
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[h1]RESUMEN[/h1] [spoiler] Recomendado — 6.9/10[/spoiler] After Inc: Revival es un juego de estrategia y gestión bastante entretenido que parte de una idea interesante: el apocalipsis zombi ya ocurrió, la humanidad sobrevivió de alguna manera y ahora toca recoger los pedazos, construir asentamientos y tratar de no cometer exactamente los mismos errores que destruyeron la civilización anterior. La propuesta funciona especialmente bien durante las primeras horas. Explorar el mapa, conseguir recursos, ampliar el asentamiento y decidir cómo organizar a los supervivientes genera una sensación constante de progreso. Siempre parece haber algo nuevo que construir, una zona que explorar o una decisión que tomar. El problema aparece cuando empiezas a descubrir que debajo de todas esas posibilidades existe una estructura bastante sencilla. Las primeras partidas se sienten diferentes, pero después de un tiempo comienzas a reconocer el mismo ciclo: explorar, conseguir recursos, construir, mantener contenta a la población, matar algunos zombis y volver a empezar. No significa que sea aburrido. De hecho, probablemente uno de sus mayores logros es conseguir que una fórmula relativamente simple resulte entretenida durante bastante tiempo. Simplemente llega un punto en el que esperaba un poco más de profundidad. Puntos positivos: [list] [*] La idea de reconstruir la civilización después del apocalipsis es interesante. Aquí los zombis siguen siendo un problema, pero conseguir suficiente madera también puede convertirse misteriosamente en una crisis nacional. [*] La gestión de los asentamientos es sencilla de entender y suficientemente entretenida como para mantenerte pendiente de mejorar constantemente. [*] Explorar nuevas zonas y descubrir recursos mantiene una buena sensación de progreso durante las primeras partidas. [*] Las decisiones sobre cómo organizar la sociedad ayudan a darle algo de personalidad a cada asentamiento. [*] El ritmo funciona muy bien para sesiones cortas. No necesitas dedicar media vida a entender una hoja de cálculo antes de empezar a disfrutarlo. [*] Visualmente es agradable y la interfaz generalmente permite entender rápidamente qué necesita tu asentamiento. [*] La campaña da una buena sensación de avance al ir desbloqueando nuevas posibilidades conforme progresas. [/list] Puntos negativos (porque sobrevivir al apocalipsis era aparentemente la parte fácil): [list] [*] Después de varias partidas la estructura empieza a sentirse repetitiva. Cambia el mapa y algunas condiciones, pero muchas veces terminas siguiendo una estrategia bastante similar. [*] La gestión no es tan profunda como podría parecer inicialmente. Una vez entiendes qué funciona, muchas decisiones dejan de sentirse realmente difíciles. [*] La exploración es entretenida al principio, pero con el tiempo pierde parte de la sorpresa cuando empiezas a reconocer el tipo de recompensas que puedes encontrar. [*] El combate contra los zombis cumple su función, pero no es especialmente complejo ni termina siendo uno de los puntos fuertes del juego. [*] Algunas decisiones sociales parecen importantes cuando aparecen, aunque sus consecuencias no siempre tienen el impacto que esperaba. [*] La dificultad puede sentirse algo irregular. Hay momentos donde todo parece estar al borde del desastre y otros donde tu asentamiento funciona prácticamente solo. [*] Le falta un poco más de profundidad para que cada nueva partida se sienta realmente diferente de la anterior. [/list] ¿Lo recomiendo? Sí, aunque con algunas reservas. After Inc: Revival funciona muy bien como un juego de estrategia ligero. Es fácil entrar, resulta satisfactorio ver crecer tus asentamientos y tiene suficientes sistemas para mantenerte entretenido durante bastantes horas. El problema es que cuando entiendes sus mecánicas también empiezas a ver sus límites. Me habría gustado encontrar decisiones más difíciles, mayor variedad entre partidas y sistemas que obligaran a cambiar realmente mi manera de jugar.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esta chido.
Enjoyable, if not grand strategy, game to puzzle out ways to save your survivors in the post-collapse world. Just don't choose the Hoarder.
Great game. One good thing about this game is that when you play each step of the campaign it feels like you fight the whole time to establish your settlement. It's not just the start or middle or the end, you must employ strategy throughout each step, which is nice.
sembra un seguito perfetto per palgue inc
Even better than rebel, which was better than plague
Idk what steam wants me to put here. I like this game. I know reviews get deleted all the time, but hopefully this one is good enough to stay. Anyway, this is a food game and you should give it a shot.
Игра менеджер постройки сортиров. И прости сделать это снова и снова в каждом сценарии)))
Just bought this game and I am now realising it's 4 in the morning and I have been playing for 7 hours...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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