
Monster Taming meets Roguelite. Become the Aethermancer and fight alongside mythical creatures. Explore the ever-changing Fractured Ruins, plan your moves in challenging turn-based battles, and watch your Monsters grow stronger from previous lives and defy death!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 15 → 3.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Encounter the monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. Use your special ability as an Aethermancer to form bonds with monsters to guide your party of three through a sprawling world and dangerous battles. Make smart skill choices as your monsters grow stronger and find synergies between your monsters - making every one truly unique!

Fight ferocious enemies and divine bosses in engaging turn-based battles where every action matters! Manage and harness the four elements of Aether to unleash powerful spells. Consider your synergies and plan your monsters actions. Purge enemy Aether, grind your opponents down with poison, protect your allies with shields, focus on attacking with the right elements - you can pursue different strategies! But whatever you do, keep a careful eye on the HP of your monsters…

If a monster dies in combat, you’ll lose it. Permanently. But you have the power to defy death by rebirthing their souls. Don’t lose hope! Your monsters might change in the process, but will still be the same companions you once established a soul bond with and will grow stronger from their previous lives.

With every level up you get to decide in which direction your monsters will grow. Every monster has a dynamic skill pool that reacts to previous choices and other monsters you have in your team, enabling you to create powerful teams. Experiment with a myriad of unique team builds with every run!

Meet various characters who will help you and your monsters throughout your journey! Uncover their stories and dig into the lore of this world - all fueled by your choices and encounters. Help liven the village up by gathering townsfolk, hearing them out, and doing what only a true Aethermancer can do!

The Aethermancer has many faces - and each of them come with entirely new mechanics and abilities. Unlock new player classes to shake up the way you play and how you decide to build your party.


Use your Aethermancer abilities to explore, sneak and fight your way through procedurally generated levels while your monsters gain Worthiness. Keep going until you lose your monsters… then come back stronger and try again!

Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun, it is a Pokemon RogueLike
EXCELLENT jeu, l'early access est déjà très, très prometteuse. La plupart des blêmes à souligner sont dû au développement encore en cours, mais ce prototype donne déjà une idée de ce qui pourrait potentiellement être un énorme succès pour Moi Rai. Les possibilités de team building sont énormes : suivant les perks qu'on sélectionne pour chaque monstre, on peut leur assigner des fonctions spécifiques. Si la malchance frappe, le jeu peut être assez difficile. Comprendre les mécaniques n'a pas été pour moi ce qu'il y a de plus aisé, mais une fois qu'on arrive à adapter nos stratégies aléas du rogue-lite, c'est extrêmement gratifiant. Je viens de finir ma run dans le second mode de difficulté et voir une team qui fonctionne parfaitement après tous ces échecs, ça donne un sentiment d'accomplissement très chouette. Le pixel-art a fait un step-up comparé à Monster Sanctuary. Les monstres et leurs animations sont magnifiques. Une quantité de travail gargantuesque de la part des artistes : il y a des modèles pour chaque monstre en combats (avec animations), mais une version réduite dans l'exploration qu'on peut voir de dos, de côté, de face, de trois-quarts... Moi Rai a décidé d'adopter la qualité en dépit de la quantité et c'était, de mon avis, le meilleur choix. Bref, je suis amoureux de la proposition. Il manque juste davantage de diversité dans les biomes (refaire les mêmes runs dans les mêmes biomes avec les mêmes monstres à combattre devient un peu lassant), un peu de polish à certains endroits (la zone sud du hub semble en cours), mais ça, le studio va irréfutablement le rattraper avec le temps.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Spanish - Spain
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The creatures are silly and cool, the combat is strategic, and there are a ton of fun combos you can make with all the different types, traits, and abilities the monsters have. If you like creature collecting or rouge-like-ing then this game is a good one to pick up.
Uma decepção comparada ao Monster Sanctuary, mecanica de exploração ruim e clunky, combate repetitivo e desgastante. As opções de level up são exageradamente complexas e similares, o que torna experiência bem menos dinâmica exigindo refletir em quase toda decisão. Minha primeira run levou 1h30 o que é extremamente desistimulante. Tem muito o que melhorar
It's not even done and it's incredible. It gives you so much control over your run without ruining the chaos. Excellent, would highly recommend for any team-based creature collectors and roguelikes.
Gameplay loop too addicting
This game is amazing. I was hesitant at first, because I loved Monster Sanctuary and this seems so different from that, and there are a ton of roguelikes out there already. But I am so glad I bought this. The monster combat is excellent and there's already so much to do. There are already many improvements and additions from the demo and I can't wait for more. I never should have doubted this team. Thanks for making another excellent monster catching game!
great game 10/10 would recommend
fun game
🔥 **Aethermancer não parece ser só mais um jogo — parece uma experiência que vai prender você do começo ao fim!** A mistura de estratégia, criaturas e exploração já chama atenção, mas é aquele tipo de jogo que quanto mais você conhece, mais curioso fica para descobrir o que ele esconde. 👀⚔️
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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