
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 1.5/day in the week after.
About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game have loved playing this with mates would love to see a endless mode with extra large maps and id love to play in bigger multi with more friends anyone thats played tower defence or A.O.E will love this game hands down the best money i have spend since fallout
Банально не цікаво, управління паршиве, пошук шляху юнітів теж жахливий. В теорії гра прикольна але грати в неї не хочеться....
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра доставляет море эмоций. Играть онлайн вдвоём очень круто. Был из 20 игр может 1 рассинхрон, а так в целом проблем не было. Баланс Фракций как по мне отличный. Супер бесполезных юнитов тоже нет . Да для защиты от волн достаточно Арбалетчиков, Копейщиков и Балист, но например те же Паладины у Синих очень хорошо помогают чистить карту. В целом можно каждому юниту найти применение. Дали бы разработчики возможность сообществу делать моды то игра бы прям заиграла новыми красками.
Je commence la campagne, des bandits casse des cailloux pou atteindre ma ville, j'installe un mur et 2 tours et quand les bandits atteigne le mur: défaite automatic. Les bandits n'ont pas touché mes batiments mais je perd quand meme.
Wciągająca i bardzo grywalna
its fun!
War schon eine nette Mischung aus Strategie und Tower Defense-Like, mit kurzweiliger Kampagne und cooler Coop-Möglichkeit. Haben jetzt aber abgebrochen, weil wir schon das Gefühl hatten, dass bei der Schwierigkeit Verheerend Schluss für uns war ohne noch viel weiter reinzugrinden.
Идея хорошая, но реализация слабая. TAB в этом плане смотрелся приятней.
Very solid game though a bit underwhelming as far as depth is concerned but with a bit of dev love, could be a really great game. Fun co-op but connectivity is bizarre, always fails first time when connecting but then is rock steady. Give it a try.
I haven't played They Are Billions but from my perspective, it's basically just age of empires mixed with a tower defense/hold the line mode. I only played co op vs a.i. in AOE2 and played through the co op campaigns in AOE 2 and Age of Mythology. This scratches the itch. There is an argument for the game being repetitive since it's basically just survival but it feels good to play and the co op mode is well executed. I bought it on sale and think it's worth the price of $14. I would hesitate to pay full price but I rarely buy games at full price at all these days. I'm just doing co op with a friend. Haven't experienced any glitches and haven't felt that the developers moving on is a bad thing - game seems to be in a finished state. Perhaps the only negative thing I can say at the moment is that the pathing can be quite bad if you accidentally block off a path with buildings, causing the units to run all the way around often through uncharted hostile territory. I also am not sure if there is a refund button as I've built buildings, realized it's a space or two off, sold it and then not gotten a full refund. not a big deal on that last partbut mildly annoying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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