
Adventure in the Tower of Flight is a retro-styled platformer in which you fly instead of jump! You are Wing, a young adventurer. Wing must climb a seeming endless the tower and collect all five known relics held within to become the ruler of the known world.
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Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming platformer. I would recommend to Kid Icarus fans.
This definitely has that retro feel to it. I feel like I am actually playing an oldschool NES game. It's worth the price, especially if you like retro inspired games. 7/10
I want to preface this by stating that my play time is longer due to restarting the game while halfway through. If not for this, my play time would be about 3 hours. Now, why do I feel that's important? Because in all honesty the game is exceedingly short. I do understand why this was done, as the game has multiple difficulty options to extend play time. The highest difficulty allows for no saving, so a longer game wouldn't be truly viable under such circumstances. That said, however, and again while I understand it, that doesn't excuse the short length. Many of the achievements encourage you to replay the game, and while there are some different paths through the areas, the only major deviation is prior to the first boss. There are two different paths to take which lead to two different bosses, but this is the only time such a thing happens. It would have added much more replay value to the game if all of the bosses were like this, but sadly they aren't. Major power ups are very limited and one is obtained in an order that makes it pointless. The armor, with its half damage reduction would have been highly useful mid-game, yet it's the last major upgrade gained, and by that time there's perhaps little more than perhaps twenty minutes left in the game, if that. None of the enemies ramp up the damage potential beyond this point, making its reduction moot. The bow, while it adds some range, is only useful for some puzzle sections due to its weak power compared to the upgraded sword and its powerful charge swing, plus its inability to be fired in any direction but forward. The shield should have been a basic item from the beginning as it deflects arrows and your character looks like he has a shield to begin with, yet lacks any projectile deflecting qualities. The shop update, while it looks good on the surface, is a bit of a pointless addition. The ability to store power boosts, invincibility and attack items seems useful, however in every mode where shops are available, the game poses little significant threat to the player. The only time I even bothered to pop an invincibility item was the very last boss, and that made it such a cake walk that I felt bad for cheesing it. The attack items are extremely weak and are incapable of killing anything in a single hit, some not even in two to three uses. In the higher difficulties where items would be useful, there are no shops at all. However, with all of this said, the game is extremely fun for what it is. The music is by no means a masterpiece, but there was no a single track that wore out its welcome. I personally wouldn't buy the soundtrack DLC, but that's in no way an accusation of poor quality. The controls with a controller are tight and responsive, I didn't find myself fighting with them, nor was there any moment where I could look at the game and truly blame the controls for mistakes. When I screwed up it was my fault, not the game. I haven't tested the keyboard controls, mind you, which perhaps I should in the future, but for now 360 controller users can rejoice because there's no jank here. The story... is, well, serviceable. This isn't an RPG, nor is the story very important, but as a framing device it services its purpose. Don't go in expecting more than just a bare bones reason as to why anything is happening or a minimum conclusion. The game, to me at least, has a strong feeling of the NES and Game Boy Kid Icarus games to it, with perhaps a bit of Alex Kidd mixed in. The HUD is very clearly original Legend of Zelda inspired. It manages to blend all of this into a game that is fun and addicting for however long you can get out of it, and frankly I was left with wanting more. If there's ever a sequel, I can only hope that it's longer while retaining the same charm as this game managed to capture, because then I feel it'd be a truly amazing, must play game.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Menudo descubrimiento. Es un juegazo.
3/10
Adventure in the Tower of Flight is a gameboy-style pretty clearly inspired by the first couple Kid Icarus games. You can fly, shoot arrows, and have to make your way through some maze-like levels, fighting weird enemies. There is a plot, but the title sums it up: there's a tower, and you have to get to the top. The game controls well, and being able to have a good amount of freedom in the air is pretty fun. It's also decently laid-back unlike a lot of other platformers on Steam, and you can polish it off in a day if it grabs you. I recommend it.
6/10 While this game can be fun and engaging, it suffers from a major identity crisis. It was as if the developer was unable to decide whether to create a retro style platformer or a metroidvania, resulting in a weird sort of amalgamation that isn't really optimal. The linear nature of the tower prevents exploring and checkpoints are spaced pretty far apart. At the same time, the reused room and disorienting nature of your path will have you wondering multiple times whether or not the journey can be over yet despite the fact that the game can be beaten in about 3 hours. Approach this game with caution and only during a sale. It presents a decent challenge and can be an interesting play, but the mixed genre nature leaves more to be desired.
This game is a craving stone rowing a boat lurking around a stupid global head downwards in a spiral direction flashing your boobs in a traversing triangle
I didn't play this game much to be honest since I got stuck on one level and couldn't proceed further. What I witnessed before I got stuck made me remember my childhood where I used to play bunch of pixel-art video games with my neighbor. I can't talk about the price since I got this game for free. It has some problems with Linux, but there is a workaround. Overall, I think the game is good. It would be better if I didn't get stuck hah.
This game is short and sweet! There isn't much you need to know before jumping in. I personally thought it would follow the Kid Icarus influence to a T, but the gameplay honestly reminds me more of Kirby sometimes. Either way, it has a modest goal as a game and delivers on it with some surprisingly solid gameplay. With the same enemies being seen throughout the whole thing, it's the level design and fun character tools that really make this game for me. The air movement and fighting really opens up for you[spoiler] once you get the dash attack[/spoiler] early-game. In fact, I think this could make a good speed game, and someone else should try running this. I would have liked certain things implemented more often, like branching paths and more intensive tests of your flying abilities. I'm glad I finally sat down to give this one a shot, I saw there's DLC planned and I hope that launch goes well.
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