
Aery - Sky Castle is a very unique flight game featuring a little bird that discovers an unknown world full of beauty and dreamy landscapes, little environmental riddles, and other surprises. It's a story-driven adventure to discover and rescue a broken world.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Before us is a rather unusual game. I was looking for a game where you can relax and forget about all the problems, and so I came across it. After playing it, I was hooked, and I could not tear myself away. Let's move on to the components of the game: 1) Gameplay. In the game we have to play as a bird, fly across large maps and collect feathers. In the process, we will be told a story, but more on that later. The gameplay itself is pretty simple, and mastering the controls doesn't take long. Thanks to this, the game allows us to really relax. There are no complaints about the gameplay. 2) Music. I will not say that the soundtrack was very memorable to me, but the music itself was quite calm and perfectly harmonized with the game itself. 3) The plot. I will not spoil it, so I will say briefly: the bird we are playing as wants to save the world around it, and we will have to help her in this. During the game, we will be told a story in small fragments. The plot is interesting and does not let the player get bored. 4) Graphics. I won't say that I am a fan of this style, but the visual component of the game itself is very good, and taking into account the system requirements of the game, there are no complaints about it. 5) Optimization. There were no problems with a drop in performance, although I played on a rather weak video card for our time. Summing up, I would like to say that after the game I have only positive emotions, so I definitely recommend this game. 8.5 / 10
Игра очень сильно напоминает Aer: Memories of Old - и не только названием, но и стилем, и концепцией. В целом, задумка неплохая, но всё портит ужасно неудобное управление - контролировать полёт с помощью клавиатуры, а не мыши (которая почему-то работает только в меню), - удовольствие на любителя. Скорость полёта тоже никак не регулируется, хотя это было бы очень полезно. Так что пока моя оценка где-то 4/10. Если вдруг разработчики сделают нормальное управление, тогда, возможно, можно будет оценить на 6/10. А пока что полетать лучше в Aer - хотя там и не так красиво. Ну или драконом в Divinity II: Ego Draconis - хоть прошло много лет, но всё равно эта игра для меня остаётся среди любимых.
i hate that system when you hit something even a small hit makes you fall and start the mission again .. .. no mouse free look i bought this game to have fun with my parrot while he sitting in my shoulder but no am going to request a refund
An underrated project, something very similar ... but I can't remember the name of this game. I played it for a very long time and since then I have been looking for something similar. Aery - Sky Castle inspired me and fulfilled all my needs, I enjoyed it
I completed 5 levels and had to quit. It's true it's relaxing, if I wanted to fall asleep to how boring it got. Aesthetically, I'd say it's very pretty and I enjoyed how each level had a different theme. Except, you know, random floating textures and a freaking flying whale Silent Hill Nurse twitching into an island like a gmod horror map (????). The lighting felt pretty wonky in some places too. Don't go into this game with poor depth perception. If it looks like it's going to hit you, it won't. If it doesn't look like it's gonna hit you, it will. Also, the same three songs blaring in my ear no matter where I was got?? tiring?? I dunno there was an opportunity for level specific music and instead we get...whatever that was.... Collecting feathers was pretty straightforward, but it introduced this puzzle system of collecting orbs to unlock one (1) feather. It was fine for the jungle level, where you had to collect about half a dozen orbs to get the one feather required. The pirate level is where I was sighing in annoyance to finding out majority of the feathers were locked behind these orb puzzles (collect like 5-6) and there was over a dozen feathers. It got repetitive. (Personally, I'd recommend AER- Memories of Old over this if you want the bird flying around floating islands aesthetic, better puzzles and better story. All for the same price too.) Not worth ten dollars. I mean, unless you want to slip into a coma then this game is perfect for you.
вырвиглазное вступление, музыка бьющая по ушам, невозможность регулировать полёт птицы, если только ловить "круги бога спидрана". очень много пластика. [b]лучше купить Aer. [/b]
鳥になって壊された世界(というか城)を修復するフライトアドヴェンチャー 空を飛びながら、各レベル指定のアイテムを取得することでクリアしていく 基本的に気持ちよく飛べるし障害物にぶつかっても即リトライになるのでストレスは少なく、お勧めではあるが ・実績がなぜか解除されない ・操作はキーボードのみ、コントローラは認識しなかった ・カメラが鳥の後方で固定、マウス等で周囲を見ることが出来ない など細かい部分で不具合や仕様の不備があるため、手放しでお勧めではないのが惜しいところです あとこのシリーズ1か月以内にあと2作リリースされる模様
This game is kind of relaxing. You just fly around collecting feathers. No enemies to fight. Just a few maps to explore. It was a bit shorter than i liked, but it was good! I recommend if you're looking to play something to slow you down or de-stress after a rough day
I really wanted to like this game but it is just frustrating. "Story Rich" is inaccurate as you're given a very thin reason for what you're doing to begin with. Which would have been fine if not for the rest of the experience. The controls are mildly frustrating. They're pretty standard up, down, turn flight controls with the inverted up and down. That's fine, except they seem slow and there is only ONE speed the entire time, which gets to feel slow as you're traversing pretty big maps. You cannot control the camera which makes turning a pain when you're never sure what you're going to run into, and you essentially get one life as every time you run into something you're instantly teleported back to the starting point on that particular map. The gameplay boils down to a collect-a-thon, which again would be fine, if the controls were not so frustrating. Plus, given that you bump into something and go right back to start, you could completely lose where you were on the map and have to locate the feather you were collecting all over again. I don't know how people find this relaxing. If there were camera movement and a more forgiving "life" system (maybe allow three bumps before teleporting you back) I feel like this would be a lot more playable. But there's just so little to do and even considering it as just an exploratory game doesn't work as you can't return to the "hub world" on a whim. You MUST collect every feather on a map before you're able to return and explore the other locations. So if you get stuck with just one feather left unfound, you're stuck. And again, that might be okay if not for the control issues making basic play frustrating. I love the idea of a flying style "walking sim" that tells a story as you progress and collect items or something, but this just isn't it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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