
Made by one person, an open world adventure game filled with silly characters and terrible secrets. Explore the woods, find hidden paths, hack and slash through strange monsters, and try very, very hard not to break reality. Or don't. You do you.
Modeled estimate, not a reported figure. How we estimate →
About

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. Explore the woods, fight monsters, talk to ostensibly shady characters, walk away from those characters mid-conversation (if you want to), and get so lost you fall out of the world entirely (and maybe even into another). You never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.
Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About 10 hours of unique gameplay (and much more if you lose your way)
No overworld map
An open world that lets you explore any path in any order
Tons of friends, enemies, and at least one frenemy
The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
Okay maybe there is an overworld map
Multiple endings, decided by choices you probably don't even know you're making
Like 25 unique enemies? That's a lot, right?
Wait, no, this overworld map is written on a napkin with crayon. That won't do.
Secret paths that will take you to completely normal and fun places
A cat that you can pet. With your sword.
The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
At least two overworld maps.
Afterplace was made entirely by Evan Kice, a former software engineer from Austin, TX. He quit his job in 2019 to work on the game full-time. Originally released on mobile in 2022, Afterplace brought an actual indie experience to a platform better known for handholding and microtransactions.
Evan continues to support and polish Afterplace on PC, where it remains unique: a handcrafted world with no handholding, hundreds of hidden scenes, and countless surprises depending on who you talk to (and how often you do). No two playthroughs will ever be the same.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game, but REALLY wide. Sometimes it just feels like there's too much to do. Be prepared for that, if you wanna play it.
jogo simplesmente incrível. não consigo nem acreditar que esse jogo foi feito por uma pessoa só, e ainda por cima, pra celular. a progressão é natural, a exploração é boa, o gráfico, por mais que simples, não deixa nada a desejar, e as mecânicas com as portas??? quando entrei no surreal, bateu aquela vibe meio yume nikki, explorei tudo que podia, me caguei de medo, descobri novas portas, dimensões, a lore do jogo é bem trabalhada, aposto que tem muita coisa que eu AINDA não descobri, e olha que joguei o jogo super atento. passei mais de metade do jogo sem beber o chá de camomilla, e só lá na frente, depois de beber sem querer, descobri que tem visões. jogo 999/10, uma perfeição em forma de indie. se puder, jogue. você vai amar.
Afterplace is clearly a labor of love, and an absolute gem of a game.
This game is so underrated. Also screw kitty.
Great game, thank you for your work
This game is a gem. The Characters and expoloring the world is lots of fun. Creepy/eerie moments felt very well executed and there's some cool creature design down the line which for me only few games manage to get this right. I am glad i stumbled upon this and gave it a go. 🙏👁️👁️👁️
fajna przygodówka :)👍
The map can be very confusing, but this is a good game! I even tried to map it out myself in my notebook but ended up going crosseyed. I have yet to finish it since I like looking through absolutey everything and try not to do walk throughs if I don't need to. I also triggered certain events way sooner then I was supposed to which stumped me down the line. All together it has alot of potential, surprised it's not more popular :D
very cute and fun! this game has a lot of character and you can tell it was a labor of love
Very fun and pleasant game. Plays kind of like Link to the past, you run around and stab stuff to talk to different characters and progress their storylines. The storylines quests are complicated enough to be interesting, but not too complicated to need a guide to progress them. Very cute characters and game has a lot of charm in general. Wish there was a way to rewind or load previous save to get more endings though, but I'm pretty sure I already got the best one by exploring. When I first started the game I wandered around and ended up meeting the final boss, it's that kind of freedom game. My only issue is that the menu/inventory controls are a bit awkward, but that didn't prevent the game being good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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