
ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩游戏至今第一次气的砸桌子
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Review tras completarlo al 100%. El juego en si funciona, si hubiera para puntear ni si ni no pondría eso. HHay muchas cosas que no me gustan y no lo recomendaria por eso, pero es pasable. Algo que me parece si es muy malo es que si pones el juego en calidad low los niveles donde hay oscuridad practicamente no podes ver nada, y hay cosas que quedan invisibles como las escaleras o las plataformas al quedar frente a un background del mismo color.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很爽。
Honestly not sure whether I want to rec it or not. I enjoyed the devs previous game, Inertia but this one adds somethings that don't mix well with the gameplay like annoying enemies who's bullets knock you around (in a precision platformer), weird point system on top of having a timer, a dash you don't have to use until the last world, and for whatever reason having lighting so dark it's unplayable unless you're using max settings. Writing it all out gonna go with not recommending and say go play Inertia instead.
It's simple, it's fun, it's awesome!
"ADVERSE," birinci şahıs nişancı ve platform türlerini birleştiren bir oyundur ve oyuncuları yolsuzluğun hüküm sürdüğü idil bir dünyaya taşır. İşte oyun hakkında genel bir inceleme: Oyun Mekaniği ve Oynanış: "ADVERSE," temelde birinci şahıs nişancı öğeleri içerse de, platform unsurları da barındırır. Oyuncular, çeşitli düşmanlarla savaşmak, bulmacaları çözmek ve zorlu platform bölümlerini geçmek için becerilerini kullanırlar. Bu çeşitlilik, oyunun dinamiklerini zenginleştirir ve oyunculara farklı oyun mekanikleriyle etkileşimde bulunma şansı tanır. Görsel Tasarım ve Atmosfer: Oyunun görsel tasarımı, yolsuzluğun hüküm sürdüğü bir dünyayı başarıyla yansıtır. Karanlık tonlar, bozulmuş manzaralar ve tehditkar mimari unsurlar, oyunculara atmosferik bir deneyim sunar. Bu, oyuncuların oyun dünyasına dalmalarını ve hikayenin içinde kaybolmalarını sağlar. Hikaye ve Tema: "ADVERSE," yolsuzluğun hakim olduğu bir dünyada geçer, bu da oyuna bir karanlık ve gizemli hava katarken aynı zamanda oyunculara bu dünyanın iç yüzünü keşfetme fırsatı tanır. Oyunun hikayesi ve teması, oyunculara düşmanları alt etme amacıyla derinlemesine bir hikaye sunar. Zorluk Seviyesi ve İlerleme: Oyun, oyunculara çeşitli zorluk seviyeleri sunar. Platform bölümleri, düşmanlar ve bulmacalar, oyunun ilerlemesiyle birlikte artan bir zorluk seviyesiyle karşılaşır. Bu, oyuncuların becerilerini geliştirmelerini ve oyun dünyasında daha derine inmelerini sağlar. Ses Tasarımı ve Müzik: Oyunun ses tasarımı ve müzikleri, atmosferi güçlendirmek ve oyun deneyimini desteklemek adına etkili bir şekilde kullanılır. Düşmanların yaklaşımı, çevresel sesler ve müzik, oyuncuların duygusal bir bağ kurmalarına yardımcı olur. Genel Değerlendirme: "ADVERSE," birinci şahıs nişancı ve platform öğelerini birleştirerek oyunculara dinamik bir deneyim sunar. Görsel tasarımı, atmosferi ve zorlayıcı oyun mekanikleri, oyunculara ilgi çekici bir dünya sunar. Ancak, oyunun hikayesi ve karakter gelişimi daha da derinleştirilebilir. Genel olarak, "ADVERSE," aksiyon dolu bir oyun deneyimi arayan oyuncular için çekici bir seçenektir. "ADVERSE" is a first-person shooter platformer set in an idyllic world of corruption, combining elements of arcade gameplay. Here's a general review of the game: Game Mechanics and Gameplay: While fundamentally a first-person shooter, "ADVERSE" also incorporates platform elements. Players utilize their skills to combat various enemies, solve puzzles, and navigate challenging platform sections. This diversity enriches the game's dynamics, providing players with the opportunity to interact with different gameplay mechanics. Visual Design and Atmosphere: The visual design effectively reflects a world dominated by corruption. Dark tones, corrupted landscapes, and menacing architectural elements offer players an atmospheric experience. This allows players to immerse themselves in the game world and become lost in the unfolding story. Story and Theme: Set in a world ruled by corruption, "ADVERSE" introduces a dark and mysterious atmosphere, allowing players to explore the underbelly of this world. The game's story and theme provide players with a compelling narrative as they strive to overcome enemies. Difficulty Level and Progression: The game offers players various difficulty levels. Platform sections, enemies, and puzzles increase in difficulty as the game progresses. This encourages players to enhance their skills and delve deeper into the game world. Sound Design and Music: Effective use of sound design and music enhances the atmosphere and supports the overall gaming experience. Approaching enemies, environmental sounds, and music contribute to helping players establish an emotional connection with the game. Overall Evaluation: "ADVERSE" delivers a dynamic experience by combining elements of first-person shooting and platform gameplay. Its visual design, atmosphere, and challenging game mechanics present players with an intriguing world. However, the game's story and character development could be further enriched. Overall, "ADVERSE" is an appealing choice for players seeking an action-packed gaming experience.
iyi oyun.
trickshot
This is a speed running parkour game, your goal is to get to the exit as quickly as possible. Visuals: The overall aesthetic of the game is really nice, with several different themes for the levels. lights are a slight issue though, as they tend to be a bit overly bright. Controls: You can run, fire your bow, double jump, dash, and slide. You basically never have to slide except in the tutorial. Which is kind of annoying. Why implement that feature if you never have to use it at all. The dash is decent enough, and fairly self explanatory, a quick burst of movement. but it's direction is based on what direction you're moving at the time, so if you're being pushed in a certain direction, no matter how much you try to change direction to the opposite side, you won't be dashing the direction you want to go. One other issue, is that if you dash into an object at an angle, rather than cease your momentum, it slides you along the surface which can really mess up your run. Jumping in this game is also kind of floaty, and not in a good way, you can be pushed around incredibly easily. In addition, there is also a small mechanic where you slightly jump if you hit the edge of a platform. The dev claims its to prevent frustration, but honestly, the margin of error you need to actually get use out of said jump is so small it's practically negligible. The bow is a generic bow, but I hate using it. It has a descending flight path as is standard with bows, but the targets are so small that i can't stand it. it's mainly a skill issue on my part really. Environment: the jumps in the game are fairly simple to start, jump from object to object, and get slightly more difficult as time goes on, as parkour games tend to go, but if i could change one thing about the platforms, it would be to replace one platform with a different kind. The mentioned platform is a spinning platform that has 4 big holes in it. it's a square frame with a cross in the center that you can walk on. I don't like it. I fall through, and it's already spinning, so a slightly off jump just ruins the run. just fill the holes, and it's fine. Enemies: there are 4 types of enemies, turrets, lasers, chasers, and cannons. you can shoot all of these with your bow to take them out except for the cannon. The turrets and lasers are small spheres that are hard to hit, the chasers are larger orbs, and the cannon is always up high and out of reach. Turrets fire shots at you, and chasers do the same thing while pursuing you. Lasers have a set path that they follow, and fire lasers either constantly or intermittently. Cannons fire explosive shot at you as if they're artillery. if these shots land near you, they can push you around slightly, which can be somewhat helpful. All in all while the game looks nice, unless you feel like devoting your time into learning the physics and levels perfectly, don't expect too much from this game. Buy it when it's on sale.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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