
Adventuring Gentleman is a steampunk roguelite platform shooter where you can go on a number ofadventures offered by your clubhouse members. Each adventure consists of procedurally generated floor with enemy wave sequences unique tothe chosen adventure. Each adventure has three difficulty levels and lengths.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
[h1] With all due respect but this game IS NOT for gentleman. [/h1]
A great roguelite / platformer that involves lots of action and eccentric style. [h1]Gameplay + review video[/h1] https://www.youtube.com/watch?v=fHQyZcsHtaM [h1]Overview[/h1] Adventuring Gentleman is a steampunk roguelite platformer. You start your game as a gentleman in a club room: there are multiple other chaps sitting there and telling you the news (aka quests). As soon as you pick your quest: you are taken on adventure, where you need to clean 5, 10, or 15 rooms and defeat a boss. After clearing each room from enemies, you can choose a bonus which improves your weapon or your character. It can be double-jump, flight, double shot, explosive shot, etc. If you kill the boss at the end of the quest – the pool of random bonuses is increased. This improves your chances to beat the next bosses: after all, the unlocked bonuses are more powerful. [h1]Pros[/h1] • The enemy killing process is fun: jumping on platforms, charging your gun and killing weird enemies turns out to be awesome • Skill-based, challenging and adapting gameplay: most enemies are not easy to beat. You’ll have to dodge projectiles masterfully in order not to get damage. The bonus choice matters, it will affect your play style, so you can influence how each quest walkthrough plays out. • Amazing style and enemy variety: the game author has a great imagination and enemies won’t leave you bored: fly with a musket, robot-waiter carrying the bombs, giant mushrooms, tin soldier that uses a ballerina as a gun and much more. • Great Victorian-inspired atmospheric music and sounds. • Steampunk Style: the steampunk is pretty much underrepresented in games, so kudos to game author for making a good one. [h1]Cons[/h1] • Some enemy attack preparation animations are not long enough or not noticeable enough. This usually is not a problem, but this will bring you a few frustrating moments • When you unlock the flight bonus and pick it: controls get clunky, to the point of damaging the gameplay experience and not feeling like a drawback • The game is mostly about the core gameplay (not much plot): if you enjoy the run-jump-gun mechanics – the game is for you, as this turns out much cooler than it sounds like. If you’re into the games for stories – this one probably ain’t for you. • The style is a double-edged sword: it is well done, but you’ll either love or hate it, no middle ground [h1]Summary[/h1] I’m really happy that I’ve discovered Adventuring Gentleman: the art and music make a great atmosphere in favor of Victorian setting. The gameplay might seem simple, but it’s easy to learn and hard to master. The good game design is also there: the player is given a real choice how to build his character, allowing to strategize between shooting and making important choices that affect the play style. Despite the flaws with some enemy animations, I loved Adventuring Gentleman and highly recommend it.
Бляtь какой же тут угарный nиздeц происходит. Юзя говорит сам с собой, играет в какую-то nиздятинy. Угарный голос доната И ЕЩЁ ЭТА СКРИПКА НА ЗАДНЕМ ПЛАНЕ БЛЯTЬ Я ЩА УМРУ 𝓙𝓞𝓚𝓔𝓡𝓖𝓔
𝓙𝓞𝓚𝓔𝓡𝓖𝓔 Jokerge ViolinTime
画面有种很美好的黑童话感。粪手感。
Как же я хочу играть на трубе. Jokerge Труба это моя вода. Jokerge Я трубодур. Jokerge Я дую в трубу Jokerge ЭТО БОЖЕСТВЕННО Jokerge Однозначно, игра не для тех кому меньше 30-и. Тут надо додумывать мысль разработчика и просто думать, а не плыть по течению игры. Сразу можно сказать, игра тяжелая, скорее драма. Сижу и думаю, какое впечатление оставила игра.... но точно, зацепила. А это уже что-то значит. Эта игра оставляет послевкусие. Совершенно не жалко времени. Думающая игра для начитанных людей. Рекомендую! Jokerge БАЛАБАМА ПРОЙДИ ИГРУ АААА Agony Agony Agony
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Actually, a surprisingly decent simple wave-platformer with unfairly cheap price. I feel bad for the dev that they have to set the price this low. But with this price, it definitely worth it. It's a very simple platformer, with only move/jump and shoot, with cute monty-python-cut-up style steampunk aesthetics that works well enough, though nothing very eyecatching. You fight waves of random enemies and a boss fight at the final wave, in a single screen every time, but with randomized platform where you can jump around. Every few wave you get choice of random upgrades, and if you beat the boss, you get new potential random upgrade for later runs. It feels cheap, movement is floaty, but actually fun enough. Most likely won't entertain you for too long, but it will entertain you (and a friend, since there's multiplayer) for a while. And once again, it's now priced as much as a single candy, so you can't complain that it's not worth it.
一个融合roguelike元素的平台动作射击游戏 游戏操作上就WSAD控制移动,空格控制射击,很简单的几个按键,其中空格按下后可以蓄能,释放后有更高的伤害 关卡设计上,每个NPC有3关,难度逐渐提高,开始的时候只有1个NPC,通关后逐渐解锁,看界面应该共有21关、也就是7个NPC 每关都有一定的层数,初期可能只有3、5层,后期可能会有10层甚至更多的。每层同样根据不同难度会有多波怪、每波的怪物数量也不一样;基本上难度越高,每层的怪物总数也越多 游戏的一个重要玩法设计是在击杀每层的所有怪物后,会出现2个随机的升级选项,可能是增加移动速度、二段跳、增加攻击距离、增加蓄能伤害等等、甚至还有攻击时在身体周围产生一层冲击波这些比较特殊的效果 你可以任选一个获得对应能力,并用此挑战下一层的敌人。重点是这些升级效果是可以叠加,比如拾取2个增加攻击距离的效果,可以把本来小半个屏幕的射程延长到大半个屏幕 游戏战斗部分就是在一个屏幕范围的楼层里和一定数量的敌人战斗,你的攻击因为有间隔,所以没办法频繁射击,需要掌握好节奏在躲避和反击中找到平衡点。因为人物占比比较大。。从屏幕最左到最右大概也就跳2、3下,所以其实躲避起来还是挺有难度的,不过好在这游戏和怪物碰触是没有伤害的(不过有些怪物会有近身攻击。。。所以还是尽量不要故意去碰撞),你可以在怪物的左右两面来回跳动去打断或者躲避他的攻击动作 每小关都会有一定数量的BOSS,I难度的1个,II难度的2个,III难度的3个,BOSS生命值更高、而且会有一些特殊的技能 游戏难度挺高的,因为生命值恢复只能靠击杀怪物后掉落的血球,数量不多。。。或者说在你满血的时候老看到,等你BOSS战了因为没有其他小怪供你击杀、反而没有了(会招小怪的BOSS难度变低了)。而且中途死亡的话就会回到起始点,需要重新挑战 另外每关开始时的所有属性都是一样的,也就是后面大关进去时你的角色能力并不会提高,只能重新靠一层层得到升级效果来变强
değişik bir platform oyunu eğlenceli olabilir platform sevenler denesin
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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