
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 1.5/day in the week after.
About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
测试的时候很有潜力成为第二个亿万丧尸,制作组放弃了。这典型的预购陷阱 = =
iT IS REALLY fun with a friend
Sympa mais Difficulté un peu male gérée.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
잠깐 가볍게 즐기기엔 나쁘지 않지만, 오래 파고들기에는 마감이 허술하고 깊이가 얕아서 금세 흥미가 떨어집니다. 얼리 액세스 단계에서 꾸준히 발전을 거쳤다면 수작이 될 수 있었으리라 기대했으나, 실상은 정식 출시라는 이름만 걸어두었을 뿐 미완성 상태로 그대로 방치되었습니다. 독자적인 시스템을 고안한 것도 아니고 '데이 아 빌리언즈'가 구축해 둔 모든 것을 그대로 가져다 사용했음에도, 겨우 이 정도의 완성도에 머물렀다는 점은 개발진의 역량에 깊은 실망감을 안겨줍니다. 남의 아이디어를 빌려왔다면 최소한 원작을 뛰어넘으려는 마감의 성의라도 보였어야 하나, 이들이 내놓은 결과물은 창작자로서의 기본적인 직업윤리 결여뿐이었습니다. 현재 판매 중이거나 앞으로 개발될 이들의 다른 타이틀에는 완전히 관심을 끊을 생각입니다.
Seria um ótimo jogo, se não fosse mal otimizado, com uma IA burra e claramente encerrado as pressas. E pra piorar os desenvolvedores abandonaram o jogo assim. É frustrante ver algo com tanto potencial terminar assim.
Elend lange Kämpfe die man sowieso Irgendwann verliert egal was man macht, macht null spaß und ist nur Zeitverschwendung. War selten so enttäuscht über eine Kauf als hier.
會上癮
Abadoned
Game very slow, boring with annoying campain
So I played the game for a bit more than 40 hours and I consider it finished for my side. Played all difficulties for survival and 8 from 10 campaign missions. Campaign is simply - poor. You can’t choose difficulty and its boring. The main mode is survival, and the only really good touch/mechanic in the game are the Heroes. Everything else is either bad or at best mediocre. Feels like bear minimum was done to bring this project/game to life. Three factions that barely differ. Dumbed down economics. Very few towers and units variety across the board. Same applies to enemies/nightmares, there are 7 types in total only. Hell, even when wave comes they feel uninteresting. Nothing special happens during the attack, out of ordinary, that forces your reaction. SI is also poor, with very poor pathfinding. Put a catapult in siege mode, and your units will just stuck when trying to ger around it. All the maps look the same, no variety. You would describe them as – forest going into dark, desolated forest when closer to nightmare spawn points. On the map its nearly nothing going on except occasional point of interest with extra resources or units. That’s it. But yes, I am sucker for defensive battles, survival / tower defense games.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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