
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
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Every market we collect.
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About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Also generell würde ich dem Spiel ja gerne nen Daumen zur Seite geben. Aber da ich nur die Wahl zwischen Top oder Flop habe sage ich Flop. Es wäre nen geniales Konzept gewesen und macht teilweise auch Spaß, da es nicht so komplex ist wie z.b. Rimworld oder They Are Billions. ABER ich finde die Optik ziemlich schlecht, gerade weil es kein Widescreen oder nen 4k unterstützt, obwohl das eigentlich angepriesen war. Zumindest bekomme ich das nicht zum Laufen, egal ob Borderless Fullscreen oder Windowed, es akzeptiert meine Native Auflösung nicht und rendert das ganze auf einem echt strangen Quadratischen look der in bissel mehr ins Hochformat geht. sowas wie 2150x1950 ... Man kann nicht wirklich weit reinzoomen, was generell erst mal für ein Strategie-Spiel auch nicht sooo wichtig ist, allerdings hat man selbst auf Ultra so viele Pixel"risse", überspiegelung etc. dass es teilweise wirklich grausig ist sich die Zwischensequenzen anzuschauen. Ich möchte da auch gar nicht so viel Zeit im Nvidia Panel verbringen, aber es nervt halt etwas... wenn man praktisch gezwungen wird auf seinem High-End Setup ne Miniauflösung zu fahren. Zum Gameplay, das spiel hat eines der schlechtesten Pathfindings, die ich jemals irgendwo erlebt habe. Das ist echt grausam und hat mich schon dutzende Einheiten gekostet, wenn man da nicht wirklich bei denen bleibt, teilen die sich teilweise auf und rennen in den Tod, während 30% links rennen, 30% rechts 30% in die Mitte und 10% stehen irgendwo in ner Ecke gefangen... Dazu blocken sich Einheiten unglaublich leicht selbst und gehen deswegen oft in den Tod. Das Wäre ja so kein Problem, aber die chunken in fight extrem... man kann also gar nicht mehr sehen, welche Einheit wo wie viel Schaden nimmt, da alles auf einem Haufen ist, da man eben nicht reinzoomen kann. Bogenschützen rennen in den Nahkampf... oder zum feindlichen Turm hin obwohl man denen sagt "angreifen, nicht hinlaufen" neee lieber unerzogener Hund spielen. usw. Dazu finde ich, halten Gebäude echt wenig aus. Die explosionen der "Bomber" gehen locker 20% über den angezeigten Radius hinaus, was auch doof ist... man rennt weg, ist draußen, BOOM die letzten 5 Hansel gehen drauf, weil unsichtbarer Radius. Ansonsten es macht schon Spaß, aber es ist halt echt ein Krampf in der Steuerung.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 126.2K | 95% | $2.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $8.3M | 10.5K | 96% | $19.90 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| $8.3M | 17.4K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.1K | 36 | 67% | $9.99 | |
| $1.9K | 26 | 96% | $2.99 | |
| $964 | 4 | 75% | $9.99 | |
| $120 | 1 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Давно не встречал настолько убогого сюжета в компании. Скачивал игру ради сюжета, надеялся что будет что то подобное варкрафту. По итогу пустые и унылые персонажи, драма высосанная из пальца, отсутствие логики и мотивации. отвратительно PS: даже в Зей а биллионс, сюжет лучше, а в Зей а биллионс сюжета как такового нет.
Одна из двух игр в данном жанре(не старая). Прекрасна в своей простоте. Взрыв жопы обеспечен даже на простом уровне сложности) Любителям погореть к приобретению рекомендую)
This isn't a BAD game. I might even say that it is a good game. But that's mainly because it copied the gameplay of They Are Billions. For the most part, I would say play TAB instead, unless you want more of a fantasy feel. Pros: -Getting rid of the building range feels better. I think it it actually hurts the pacing and flow of expanding, but it gets rid of the frustation of having a space be just out of range. -I like the hero mechanic, wish they had done more with it. Might have really made the game stand out. Cons: -There is a lighting mechanic, and what is esentially "fear." This seems like it SHOULD be a big focus of the game. Needing to continually burn wood to make light, should be a big part of the economy. Instead, for the most part this entire system doesn't matter too much. Early on, you won't really notice the effects of darkness/light and later on, its trivially easy to plop down some extra towers to make sure you have light. Biggest dissapointment for me. -There is an autoformation tool. Seems like a great idea. I expected it to put my swordsmen front, spearmen behind where they can poke forward, and then ranged behind. No way to do that. It's just melee then ranged. -Nothing really new. There is depth, but its not all that different from TAB. -Too easy. On Normal difficulty in TAB, I needed to try over and over again before I even was able to make it to the end of a survival level. Here, I did it on the first attempt. Perhaps, that instead just speaks to how similar to TAB the game is. If you are desperate for some more games like They Are Billions, then I guess play this. If you haven't played TAB, just play it instead.
Game feels unfinished
I was very interested in seeing where this went. The devs had done a great job evoking the RTS feelings of old... only to shelf the project entirely, based on their patch notes. Another reviewer summed it best; this game had so much promise, and a complete lack of notation or announcement to let their player base know what's happening here has broken trust. I won't be purchasing future titles.
Leaving a review because people are giant entitled babies. This game's patch content ended up at a perfectly fine spot. Not every game has years of free patch content. It has more than enough content. There is a whole campaign and then endless mode, as much as the zombie game this is inspired by. It was a lot of fun. I normally only play turn based strategy and I'm glad I gave it a go.
I want to play this game again, but it crashes frequently.. especially during co-op/multiplayer. And as of now, I've read from other reviews that these crashes/bugs haven't been fixed. If the developer were a little more considerate, they might want to check for these bugs.
It feels like the game didn't know if it wanted to be a survival RTS or a traditional RTS. The campaign feels slow and frustrating and doesn't have much to do with the core suvival mode gameplay. It's more like a traditional RTS campaign. They must have put a lot of resources into making it, but I wish they added more to the core appeal of the game - the survival mode. Right now the survival mode is 3 very similar factions with 2 unique heroes and 2-3 unique units each. There also don't seem to be many viable strategies for successfully completing a match, likely due to the limited differences between the factions. In the end - it's a test of your build order, and ability to expand quickly to grab as many resources as early as possible, and then turtle up for death waves with the same tried-and-true units and towers.
Раньше эта игра работала, теперь дальше выбора персонажа дело не доходит. И я, если честно, вообще не хочу разбираться почему эта срань перестала работать.
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