
Aegis of Earth: Protonovus Assault is a frenetic and explosive new spin on action strategy gaming. Plan out and build up your defenses as hordes of hulking monstrosities bombard your heavily fortified city in an attempt to wipe you off the Earth for good!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game for the Steam Deck, just takes a little fiddling to get working. (For those wondering, switch to desktop mode, open the game, at the launcher uncheck the windowed box and set the graphical level to Fantastic then launch the game. Once you're in then quit and go back to game mode. From Game Mode launch the game like normal, click on the touch screen to hit play and run the game from there. To exit the game you have to force close it after saving, press the Steam button + B and hold until the game closes.) Neat game, neat setting, fun gameplay loop, cliche anime cast of characters but I enjoyed it a lot. Wish there was more endgame content but it is what it is. My only real complaint is the lack of Achievements functioning in the game. They need to fix this and make it easier to run on the Steam Deck without the workaround I posted. Hope we can one day see a sequel to this. FIX THE ACHIEVEMENTS!
他の人と逆の感想を持ちました。 マウスキーボード操作できないのはその通りですが、コントローラで操作する前提でちゃんと考えられたUIしているのでストレスを感じないし、ゲームのテンポ自体も全く悪くないです。(イベントシーンも大半はスキップ可能) まだ序盤ですがゲームシステム上、そこまで戦略性は高くならなさそうなのでがっつりしたタワーディフェンスを望んでいるのなら多分向いていないかと思いますが、カジュアルに楽しみたいのならセール価格分の価値は十分あるかとおもいます。 難点を上げるとすると、[url=https://steamcommunity.com/app/450250/discussions/0/352788552267253878/]コミュニティハブにスレッドもあります[/url]が、実績が機能していないこと。
Fun and creative tower defense game, but its a bit messy to play with a keyboard and mouse. The controls are much easier with a game controller. Achievements are also not working as intended as of this date.
Got this on sale, beyond that broken porting mass it's solid gameplay with wifu in it. Pros - Unique TD gameplay (as far as I know) you don't build and let's thing play on its own, it has some micromanaging which is engaging. - A mixed between city building and tower defense - Has a lot of building Variety. Cons - Long introduction and game won't let you go to setting until mission one which is quite annoying. - Abysmal keyboard support they even bother to include mouse control, controller is a must. - Achievement won't work - No support from dev, which is sad because this game has a lot of potential. Note I've play about 5 hours before writing this, I have not yet encountered any ingame bug. TLDR Fun Tower Defense game, get it on sale and you won't regret this (If your expectation wasn't so high)
Бои долгие и нудные. Нет ускорения боёв. Болтовня долгая и нудная. Нельзя пропустить все диалоги сразу. Фразы впиханы куда только можно было. 80% времени тратишь нажимая на энтер, этакий кликер. Достижения не начисляются. Карточек нет Игра однообразная.
While there is not too much too this game being just tower defense and some light story, I would still recommend it. Mainly for the likable characters decent writing, good tower defense, and the fact that I just flat out had fun playing it. Is it worth $20? Ehh.. but I got it on sale with my Humble discount.
It's an OK game. With a good sale (75% off) and a controller, I can recommend. The game is a tower defense game with a bit of city building element to it, by making you plan for configurations you can use during waves of enemy invasion. There is a linear and almost boring story line, but I enjoy the not so serious attitude. Overall a good time killer.
Part of the Backlog Series Finished it: No Liked it: Hell no played on: Normal This games does not value my time. While the game itself is a pretty nice concept on the tower defense genre with some neat mechanics and forcing you to plan well ahead for some things, everything takes just so ♥♥♥♥♥♥♥ long. theres a cutscene whenever you enter or exit a battle, and while the entry one is skippable, the exit one isnt because theres text happening on screen which is always "Strike Progress reached 100% the wave has died down!" followed by one of your active team members victory quotes. there is a (skippable) cutscene when you get new refugees into your town and you have to manually check the box thats there which happens every mission. same with getting your funds. You HAVE to click the building that doubles as a material conversion center and it ALWAYS opens the thing up and tells you "dont you know you can convert crystals here?" YES. YES I EFFING KNOW I CAN DO THIS BECAUSE YOU TOLD ME 20 TIMES IN A ROW. the result screen takes ages, the same dumb unskippable voiceline when you level up. the insistence on involuntary grinding. while the game is fun in a way all the ♥♥♥♥ above just makes it not worth it.
Wow! That got me hooked! Despite the achievements not working, I find it a pretty good game. It's not the usual Tower Defense game but the progression feeling is there. Adding new cities to defend, changing operator to get them some rest. Ok stories. That got my thumbs up
I have owned this game for awhile and love tower defense genre. I was very surprised at this game as it takes it to whole new level. The characters in this game are very comical and interesting. This literally puts the story into the tower defense genres with great anime styled graphics and intense boss battles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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