
ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Простенька але цікава гра.
玩游戏至今第一次气的砸桌子
Le jeu est bien, il vaut le détour.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $5.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm writing this review from my personal experience with the game, so it might not reflect the average experience since I mainly see positive reviews. While I believe the game has fun movement and can combine well with the bow shooting (hitting mid air shots or long range ones can feel extremely satisfying), for some reason it keeps adding elements which leave parts of the platforming out of the player's hands, such as constant cannon fire (and any enemy attack for that matter which constantly stun and knock the player back), rotating platforms which are sickening to stand on, a dash which doesn't allow for mid-air directioning, and map elements which completely cut out the flow of progression through a level (such as permanently falling platforms, crevices and spaces where you cannot get out and you have to quit the level entirely and reload, or spikes which appear on the floor on such a short cicle that you're forced to be hit by them). Add to the complaints above the fact that the game is blinding on another level when all the post processing options are activated, but completely dark and unprogressable if deactivated, and it makes for a short, sometimes fun, but most than anything frustrating experience disguised as "hard", which does have some difficulty that is legitimately fun, and a lot of it which is obnoxious and ends up being a party to see how to cheese some enemies or puzzles the hardest. Overall, while I had fun with the platforming and shooting, some of my pains with the game led to me being more frustrated and writing this review than just being satisfied by finishing the game. Also, the game offers a "Slide" mechanic which is completely underused, unless I'm missing something, since I probably used it once or twice outside of the tutorial.
норм паркур
d
This is a speed running parkour game, your goal is to get to the exit as quickly as possible. Visuals: The overall aesthetic of the game is really nice, with several different themes for the levels. lights are a slight issue though, as they tend to be a bit overly bright. Controls: You can run, fire your bow, double jump, dash, and slide. You basically never have to slide except in the tutorial. Which is kind of annoying. Why implement that feature if you never have to use it at all. The dash is decent enough, and fairly self explanatory, a quick burst of movement. but it's direction is based on what direction you're moving at the time, so if you're being pushed in a certain direction, no matter how much you try to change direction to the opposite side, you won't be dashing the direction you want to go. One other issue, is that if you dash into an object at an angle, rather than cease your momentum, it slides you along the surface which can really mess up your run. Jumping in this game is also kind of floaty, and not in a good way, you can be pushed around incredibly easily. In addition, there is also a small mechanic where you slightly jump if you hit the edge of a platform. The dev claims its to prevent frustration, but honestly, the margin of error you need to actually get use out of said jump is so small it's practically negligible. The bow is a generic bow, but I hate using it. It has a descending flight path as is standard with bows, but the targets are so small that i can't stand it. it's mainly a skill issue on my part really. Environment: the jumps in the game are fairly simple to start, jump from object to object, and get slightly more difficult as time goes on, as parkour games tend to go, but if i could change one thing about the platforms, it would be to replace one platform with a different kind. The mentioned platform is a spinning platform that has 4 big holes in it. it's a square frame with a cross in the center that you can walk on. I don't like it. I fall through, and it's already spinning, so a slightly off jump just ruins the run. just fill the holes, and it's fine. Enemies: there are 4 types of enemies, turrets, lasers, chasers, and cannons. you can shoot all of these with your bow to take them out except for the cannon. The turrets and lasers are small spheres that are hard to hit, the chasers are larger orbs, and the cannon is always up high and out of reach. Turrets fire shots at you, and chasers do the same thing while pursuing you. Lasers have a set path that they follow, and fire lasers either constantly or intermittently. Cannons fire explosive shot at you as if they're artillery. if these shots land near you, they can push you around slightly, which can be somewhat helpful. All in all while the game looks nice, unless you feel like devoting your time into learning the physics and levels perfectly, don't expect too much from this game. Buy it when it's on sale.
Honestly, even with new graphics and assets it feels like downgrade from dev's previous game Exertus. Movement isn't so fast and kinda dumbed down, game feels more boring overall and also shorter in content.
It's simple, it's fun, it's awesome!
strašná blbost
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 142 | 96% | $2.99 | |
| $17 | 1 | 100% | $0.99 | |
| $0 | 37 | 86% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8K | 65 | 83% | $7.99 | |
| $12.8K | 101 | 93% | $7.99 | |
| $12.8K | 56 | 100% | $6.99 | |
| $12.8K | 65 | 92% | $4.99 | |
| $12.8K | 188 | 80% | $3.99 | |
| $12.8K | 180 | 53% | $3.99 |