
In the ancient Temple of Lily a powerful Necromancer has risen from the shadows, seeking to destroy the sacred land. Defend the temple from the evil forces of the Necromancer. Build towers infused with the pure energy of Lily to fend off the relentless waves of undead creatures.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Temples of Lily is a well designed tower defense game. It has enough innovation and challenge to make it worth playing for many hours. Although there is only one tower, it can be upgraded to make it function in many different ways. The graphics are just right for the ambiance of the game. The game is very difficult, but holds your attention. All in all, it is an excellent game.
More to this Tower Defense title than first meets the eye. At first play it seemed a bit simplistic, but how wrong i was. Took me 4 attempts to get the "feel" of the game and get through the first level on easy (there are 6 difficulty levels!!). You only have one basic tower structure, but there are a myriad of upgrade options to cope with the various enemies. On successful completion of a level you are presented with various upgrade credits. All the bells and whistles seem to be there. In-game you have to be very careful shepherding your mana (I wouldn't mind if the mana level indicator was a bit more distinctive) to assist against Bosses. The Developers seems very quick to respond to possible game issues. On inspection, I found that they were responsible for the very good (if not vastly popular) title Knights vs Nature.
Top notch TD game with all the bells and whistles I love, pathing, deep rich lore, targeting for the towers, a wide range of tower upgrades, interesting monsters and more. Another fun TD games from Poema. I was a big fan of her previous TD effort, Knights v. Nature, so I was eager to see her new foray into the genre, and I am not disappointed. Unlike the previous game, this one has pathing as a key component to the game. The maps are a bit tight, and towers get more expensive as you buy them, so there is a certain economy to the players efforts, but there are still plenty of game decisions to be made by the player. One interesting mechanism is that there is only one kind of tower you can place, but the upgrades you place on them quickly makes them unique. And there are a lot of choices! There are tactical options as well, in the form of spells, though in the early going I find saving my mana to fire blast the bosses is pretty important. I have only played a short while though, and I don't have even close to all the spells that the game seems set up to offer me. There are strategic options as well, upgrades between the levels. These include increasing the towers upgrade potential. There are a healthy choice of these to start off with, and I have found a few new ones already. There is also ancient knowledge that does a wide variety of things, from teaching you new spells, to reducing the cost of towers and other nice options. As of right now, there are 13 maps, of which I have explored five, but the Developer is very proactive, responding to issue and I think maybe still adding maps, as there were only 12 yesterday. There are also six levels of difficulty to each map, so there is a lot of playtime potential here. An active developer is always a big plus for me, as there is not much more frustrating them finding a decent game that has been abandoned while still needing work. The look is good, serious instead of cartoonish, with an interesting mix of monsters. The music is decent, if a bit repetitive, but adds a nice flavor. I have an odd issue with moving the camera about, and find it awkward, but Poema says this doesn't happen on her system, so it might just be me. It isn't game breaking, but as I sad, awkward. I am enjoying it as is, but expect to see more added in the months to come, fingers crossed. Either way, and easy thumbs up for this offering. I will probably add more to this review as time passes. ADDENDUM: Things are getting better every day! More maps, more mechanics, and fine tuning. Really enjoying this one. Not sure why this game doesn't get the love it deserves, I really recommend it to anyone who love tower defense games.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| JQ: cosmos | $360.9 | 52 | 81% | $0.99 |
| I commissioned some bees 13 | $370.4 | 54 | 94% | $0.99 |
| Assassin Girls | $370.4 | 54 | 80% | $0.99 |
| Cavegirl Adventures | $371.4 | 60 | 58% | $0.49 |
| Dupio | $371.4 | 50 | 58% | $0.49 |
| SEARCH ALL - SEASHELLS | $372.8 | 50 | 90% | $2.99 |