
From the creator of Coffee Talk and What Comes After, comes a slice-of-life adventure set in modern Jakarta about love, loss and finding your own way forward. Step into the shoes of Rama, a young musician struggling to move on with life after the death of his girlfriend, Cinta.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
About


Taking place in the vibrant city of Jakarta, capital of Indonesia, Afterlove EP is a blend of visual novel, narrative adventure and rhythm game elements from the creator of Coffee Talk and What Comes After.
Step into the shoes of Rama, a young musician struggling to move on with life after the death of his girlfriend, Cinta.
Whilst his close friends and bandmates are all determined to help him move on, Rama has been stuck for more than a year. He’s neglecting his music, his mental health and his relationships.
Making things harder, he’s hearing Cinta’s voice inside his head, unsure if she is a spirit or part of his imagination.


Rama’s band has a critical gig in one month’s time. Either he gets serious about his music and delivers the new songs he has been promising or the band will move on without him.
Over twenty-eight days and nights it will be your choices that determine the path Rama takes. Explore the city, choose which relationships to repair and which new ones to pursue. Come to terms with the past, rediscover your creative voice and help Rama shape a future for himself.

Discover modern day Jakarta through side-scrolling exploration, engage in deep and meaningful conversations with the characters of your choosing and jam with your band in rhythm game sections.


Part of the burgeoning Indonesian indie game development scene, Afterlove EP seeks to create an authentic window into modern urban life in Indonesia.

Set in the streets of Jakarta where several of the developers live or have lived, the game also features the distinctive, manga-inspired art of renowned Indonesian artist Soyatu and an original soundtrack from Indonesian indie band L’Alphalpha.



No stranger to stories which tug at the heartstrings, Afterlove EP is the final project from renowned narrative designer, writer and developer, Mohammad Fahmi, who sadly passed away in March 2022 at the age of 32.

Pikselnesia is an Indonesian indie studio founded by Fahmi for the Afterlove EP project. After his passing, the team pledged to complete the game and bring his vision to fruition.
Fully remote, the team is spread across Indonesia and team members have worked on games including A Space for the Unbound, What Comes After and Hello Good Boy.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 184reviews | 90% | — | $72.6K |
| $9.99−50% | 124ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very sweet and cute but I wish the game went an extra step. I felt like Rama was still in the midst of changing when the game ended (I got the perfect ending). I'm okay without a sense of finality, but I felt like the game's themes of moving-on and grief weren't fully addressed. Especially since the unhealthy, narcissistic, and unrealistic projection of Cinta still remained in Rama's conscious!
fun cute game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Japanese
| $19.99 |
| 24ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 6ratings | 56% | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
بكيت
JOGO MUITO BOM ,ainda n cheguei no dia do show mas o jogo até agr é muito bom ,muito fofo e divertido mesmo eu n dominando ingles e as palavras usadas oq um google não resolva.jogo muito bom fofo divertido e relaxante compre sem medo se gosta desse tipo de jogo
“Hey who left this bowl of onions here?” - Squidward Tentacles I really enjoyed my time with this game. I understand that the style of gameplay and writing may not be for everyone, but it absolutely landed for me. Despite its highly emotional subject matter, it never comes off as “sappy” or melodramatic which is what makes all the characters and their situations feel so real. The ending… ♥♥♥♥♥♥♥♥. That was straight up the first game ever to make me cry. Then again I did get the perfect ending, for which you need to find all the memories of Cinta which are in really non-obvious places so you’ll basically have to use a guide to find them all in a first playthrough, This is a game with a lot of heart, very cute and expressive character designs, a fantastic soundtrack that really grounds its identity, and isn’t too long if you want something quick to playthrough. Just… don’t play it too soon after losing a loved one, it might hit a tad too hard.
Wonderfully crafted game with great music to go along with it, i found some bugs with the rhythm portions of the game where it wouldn't register some key inputs and cause me to lose my perfect score, and to be honest, if the rhythm section was to be made, I would have liked it to be more fleshed out, or at the least be properly mapped out the beat of the songs. The rhythm parts felt very disjointed, offbeat, and simple, but not simple enough where I could read the lyrics for some of the voiced pieces, this kind of turned me off to the rhythm portions. The story was pretty good, not amazing, not boring, and not bad. The day/night cycle was interesting but it didn't leave you many options to view memories or do any side activities like busking. The writing was ok but I wish Cinta's character had been expanded on more than what was shown through Rama's head, it made it hard to find sympathy for Rama and Cinta when they were getting on my nerves throughout my playthrough. The side characters/romance portions were also not my favourite, they were basic and didn't inspire much emotion from me, a lot of the conversations with both main and side characters seemed on the more 13-17 year old demographic but still found them compelling enough to finish the game and find out what happens. I recommend this game, it's a wonderfully made world with lots of potential and decent writing, but on a things such as; side character exploration, writing maturity, and questionably implemented rhythm sections, there is lots of room for improvement.
I'll try and stop crying and compose myself to write a good review. After Love EP is such a beautiful game, where after a year after losing your girlfriend, you start to hear her voice again in your head just like if she was right there in the room with you. It's comforting but only you can hear her. With this newfound discovery, you decide to jump start things again and get back into what you love; music and getting your friends band back together after a year hiatus. Only, they're struggling too with how you isolated yourself after everything that happened and you have a month before your big comeback show to figure out how to move forward in your life without only listening to the voice in your head of your lost loved one but also learning to trust your friends and let their voices be heard as well as finding your own voice. The game perfectly explores the complexities of grief, navigating dating and exploring new possible relationships, rebuilding trust and reconnection among friends, and exploring self discovery and healing through friendship, trying new things, therapy, and 4expressing your thoughts and feelings through music with beautiful songs and guitar hero melody type mini games.
good game
Very Visual, Very Novel. A narrative-heavy game with some lighter dating and rhythm elements, but the former is very strong. I got it shortly after my dog passed, I like to think it helped me reflect on her. An emotional venture into memories and how people process grief, with a warm and gentle artstyle and soundtrack combo.
Schönes Spiel
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Where this game's players are, estimated from review languages.
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