
Get lost in a lucid dream, bending the lines between reality and fiction. Utilize the strange camera to navigate through the ghosts' mysterious residence. Find the purpose of your nocturnal visit in a vivid and dreamlike setting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 362reviews | 93% | — | $57.1K |
| $5.49−50% | 204ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bardzo wciągająca. Na początku zadajemy sobie pytania “Gdzie? Jak? Kim?” by z czasem poznać na nie odpowiedzi. Mechanika aparatu nie nadużywana. Lokacje dobrze zaprojektowane dzięki czemu nie gubiłem się szukać elementów łamigłówki. Same zagadki też były faktycznie logiczne.
Amazing game! Simple and fun controls, and a gripping story. It’s about family and love, about repentance and courage. Among many games, it’s truly one of a kind, and the developers put a lot of heart into giving players an awesome game.
A bite sized, surreal story with a strong influence from Silent Hill and David Lynch. It's not huge but it really doesnt need to be, its clear but not heavy handed with its themes. it's a great little story that is worth experiencing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean
| $10.99 |
| 42ratings |
| 90% |
| — |
| not modelled |
| $5.49−50% | 16ratings | 82% | — | not modelled |
| $10.99 | — | — | — | not modelled |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A neat little game, took some time to get around playing this but I'm glad I have. There were some genuine cool moments that stepped out of the usual for this game's design and layout that caught me off guard (i.e. the hole crawling), I liked the camera mechanic even if something like this has been done before. Its a bit all over the place plot wise but its also a bit of a sweet and simple game to follow. The puzzles are decent and the horror is at times effective despite the art style not being my favorite. If you're someone who's stuck on knowing what to play next, give a shot at this if you're willing to spend 10 dollars (even though I was gifted this by a good friend for my birthday) Indie games and it's devs are important at this time in gaming.
一个房间走一步要兜三圈,一点指引都不给,催眠来了说是。
I hate to leave a bad review, but it's just not worth the $5 I paid for it. Thank goodness I didn't pay the full price. It's basically a horror light mystery game with very simple puzzles. There isn't much thinking involved with them, if you've played any Silent Hill or Resident Evil you'll see the influence right away. Solving stuff becomes so repetitive so quickly that you realize you just walk around mashing A or taking a picture and you'll get it. They lose their fun even in it's short run time. The ghosts aren't scary because they tell you almost from the start that they aren't a threat. The story is very heavy handed and leaves no question to as what it's trying to say. I'm sorry, but nice art doesn't make a game fun.
Afterdream feels like a spiritual successor to Distraint, one of the developer's previous series, with a new added mechanic of using an in-game camera to unlock certain things in the environment and help solve puzzles. Just like Distraint, the pixel art is charming, the sound design is minimalist but cool and the themes are very much similar too as it being about dealing loss. The psychological horror elements are also interesting although I'd say Distraint 2 was the peak in that regard. Now to the negatives, it has one of those kinds of endings that negates the whole game. SPOILERS! [spoiler]Sure, the game makes it clear early on that most of it is a dream, but then the one part that was supposed to be real turns out to be a dream at the end too.[/spoiler] Another negative is it having missable achievements which is aggravated by the game not having chapter selection after beating it to make it easier to go back and collect what was missed. The worse is that the most easily missable achievement is in the penultimate chapter making the player having to go through most of the game all over again just to get it. Fortunately the game isn't long so it isn't a big waste of time to do so.
[h3] Поставила бы нейтральную оценку (если бы была такая). [/h3] Игра не плохая, однако оставила смешанное впечатление. Сюжетно игра довольно простая: рассказывается о потери близкого человека, о том, как главная героиня пытается принять это. На протяжение игры конечно встречаются размышления ГГ об этом человеке и пару интересных деталей об их взаимоотношениях, однако мне не хватило глубины в этих аспектах. Вроде и есть, а вроде как-то и поверхностно. Хотелось бы побольше и о ГГ узнать тоже. Есть и другие персонажи, наполняющий мир, некоторые тут ради гэга, другие ради помощи ГГ или же просто существуют и живут своей жизнью. Опять таки, они не слишком глубокие; возможно запомнятся, а возможно и нет. Геймплейно игра довольно простая. Есть "загадки" но ОЧЕНЬ лёгкие, просто для заполнения времени нежели и вправду что-то существенное. Геймлей с камерой это поиск по всему экрану, наведение на подсвеченный предмет и нажатие кнопки, тоже думать не надо. Игра хорошо бы игралась на телефоне. Есть пару напряжённых моментов, но не стоит ожидать хоррорной составляющей (кроме как в начале игры ну может ещё чуть под конец). Игра больше об истории чем о геймлее. Визуально игра выглядит стильно, со всеми этими приглушёнными и местами яркими цветами. Музыка и эмбиент тоже работают на атмосферу, здесь нареканий нет. Неплохо, но хотелось бы большего в плане истории и персонажей.
심리적 공포와 공포 태그가 붙어 있어서 플레이 해봤습니다. 플레이 타임 자체는 굉장히 짧고, 퍼즐 요소도 굉장히 쉽습니다. 카메라를 이용해서 숨겨진? 퍼즐을 푸는 것도 있는데, 맵 자체가 크질 않아서 헤매는 요소가 적고 쉬워요. 횡 스크롤이다보니 단순하기도 합니다. 그리고 공포 태그가 붙긴 했지만 전혀 무섭진 않아요. 하지만 진행 중에 깜짝 놀랄만한 요소들은 있다고 생각합니다. 세이브도 굉장히 널널하기 때문에 부담없이 할 수 있어요. 스토리는 애매합니다. 어떻게 완결을 낼까 하고 진행을 했는데 좀 어정쩡하다고 느꼈어요. 뭘 말하려는 지 알겠지만 이야기가 깔끔한 느낌은 안 들었습니다. 그래서 아쉽습니다. 저는 세일할 때 사서 해보시는 걸 추천할게요.
Já joguei outros jogos produzidos pelo Jesse Makkonen (Distraint 1 e 2), e posso dizer que esse segue o mesmo clima tenebroso. Como sempre, um roteiro envolvente e impecável. A diferença é que esse jogo é mais "pesado" que os demais, com uma mensagem não tão clara, e, posso dizer, até pessimista. Jogo muito bom, recomendo muito, assim como os demais games do desenvolvedor.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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