
This expansion brings three new civilizations of India plus three full new campaigns to Age of Empires II: Definitive Edition for the first time.
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Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i love this game
Fitting
Dynasties of India...The DLC with a more proper reconstruction of the -Indians- factions, along with releasing the three most influential cultures around those parts. Especially the Bengalis, Dravidians and Gurjaras. Certainly an A DLC The campaigns...Are fun. But...Babur...Isn't very great in my opinon, unlike Rajendra and Devapala. But still its a DLC worth buying. On sale.
타 DLC에 비해 난이도가 쉬웠던 게 아쉬움. 그래도 코끼리는 많이 볼 수 있었다.
This is great fun.
Forget the multiplayer side for this review. If you really want to know if the new boys stack up on ladder, go check the rankings. Pretty much a rehash of what I said about Lords of the West: I saw no reason to purchase DLC. AOEII:DE comes standard with hundreds of hours of content. But the developers have breathed new life into the old girl with more story driven approach to maps. Every map presenting objectives or challenges we have not encountered before, optional secondary objectives with benefits, RPG elements and unique units with, well, increasingly unique abilities. More specifically to Dynasties of India, they tried to make this particular expansion stand out with theme of morality. Juxtapositioning religious beliefs, or notions of right and wrong, with the realities of rulership. Holding an empire together. Putting down rebellion. Burning an economic rivals civilisation to the ground so your own may prosper. The meek do not carve their names in history. I have to tip my hat to the developers for the attempt. I do not think it hit as intended. Wiping out a bunch of innocent pixels was usually the more efficient, and fun, solution. I doubt many players felt bad about it. I also have my doubts the actual historical figures held these moral doubts. Truthfully, looking them up only learned we know shocking about these rulers who reigned at their civiliasations zenith. Also tip my hat for campaign maps where you had to focus more on economy and diplomacy. Rare enough in the franchise.
Świetne DLC, tak jak i cała gra zdecydowanie polecam!
它将原版“印度”文明拆分为孟加拉、达罗毗荼、瞿折罗、印度斯坦四大风格迥异的南亚文明,玩法彻底差异化:孟加拉种田养象后期无敌,达罗毗荼称霸海战与贸易,瞿折罗主打轻骑游击骚扰,印度斯坦则以骆驼和火药兵种为核心。同时附带三条全配音史诗战役,剧情还原度高,内容诚意十足。 美中不足的是部分文明强度略有失衡,新机制上手存在一定门槛。但作为免费内容,它极大丰富了游戏的战术与历史维度,是帝国2玩家必体验的优质扩展。
Muy buena expansión
[h1]Age of Empires II - Dynasties of India[/h1] [h3]Surprisingly Good Expansion for Unique Asian Civilizations[/h3] [h3]Really worth getting as part of a discounted bundle![/h3] Dynasties of India is the most distinctive and unconventional of the early expansions released for Age of Empires II: Definitive Edition, featuring stories and settings that differ significantly from those of the original game and its first DLCs. From a gameplay perspective, the campaigns are neither particularly complex nor especially challenging. The idea of splitting India into three separate civilizations was a fitting choice within the context of the expansion, as it allowed each campaign to focus on its own historical figures, cultures, and kingdoms from across the Indian subcontinent. However, each civilization feels somewhat incomplete in terms of unit variety, with the Hindustanis relying almost entirely on camel riders, while the Bengalis and Dravidians depend heavily on war elephants. However, the storytelling behind them is where this expansion stands out the most, with memorable characters and narratives that explore themes rarely addressed in previous campaigns, such as regret, corruption, redemption, mourning and religious fundamentalism, from the spiritual and cultural perspectives of Buddhism and Islam. [h3]Babur[/h3] Babur's campaign has reasonably difficult gameplay due to its scenario design. However, many of its missions can be approached quite easily through alliances and aggressive strategies targeting enemy castles, town centers, and the opponent's commanders. The storytelling is remarkably clear and very expressive, vividly describing the people of the steppes, places, and events surrounding the rise of Babur's empire in Hindustan. [h3]Devapala[/h3] This is the campaign with the strongest storytelling of the expansion. The character development of the Emperor Devapala is surprisingly nuanced and cohesive, making him one of the most memorable protagonists in the Dynasties of India DLC. On the other hand, the gameplay is fairly straightforward, reusing a handful of mechanics introduced in previous expansions and featuring missions that can often be completed quite easily by relying almost exclusively on war elephants and siege elephants. However, the main drawback of this approach is that elephant units tend to get stuck on one another due to their large hitbox size, often making them difficult to maneuver in narrow spaces or during large battles. [h3]Rajendra[/h3] Rajendra's campaign is the most demanding and challenging in the expansion in terms of multitasking, resource management, and strategic planning. On the other hand, it is also the campaign with the largest number of gameplay mechanics, including alliances, city control, and the ability to command allied forces through existent taunts. From a narrative standpoint, it is a short but concise campaign that portrays very well themes of corruption, ambition, and the abuse of power.
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