
Aetherspace is a game about turn-based battles between outlaw gangs. In space. With starships.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Free and totally cool! Turn-based space combat and it's exciting! You can turn shields to face enemies, manage energy requirements by turning on and off on-board equipment as needed, determine firing settings (fire at will, fire only if 75% chance to hit, fire only on target X,..) etc. Ok, the UI could use a little improvement, but it doesn't deter from my enjoyment. It's surprisingly awesome and cool! And for a free game it's especially good!
Before i start i would like to mention at the time of this review i logged 5 hours in game. Ok my main complaint about this game is that 90% of the games items are locked and if you want to get access to them you have to buy an expansion pack. My second complaint is that in order to access the black market (the one that at times only has only 1 buyable item because the rest are locked until you buy DLC) you have to search for it and you can fail searching for the black market up to 15 times in a row im saying this from experience... So i have over 30 items i cant use because there locked and no way to sell them because i cant access the shop. the in game currency worthless because there is nothing to buy the only thing i really pay for is ship upkeep. last complaint its more of a peeve you need WASD scrolling for the map because clicking and dragging so often is bad for people who use touch pads it starts to hurt after 20 minutes all in all the combat is fun for a few hours then it gets boring fast im talking tower defense boring here because there is no progression whatsoever i feel i beat the game already and am on my 5th replay when i haven't....
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Turn based is a cool new take on space combat. Playing the first few missions you learn a lot and it's challenging but also rewarding with fast levelups for your pilots and new gear to buy/loot. The hard part is predicting where the AI is going to move it's ships and what weapons they've got.
Alright, I never did write a review before, but for this game, well... Why not? I am actually surprised how well made the game is (Considering it does not look finished at all, of course. If this is the end-game, then this review will turn to "Negative review".). The battles are pretty fun, and you actually have to think and make strategies around the battlefield. Systems, weapon, type of ship and what your pilot can do. And many other things ! Artherspace has a touch of Space Rangers that is impossible to not notice, if you are a fanboy/girl of the genre. If you are into Space Rangers, TBS, and all this stuff... Play it, it's free! It does require polishment within its UI and such, and a better way to select System/Weapons/Etc of the ships inside a battle. 10/10 in case the game is NOT done 4/10 if this is the end-game
ITS NOT FREE TO PLAY you try it for free till 4-5 mission or so then you have to buy the expansion pack as it says in the game here on steam the expansion pack is marked as dlc if u have to buy some thing like dlc/expansion pack to keep playing a game then no longer free to ftp atleast not to me
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Не поддерживается русский язык
A fun game and a nice addition to my library to play in my downtime, it is a unique turn based space battle game with many easy to learn mechanics as long as you read the dialogue in the tutorials. Some of the mechanics are a bit cumbersome/annoying but are still easy to learn and remember. Some examples being having to turn some systems off or on to conserve power, or changing firing modes to hold fire, firing at a certain % chance to hit, and firing at will. I am not saying these are bad mechanics and the only reason I say they are cumbersome/annoying is that you have to hover over your ship and go through menus to do this and in order to hover over the ship you must have the ship centered around the middle of your screen. Implementing a system where you can just click on the ship and go through the menus would be nicer but at the same time it is fine in it's current state im just personally picky. Currently I have found 2 bugs in the game one being during the mission where you ambush the transport and set your ships to hold their fire once I was able to start shooting the transport I was told to have my ships target the transport and then set them to fire at will, I did this for both ships but the dialogue stayed there telling me to set my ships to target the transport and would not go away if I clicked it, made sure several times that I was doing as instructed and eventually restarted the game and replayed the mission where the bug did not happen again. The second bug was during that same mission while attempting to finish it after the first bug, where you are supposed to grab the cargo and leave, I went near the cargo and according to the mission objective and dialogue I had grabbed it, but once I left the mission borders the mission failed stating I did not, once again a simple retry of the mission went without either of the two bugs occuring. My one con for this game is some of the dialogue is spelt incorrectly or seeming to be missing some words, some examples being loose when you mean lose, and there was one bit of dialogue in the tutorial I cannot remember where that had a very broken sentence that made very little sense until I read it a few times and added a few words to it I believe the sentence went something like "If happens it, do will." I believe it was for the mission where you hack The Sparrows Comms Array. And finally just a personal request, please make it so that players don't need a scroll wheel to zoom in/out add a slider on a side of the screen or make it so we can use + - or [ ] to zoom because not everyone has a mouse and not all laptop touchpads can scroll, mine being an example, since it has never been able to recognize two fingers on it at once even after enabling/disabling certain options that should have helped. Thank you for reading this and keep up the good work dev!
Aetherspace, kanun kaçağı çeteleri arasındaki sıra tabanlı savaşlarla ilgili bir oyundur. Uzay boşluğunda yıldız gemileriyle beraber verin coşkuyu.
Aetherspace 10 из 10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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