
Adventure Slime is a 2-D side-scrolling platformer where a slime traverses through a magical forest in their quest to find the bounciest mushroom room. Avoid noxious goop as you spring from mushroom to mushroom, collecting shiny golden leaves, and enjoy the casual atmosphere and catchy music.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Тааааак меееедленно. [/h1] [code] Только начнешь расхваливать какую-нибудь студию, а после сразу натыкаешься на откровенный мусор. Так и у DigiPen Institute of Technology помимо классных проектов можно обнаружить пачку неряшливых платформеров. [/code] Доброго времени суток, сегодня я ограничусь крайне коротким мнением на Adventure Slime, ибо от самого старта до финальных титров прошло не более пятнадцати минут, но игра оказалась настолько нудной и намеренно затянутой, что эти минуты мне показались часами! Adventure Slime - примитивный платформер, рассказывающий историю некого слизняка, которому необходимо путешествовать по грибному царству, собирать оторванные крылья и избегать фиолетовые водоемы с солью. Игра бесконечно простая, неимоверно короткая и до изнеможения нудная! Унизительный уровень сложности покажется смешным даже детсадовцам. [list] [*] Игра абсолютно бесплатна. [*] Достижения отсутствуют. [*] Это дипломная работа. Я бы отказался принимать подобный проект от студента. [/list] Наш слизень умеет прыгать, медленно ползать и использовать грибы для более высоких прыжков. Игроку предстоит собрать огромное количество разбросанных крыльев, но их даже не прятали. Иной раз коллекционные предметы лежат целой горой в одной комнате, что извращает суть основной миссии. Визуально игра выглядит просто отвратительно. Окружающий мир абсолютно не подходит под тематику происходящего. Главного героя я видел в десятках иных проектов, что можно сказать и про объекты окружения. Ассетовое поле, ассетовое солнце, ассетовые банки, ассетовый и я, да? Давай по новой, Миша. Всё фигня! https://www.youtube.com/watch?v=IkCh8VfN2d4 В конечном итоге тут и обсуждать нечего. Невнятный огрызок с бесчеловечным отношением к игроку. Не теряйте свое время, найдите что-нибудь более достойное у обозреваемого издателя. До скорых встреч! Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю в свою новую группу: https://store.steampowered.com/curator/39102887-Sad-Jelien/
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Throughout my long gaming journey, I have slaughtered countless slimes along the way and it's nice to have a relaxing 2d, side-scrolling platformer that you guessed it, you control a slime. It's a fast and easy one-level game (about 5 minutes) that you'll traverse by jumping over purple goop and on mushrooms to get to other areas until you reach the end.
Adventure Slime is another student project from the DigiPen Institute of Technology, a tertiary education facility in Redmont, Washington. The students made a very simple 2D retro pixel platformer where you control a blue slime blob and must bounce around collecting leaves. This time I don't think the students passed the course. This is a very mediocre platformer. While the graphics aren't 2D retro pixel, they're made from a rather sloppy tileset that doesn't even look particularly good (where the walls meet the top of the platforms looks jarringly mismatched). Controls are sluggish and unpleasant to use. Resolution and controls are locked and can't be changed, so there's no way to improve either the visual or gameplay experience. The game itself is fairly shallow, with less depth than 1985's Super Mario Bros. With almost 40 years of advancement in the industry since then, one could have hoped the game development classes would be teaching students a little better than this.
Review : Adventure Slime Adventure Slime's potential is entirely overshadowed by its abysmal FPS (frames per second) performance. The concept of guiding a slime through a magical forest in search of the bounciest mushroom room might have been appealing, but the game's technical shortcomings make it nearly impossible to enjoy. The low FPS creates a jarring and stuttering visual experience that hinders any attempt at smooth gameplay. Navigating the forest and attempting to leap from mushroom to mushroom becomes an exercise in frustration, as the sluggish frame rate makes precision and timing all but futile. The immersion-breaking lag between actions further detracts from any sense of enjoyment. Even if the casual atmosphere and catchy music were meant to salvage the experience, they are rendered moot by the glaring technical issue. It's hard to appreciate these elements when the game struggles to provide a fluid and consistent visual presentation. In conclusion, Adventure Slime's potential as a side-scrolling platformer is utterly squandered by its incredibly low FPS. The unplayable performance hampers every aspect of the game, transforming what could have been a charming adventure into a headache-inducing ordeal. Until the developers address and rectify this glaring issue, it's hard to recommend this game to anyone looking for an enjoyable gaming experience. Video: https://www.youtube.com/watch?v=c5urHumAqlE
Adventure Slime, bir slime'ın en zıplayan mantar odasını bulma arayışında büyülü bir ormandan geçtiği 2 boyutlu yandan kaydırmalı bir platform oyunudur. Mantardan mantara sıçrayarak parlak altın yaprakları toplarken zararlı pisliklerden kaçının ve rahat atmosferin ve akılda kalıcı müziğin keyfini çıkarın. mario tarzı
This is so bloody terrible I'd expect it to be someone's first GameMaker project. I try to say something positive about even the most underwhelming games but about the best I can come up with is that the writing is cute. Everything is ice physics, the jumping has incredibly basic bugs, it feels truly awful to play. The experience is quite short, which is a blessing, but that doesn't mean you should play it. If you paid DigiPen tuition to learn how to do this, you got royally ripped off. Any basic 'how to make a platformer' tutorial would yield better results.
Oyunda bir slime olarak oyuna başlıyoruz ve mantar odasını bulmaya çalışıyoruz ben pek sevemedim ama yine de eskiden oynadığım bir oyunu hatırlattığı ve anımsattığı için güzel.
免费 没中文 没成就 ### 《冒险史莱姆》 在遥远森林的深处,一只史莱姆渴望着更多刺激。它偶然撞上了一颗有弹性的蘑菇,很快发现上下弹跳的乐趣——腾空而起的感觉对史莱姆来说新奇又美妙,甚至能看到数英里外的风景!它曾听说森林深处藏着一个魔法洞穴,里面布满水晶,更重要的是有无数「弹跳蘑菇」组成的聚宝盆!于是,史莱姆踏上了冒险之旅,不断追求更高的跳跃高度和更极致的弹跳快感。 #### **核心玩法** - **弹跳闯关**:控制史莱姆踩踏蘑菇跳跃,利用抛物线轨迹探索多层平台地图。不同蘑菇有独特特性: - **小蘑菇**:常规弹跳,高度中等。 - **发光蘑菇**:提供超高弹跳,但踩踏后会短暂消失。 - **爆炸蘑菇**:触碰后产生冲击气流,可改变飞行方向。 - **障碍与收集**: - **危险区域**:避开有毒黏液池(接触后损失弹跳能力)、尖刺陷阱(需精准跳跃躲避)。 - **金色树叶**:隐藏在角落或高难度平台,收集可解锁「快乐点数」,兑换蘑菇皮肤(如彩虹色、水晶质感)。 - **目标探索**:寻找隐藏的「弹跳蘑菇房间」,房间内布满巨型蘑菇,弹跳高度突破屏幕上限,伴随粒子特效和欢呼音效。 #### **特色设计** - **物理引擎乐趣**:史莱姆的弹性身体受真实重力影响,跳跃时可通过倾斜设备(或方向键)微调落点,实现「二段跳」或「墙壁反弹」等技巧。 - **环境互动**: - 踩踏水面产生涟漪,但会降低下一次弹跳高度。 - 撞击水晶簇触发连锁光亮,照亮隐藏路径。 - **轻松叙事**:无文本剧情,通过场景变化传递故事(如从阳光森林到荧光洞穴的过渡),搭配轻快的钢琴+木琴BGM,营造治愈氛围。 #### **学生项目背景** - **开发初衷**:由迪吉彭理工学院学生团队打造,旨在练习关卡设计与物理引擎应用,强调「通过玩法传递快乐」的核心体验。 - **教育意义**: - 关卡设计:学习平衡挑战与成就感(如初期蘑菇密集易上手,后期加入移动平台+陷阱组合)。 - 视觉传达:用色彩对比突出可交互元素(红色蘑菇=危险,蓝色蘑菇=高弹),减少新手认知成本。 #### **游玩亮点** - **无尽模式**:在「弹跳狂欢」模式中挑战连续跳跃Combo,全球玩家可通过分数排行榜竞技。 - **隐藏彩蛋**:特定关卡输入方向键组合,触发「超级弹跳」彩蛋,史莱姆会变成巨型形态,踩碎所有障碍物。 快来扮演这只充满好奇心的史莱姆,在跳跃中躲避陷阱、收集金光闪闪的树叶,向着「终极弹跳室」冲刺吧!每一次腾空而起,都是对快乐的终极追逐! 🍄✨ *该游戏为教育项目,更多信息请查看开发团队发布页。*
Finished in 8 minutes and could have done around 6. I wasted 2 minutes of my life trying to figure out if there was any easter egg or whatever around. Kudos to designer team. Narrator's voice whether AI or not, character design and environment design was pretty. Music was calm and decent. That is all. Gameplay, physics and controls are beyond horrible. They literally pre-defined a projectile path for you to jump so if I had a toothpick stuck on my WASD it could eventually finish the game. I don't even see the purpose of assigning spacebar to a function of jumping if W does the job. This thing literally screams "We are super lazy and we have a deadline to finish and even though they gave us the entire semestre if not the year but we decided to sleep on it until 48 hours left". I played a lot of amazing student projects with passions in it, such as Atan, finished in a similar period of time. This thing has no soul, no passion no nothing. Clearly they had to finish a a term project and this is pretty much all that. Don't waste your time like I did. I kid you not, I am an amateur, self-taught solo game dev and I have better projects of my own that took me about 5 days to do it all by myself. Yeah nah sorry this isn't cutting.
누가 이속 디버프 걸었냐고 0.5배속으로 움직여서 나도 키보드 누르는거 느려지네 ㅋㅋ 업적도 없고 게임이 재밌지도 않고 그렇지만 무료라서 추천준다. 무료가 아니였다면 바로 비추.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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