
From the team that brought you Arizona Sunshine® comes an epic VR action FPS with intense co-op gameplay at its core. Team up with friends and take on a hostile VR world filled with ferocious undead--mutated and twisted by the relentless cold.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Built from the ground up for VR, After the Fall is the ultimate multiplayer zombie apocalypse! Team up with up to 3 fellow survivors and take on a twisted, hostile world where all hell has frozen over.
Set in the ice-covered ruins of 1980s LA nearly 20 years after the apocalypse, After the Fall® combines an evolving VR world shared with players on all platforms with action-packed co-op gameplay, built from the ground up for VR.
Venture out into the remains of post-apocalyptic LA, wield deadly weapons and devastating powers with real-life movements as you develop your combat style, and join forces with players worldwide. Go head to head with hordes and towering bosses in a bid to leave the city a better place than your predecessors.
Intense Co-op VR Action: Go solo or team up with friends in 4-player co-op through an evolving, 1980s-inspired VR world
Hell Has Frozen Over: Venture out into the ice-covered and snowbreed-infested ruins of dystopian LA to take the city’s future in your hands[
Not Your Average Undead: Fight huge hordes, Specials and colossal bosses
Discover Your Combat Style: Craft, upgrade and wield a large variety of deadly weapons and devastating powers, all with real-life movements
Go head to head in fast-paced 4v4 combat

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game was worth the 6 dollars, i don't know what the others are on, but this game surprisingly does not kill my fps like other games do, and it's running on steamvr as well
This game is Peak. I know I only have 21 minutes but I own it on a different platform but the game is PEAK!!! 10/10
[h1]Disclaimer[/h1] I played the entire game on 2 out of 5 difficulty levels (veteran), entirely solo (more in cons). [h1]TL;DR[/h1] It's disappointing. Not because it's a bad game per-se - but because it could have been so much better if only devs actually made it reasonable to solo play. The biggest issue of this title is that is balanced around co-op, but you won't be able to find any games and those you do find - will kick you. Apparently even near the end of the map for no reason. It could have been so much more. [h1]Description[/h1] VR co-op FPS with manual reloading (optional). The closest pancake analogue would be the WWZ game or L4D. Killing enemies earns you points that you can spend on buying new guns or improving them. Beating maps unlocks new stuff to buy in the hub. You can also find data disks that contain bonus unlocks that you will earn if you successfully bring such disk to a checkpoint room. You have grenades, bigger grenades, healing items and rage booster that increases firerate. These items can be bought for points in checkpoint rooms or found. Enemies (Snowbreed) come in a few varieties. My names, I don't know what they are called ingame: - normal - they lumber towards you and punch you - runners - very common, they are like the normal zombies but run so they are more of an immediate danger - jacked guys - huge dudes that lumber towards you and can grab you for a wound-up insta-kill unless you stun them with enough firepower - jacked guy runners - same as above, but run, often jump at you for a slam-fist before trying to grab you for an insta-kill - jacked gunners - same as the other two, but instead of melee - they fire bursts of machinegun fire, but they can also grab you if you come too close - ice-clad bruisers - they are armored-up in ice guys that run fast and punch quick, can demolish you very fast in melee - eater (for once actual name) basically boomer from L4D - he walks at you, punches you and explodes when enough damage is dealt to him - boss guy - happens mostly at the end of the map, he has ice armored weak points, first you have to break the armor then the weakpoint itself to deal damage, meaning accurate concentrated fire is required, he can run at you and has large eoe Game requires movement, can be played standing but you need to move your character a lot. Manual reloading is optional, gives you a beefy bonus to damage if you choose to do that instead of automatic reloading by hovering your gun to your ammo belt. Manual works as you expect - you eject a mag, grab a new one, shove it in and rack the handle. [h1]Pros:[/h1] [b]+ Fundamentals[/b] The act of running and gunning, reloading and killing zombies is fun and well-made. It's an improvement on Arizona Sunshine which was already very fun. [h1]Cons:[/h1] [b]- You can get kicked at any point[/b] The one game I found a match that actually worked and loaded without freezing (no such issue playing solo) - I got kicked around the end of the map. I genuinely don't know why - I don't think I was playing badly at all, I even bought and shared items with the team, I wasn't going down, I was killing a lot. So... was it a mistake? Did they intend to kick someone else? One of the players was lagging behind a lot, we had to wait for him several times. The other option would be malice. Just to screw me over. I can't overstate how much I don't care which one that was. Point is - it caused immense disappointment in the community of this game and directly impacted my enjoyment of it. [b]- Co-op balance[/b] It's a problem with design, not the community. It's a VR title, so community is very limited. Also this is not a new game anymore by any means, meaning a bunch of people probably played and are done with it already. There's just not enough people playing to saturate the need. This poses a problem because of balance. And on top of that - you can get kicked for no reason at any point. It's balanced squarely around co-op. It's technically solo-able, but doing so on any difficulty above 2 requires not only immense skill, but also a degree of cheesy playstyle. Manual reloading is out of the question. Dual wielding 2-handed guns seems common. [b]- No drop-in[/b] Finding a room is impossible. The most common are rooms on highest difficulty levels, always password-locked in my experience. There are very rarely singular rooms that play on the lowest skill. Honestly, I was able to easily solo that with bots, so I don't see the point other than just... hang out with random people, I guess. There are very rarely rooms on middling difficulties and the two times I joined - I got immediately kicked. Or kicked near the end. This game really needed a drop-in co-op feature, where you could join a game that's ongoing. [b]- Bots[/b] They are inaccurate, constantly get hit by most basic zombies, have weird pathfinding when you need them to stand still for the objective and they can't even be given any items to carry for you. The only good thing about them is that they can revive you for free if you died close to the end of the encounter - easy enough for them to finish by themselves. But if you expect them to fight off a full wave - forget it. I don't even expect them to be able to throw grenades. But at least give them scaling damage and fire-rate on higher difficulties for ♥♥♥♥'s sake. And let us give them items so we don't have to spend time painstakingly gathering and moving all goodies from one spot on the ground to another until we can use them. [b]- Soft lock[/b] On MISSION 1, yes, the very first mission - if you let a spawned gunner shoot his gun at all - there's a chance of you getting your guns locked - making you unable to fire and as such - unable to continue the mission. Only on that mission, but it's a problem when it's the FIRST damn mission. This was brought to devs multiple times, plenty of threads about it - never fixed. You have to be kidding me. [h1]Lowdown[/h1] For all the problems with progression through difficulties and online play due to design choices around co-op balance I'd give After The Fall a: [h1]5/10[/h1] It's heartbreaking that another co-op focused game can't stand the notion of people trying to play with bots and had no plan for when community gets small enough to pose problems with matching and attitude. It's relatively fun for beating it one time on lowest two difficulties with bots, which took me probably around 6-ish hours. Then it's apparently unplayable. The other 12 hours I spend grinding difficulty 2 and trying many times to beat difficulty 3 solo, then trying my best to join game only to get screwed over. I'm tired of this.
Ну так, на подум, потому что это что-то в духе L4D, а значит весело должно быть в кооперативе с друзьями, а так как это VR, приходится тащить их из ВРчата и терпеть приставания от фурри женщин :с
bad azz 9 of 10.....
grrrr g
L4D w VR z ulepszeniami
Unfassbar gutes Spiel, vor allem Online mit einem guten Team der absolute Wahnsinn. Solo Spiel mit Bots aber auch sehr gut. Bin relativ neu in PC VR aber das ist eines der besten Spiele die ich bisher gespielt habe. Spiele mit der Quest 2 über Steam Link.
Was für eine Enttäuschung. Wer nach dem genialen Arizona Sunshine gehofft hat, dass Vertigo Games den nächsten großen Meilenstein für VR-Story-Shooter abliefert, wird hier eiskalt erwischt. Ich habe mich riesig auf ein neues, atmosphärisches Abenteuer gefreut – und wurde stattdessen mit einem seelenlosen Multiplayer Grindslop abgespeist. Es gibt keine echte Geschichte mit Fortschritt und rotem Faden, es gibt generell gar keine Kampagne wie im Vorgänger. Das ganze Spiel ist nur eine extrem dünne Kulisse für repetitive Missionen, seelenloser Multiplayer-Grind: Alles, was man tut, ist immer und immer wieder durch die exakt gleichen paar Karten zu rennen, um Ressourcen und Waffen-Upgrades zu farmen. Es fühlt sich an wie ein zweiter Job, nicht wie ein Abenteuer. Verkauft wird das dann als "replayablity" und "co-op Fokus", aber in Wahrheit ist es einfach eine Demo-Version, der das eigentliche Spiel fehlt. Zudem ist der Schwierigkeitsgrad eine Frechheit. Große Gegner, die hin und wieder auftauchen, brauchen gute drei bis fünf Magazine ins Gesicht, aber wenn sie dich ein Mal berühren, heben sie dich hoch und du bist tot. Auf dem einfachsten Schwierigkeitsgrad, wohlgemerkt. Der Tod bedeuten den kompletten Verlust sämtlichen Fortschritts - wobei es allerdings in den Missionen Sicherheitsräume gibt, die einem.... oh ne, doch nicht, die Räume spielen keine Rolle, jeder Tod setzt einen zurück auf Null. Ist zum Glück aber nicht schlimm, weil die Levels eh keine Geschichte, keinen Fortschritt oder ähnliches bieten. Also den gleichen Abschnitt zehn Mal spielen zu müssen ist inhaltlich ohnehin das gleiche wie die unterschiedlichen Abschnitte nacheinander zu spielen. Yay. Immerhin macht der Spielablauf selbst Spaß, Steuerung und Grafik sind gut, Upgrades haben interessante Nebeneffekte (bspw. Laser zum Zielen, dafür weniger Schaden). Ergibt am Ende ein kurzfristig recht unterhaltsames Spiel für Co-Op, langfristig aber einen irrelevanten, vergessenswerten Titel ohne Tiefe, Atmosphäre oder denkwürdige Momente. Es gibt natürlich sehr viel schlechtere VR-Spiele; aber gemessen am Potential, das dieser Titel ob der Erfahrung seines Entwicklungsteams hatte, kann man After the Fall recht angemessen als das vielleicht schlechteste VR-Spiel auf dem Markt bewerten.
Yeah I liked it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| DayZ | $531.7M | 465.8K | 78% | $49.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
Related
| The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria- | $1.1M | 1K | 79% | $40.59 |
| Penumbra Overture | $1.1M | 4.1K | 91% | $9.99 |
| Hunting Simulator 2 | $1.1M | 1K | 69% | $39.99 |
| 30XX | $1.1M | 2.8K | 90% | $19.99 |
| Rebuild 3: Gangs of Deadsville | $1.1M | 2K | 86% | $14.99 |
| Perfect Golf | $1.1M | 876 | 66% | $34.99 |