
A man dies and turn into a ghost. He wakes up from his tomb, but everything has changed. His home turned to ruins, and there are no humans left. Explore this new world, and gather other lost ghosts, to discover what happened, as an army of monsters threatens to destroy everything once and for all.
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About
Contrary to most RPGs, you don’t fight a handful of monsters at the same time, but tens of thousands. This number will increase throughout the game, as the dark forces grow in strength. (EARLY GRAPHICS)
Original gameplay.
The player looses life constantly from the monsters' relentless assaults, and must decide quickly what to do.
Large variety of attacks to choose from (damage, heal, shields, combos...)
The available attacks depend on which companions are in the party.
Real time combat.
7 companions to recruit and choose from during missions.
Each have their own unique abilities.
Earn relationship experience by spending time with your companions and fighting alongside them.
Special moves during battles depending on which companions are in the party.
Use skill points to unlock new skills. Each character has a different skill tree. The skill points can be reset any time. Try different builds. (EARLY GRAPHICS)
The game is written by an experienced writer, with a focus on immersion and atmosphere. Depending on which companion follows you during a mission, the dialogues will be different. Each adventure will be different, allowing for great replayability.
The game has a variety of quests ranging from killing all monsters in an area to just chatting and bonding with your companions.
Sometimes, the player’s party won’t be enough to handle the masses of monsters. Seek support from other groups to unite in large battles.
Many hidden dialogs everywhere, revealing secrets about the game.
Because we like beautiful things
This game’s soundtrack is composed and played by professional musicians.
Everything in this game (story, images, music, code...) is made by a human WITHOUT the use of any AI.
All images are created for this game or for other games from the same author.
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Stats
Languages: English, French
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.