
Made by one person, an open world adventure game filled with silly characters and terrible secrets. Explore the woods, find hidden paths, hack and slash through strange monsters, and try very, very hard not to break reality. Or don't. You do you.
Modeled estimate, not a reported figure. How we estimate →
About

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. Explore the woods, fight monsters, talk to ostensibly shady characters, walk away from those characters mid-conversation (if you want to), and get so lost you fall out of the world entirely (and maybe even into another). You never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.
Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About 10 hours of unique gameplay (and much more if you lose your way)
No overworld map
An open world that lets you explore any path in any order
Tons of friends, enemies, and at least one frenemy
The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
Okay maybe there is an overworld map
Multiple endings, decided by choices you probably don't even know you're making
Like 25 unique enemies? That's a lot, right?
Wait, no, this overworld map is written on a napkin with crayon. That won't do.
Secret paths that will take you to completely normal and fun places
A cat that you can pet. With your sword.
The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
At least two overworld maps.
Afterplace was made entirely by Evan Kice, a former software engineer from Austin, TX. He quit his job in 2019 to work on the game full-time. Originally released on mobile in 2022, Afterplace brought an actual indie experience to a platform better known for handholding and microtransactions.
Evan continues to support and polish Afterplace on PC, where it remains unique: a handcrafted world with no handholding, hundreds of hidden scenes, and countless surprises depending on who you talk to (and how often you do). No two playthroughs will ever be the same.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это ♥♥♥♥♥♥ ахуенно Будто андертэил перепрошёл. Мега кайф Я бы сказал, что нашёл реальный hidden gem для себя [hr][/hr]Удивлён, что игра не популярная. Тут вайбовенькие персонажи, если не пропускать диалоги, а тут их много и легко пропустить, а также игра есть официально на телефонах, и русификатор есть добротный от сообщества, а ещё лично мне игра напоминает Undertale из-за смешнявок, пиксельного стиля, вайба и всяких других мелочей. Также сюжет очень классный и продуманный, есть несколько концовок и много мини-ивентов, которые легко пропустить
I devoured this game in one sitting, what a captivating little game. Especially the way it makes you get attached to the characters around you with so little dialogue and the way the world itself feels alive. Good stuff.
ㅤㅤㅤAfterplace ha sido una experiencia bastante sólida e interesante. Todo lo relacionado a la exploración de mundos a través de puertas me gusta. En ese aspecto me recordó a Yume Nikki. Aunque no es taaan denso como ese juego. ㅤㅤㅤLa experiencia a nivel narrativo ha sido gratificante. A medida que avanzas se van descubriendo cosas que continuamente cambian tu perspectiva de la historia. Especialmente al final. La construcción de los mundos es muy buena y la de personajes también. Especialmente hay personajes con mucha carisma que me han dado momentos muy buenos. ㅤㅤㅤA nivel estético es bastante simple pero eso creo que ha sido buena elección. Al haber tantas zonas conexas, ser capaz de distinguirlas rápidamente por su simpleza ha hecho la exploración más amena. Especialmente porque no hay mapa. Técnicamente hay un mapa in-game pero es muy confuso. Muy poco útil para orientarse. Eso me llevó a hacer mi propio mapa del juego. El mapa me ocupó 11 folios. Si al igual que yo, tenías el gusanillo por cartografiar algún día el mapa de un juego y explorarlo únicamente orientado por tus mapas, esta es una muy buena oportunidad. Si te da pereza, hay mapas hechos por la comunidad. ㅤㅤㅤPor otro lado, con lo que no estoy contento es con las configuraciones e interfaz. No sólo es muy poco intuitiva, sino que es demasiada cutre y hay opciones que le faltan (como la sincronización vertical). Se nota bastante que la experiencia ha sido diseñada para móviles en un inicio, y porteada a PC después. Estuve peleándome un buen rato con el controlador de gráficos y aún así el juego hacía lo que le daba la gana en cuanto a los fps. Los controles responden muy toscos y está pensado para que se juegue con 2 dedos. De hecho, si arrastras el ratón por la pantalla, aparecerá un joystick y empezarás a moverte así. ㅤㅤㅤComo conclusión, la experiencia que ofrece la aventura es muy buena y me gustó bastante, pero en el apartado técnico da mucho que desear. Quitando eso, lo recomiendo bastante si te mola el rollo de explorar diferentes mundos y trazar las conexiones que hay entre ellos. En cuanto a lo técnico, es factible jugarlo en PC, de poder se puede. Pero la experiencia es bastante meh. No aprovecha el ratón, utiliza sólo un par de teclas para jugar, menús limitados... Creo que sería mejor jugarlo en móviles, que es para lo que fue pensado.
Can't really go into detail without spoilers but this game does do some pretty 'interesting' things, worth trying if you don't hate the pixel artstyle.
love the game, music is a banger. it won't hold your hand and guide you, exploration and discovering secrets that tell you bit by bit about the world or story is crucial part of the game. secrets aren't that hard to find, also i appreciate the work dev put into predicting what player might do. the beauty of this game is in how minimalistic yet rich it is and feels
Absolutely love this game! It looks simple but there's so much to it. It would be lovely to be able to teleport but maybe I haven't unlocked that yet. If you enjoy this, I'd definitely recommend Moonlighter 1.
An amazing little indie game. It's got charm, wit, and comedy. Gameplay is fun, exploration is fun, plenty of content, heartwarming story, catchy soundtrack. Go buy it.
제발 한국어 패치만 해주길
Pretty cool little game. Crazy that this was made by one person. I would expect a game this good to have more people playing it.
I'll echo what everyone else is saying which is that the gameplay is unremarkable but the storytelling and worldbuilding are fun enough to check out for a few hours. Get it on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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