比确实太过于超模,以及日本的明治维新后兵种数过高,日本将军的光环甚至能给炮兵加强血攻。这两个国家需要好好的调整一下整体的兵种数值和造价。或者将本有的其它国家也做一些改动,不然正常国家的经济和兵种属性在对比这两个国家太过没可比性了,印度和清朝的强度一直堪忧,这边也是建议做一下改动。
我有幻想这游戏活过来,没想到真活了,之前好像没遇到过这种事。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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