
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 1.5/day in the week after.
About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no new update so boring
Campaign was meh but it has a good survival mode.
日本語お願いします。面白いです
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A soulless copy of They Are Billions. If you haven't played They Are Billions then I guess you could have fun playing this, but it's genuinely amazing how uninterested the developers were - after years and years working on a project - of introducing any of their own ideas other than to add heroes.
Mix of They Are Billions and Warcraft 3
Si vous débutez sur le genre, ou n'etes pas trop exigeants, ca ira. Pour les autres, ne l'achetez pas. Unités nulles, batiments limités et presque non améliorables, les troupes se prennent des fleches et ne bougent pas!!!! On se croirait revenus a AOE 2 ! jeu chiant!
GG, i can see that there was love making this game
เล่นกับเพื่อนแล้วหลุดบ่อยมาก
Excellent game, if you liked They are billions you will like this game
Age of Darkness: Final Stand to bardzo przeciętna strategia z możliwością aktywnej pauzy i sterowaniem bohaterami imiennymi posiadającymi 4 umiejętności. W swoich podstawach nawiązuje więc do Warcrafta 3 i SpellForce. Jest jednak bardzo biedną imitacją. Okrojoną, nudną, bez absolutnie żadnego własnego pomysłu, czy innowacji. Wystawiam negatywną ocenę ponieważ w mojej głowie daję średnią 3+/10. Ale zaznaczam, że jako weteran strategii przeszedłem kampanię, która dostarczyła mi zabawy na około 15 godzin. Więc jeśli kompletnie nie masz w co grać, ale testujesz wszystko, albo tytuł jest super promocji- można spróbować. + Gra daje możliwość rozegrania około 15-godzinnej kampani. 10 misji pozwala na poznanie każdej z 3 dostępnych ras i każdym z 6-ściu bohaterów + W grze zaimplementowany jest tryb "Przeżycie" najlepiej znany z They Are Billion. W równych odstępach następuje noc, w czasie której aktywność wrogich jednostek wzrasta. Naszym celem jest rozbudowa bazy i przeżycie ostatecznego starcia. + Misje kampanii są dość rozbudowane i różnorodne. Będziesz miał możliwość kierowania tylko bohaterami, małym oddziałem, a także ogromnymi armiami. - "Rasy" to tak na prawdę ludzie pochodzący z różnych regionów. Podstawę zawsze stanowią więc te same jednostki. Różnią się tylko oddziałami specjalnymi. - Kampania skupia się na walce pomiędzy 3 rasami, które (jak wspomniałem wyżej) są bardzo do siebie podobne. Trochę jakby w Warcrafta grać samymi ludźmi, bez interakcji z orkami, nieumarłymi i ciemnymi elfami. W czasie rozgrywki ma się wrażenie, że grasz 1/4 prawdziwej kampanii. - Kampania nie posiada poziomu trudności. W większości przypadków wystarczy dobrze usytuowana wieża, która do końca misji będzie zawsze odpierała takie same najazdy. Jedną z misji udało mi się przejść ustawiając tylko mury :) Co jakiś czas musiałem tylko nacisnąć przycisk autonaprawy i większe oddziały nigdy nie nadciągnęły. A te które przyszły biły ten mur kilka minut. Poziom trochę się zwiększa przy ostatnich 2-3 misjach, ale jest to związane z ograniczeniem czasowym, a nie rzeczywistą trudnością. - W związku z małą ilością misji fabuła jest na siłę zbyt epicka. - Wydaje mi się, że docelowym dla twórców trybem miało być "przetrwanie", którego finalnie nikt nie gra. Z achivmentów wynika, że może 1/100 graczy go włączył i zainteresował na dłużej.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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