
Several years after Atoa defeated his evil self. Eras and Marok took the place as leader of Sarook. Atoa defeated the evil that was born from him but a greater danger was looking upon Sarook kingdom... The great dragon wars. Years later, King Eras son Edrian is convoced to the castle...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
TL;DR: My view on this game might change after I beat it, however for now, I don't recommend this game unless you are okay with highly repetitive and shallow gameplay. The game feels... very shallow. It feels like one of those mobile games made with Unity by amature indie devs. As far as I have experienced, the game does not have many content. Enemies are the same one over and over again, dungeons are just the same maze with doors that only differ in layouts, NPC dialogues are mostly the same, 90% of side quests just require you to bring them certain items, story and characters are bland (the game is clearly made in Japanese and the translation although much better than machine translation, so feels a bit awkward. I tried looking for a way to switch to Japanese language, but it seems like the game only offers English, which is strange). One thing I don't understand is why they decided to not let wild roaming monster respawn. This makes collecting resources or leveling restricted. Normally in JRPGs it should be player's freedom to spend time grinding these things, even if it will make player overpowered certain stages. If they invested time into grinding, then just let them be stronger. I mentioned this because the game has a really shallow and tedious battle system that is highly stat-dependent, meanwhile enemies in new area have doubled health and damage but only provides little more exp, it makes travelling in new places (and clearing new dungeons) takes a really long time. And you can't just skip those enemies, because you HAVE TO fight them just so you are not under-leveled in the next area. The game also defy one thing most JRPG has, which is the equipment systems. You only have an AWFULLY FEW option for equipment, which are not only expensive but offers little stat boost. I was interested in this game because I saw loot boxes in the game screenshots. All I can say is that my disappointment in immeasurable and my day is ruined. The loot boxes are only found in dungeons, or dropped by monsters, both are non-renewable (even though you can get a free one per 30 IRL minutes from chest opener). Most importantly, they only drop Gold, and some consumables called "Coins" that work as temporary stat-boosting items in fights. They do sometimes drop permanent stat-boosting coins but this doesn't make the fights any easier. Collecting equipment was one of the most fun thing to do in RPG at least in my opinion. Like back in the old FF series (FF2 if I remember correctly), you can challenge hidden bosses that are much stronger than final boss for special equipment. Finding powerful gears from side quests, completing collectibles or through puzzles are also really enjoyable. But none of these happens in this game. You are forced to go through awfully repetitive fights just so you get enough level to barely able to venture into new regions. Speaking of puzzles, I don't see anything other than blind mazes where you can to run around in the dark to find keys and open doors. (I would really appreciate if at least a mini map is provided). The cooking mechanic in this game just feels off, you select a menu and it takes ingredient from your bag and automatically cooks for you, but don't tell you which ingredient was taken. Also you can't cook more than one item at the same time. The game's UI also feels a bit unpolished. One thing I personally dislike is how consumables are not properly and precisely labeled with their effects. Secondly is how the inventory is a total mess that you have no way to sort or filter your items. (I mean... this is already possible in RPG Maker back in 2000). Finally it kind of feels like the UIs were actually meant for mobile, because they are so huge... and display so less information on the same page, almost like they are shortened intentionally. The graphics and music however, are both pretty nice. Especially the music is pretty good. Graphics gave me a Dokapon Kingdom vibe, very cute and nostalgic. The controls in over world are also pretty fluid, you can run very fast and there's no inertia, if only there's an option to revert camera movement then it would be perfect.
This game has a lot of potential! Feels like an old school RPG with a puzzles, strategy, and exploring. There are grammatical and spelling errors which I would have no problem helping out with (for a small fee of course ;) ) Overall the game has a lot of depth, good music, and some minor mechanical issues. If you are looking for a break from the latest RPG maker rehash this is a great buy.
I really enjoyed the game! The characters are super cute and the overall look reminds me of the olds ps1 Rpg's! There seem to be some story plot holes, but that's ok. Grammar issues like the other games from the same developer, but hey! I enjoyed finding all the spiders! Oh, and I found in the manual that we can toggle real full screen with f4 for anyone wondering! So, a 7/10 for me! :D
I played "Adventure Field - Remake" before this one and I didn't like it. Too many things were just done wrong in that game. I called it a good first attempt, but a bad finished product. THIS game, the fourth in the series, is done considerably better. I actually enjoyed playing this one. I liked some of the things they did here, but some things I still didn't like. Let me break it down for you: The combat mechanics are fairly well balanced, with enemies who levelup as you do so they never feel super difficult but also never feel too easy. Sadly the magic/skills system is still pretty underpowered; if you're trying to use magic or skills instead of regular attacks then you're doing it wrong. Just stick with the "HULK SMASH!" approach for every fight, it's the best way to deal damage. The story is fleshed out for a change! Much better than the first game. NPC's actually send you on quests and everything in this one! Very nice. But sadly the English translation is somehow EVEN WORSE than the first game was. Please, guys, if you're going to publish a game in English either learn better English or get a better translator. It was REALLY REALLY BAD this time. I know English isn't your first language... I'm not making fun of you but writing this bad is just unprofessional. I like the cooking system. You find food ingredients (mushrooms, strawberries, etc.) all over the map and then you can use a kitchen to cook meals that give you better boosts. And it uses "reasonable" recipes, like if you want to make an apple pie then you actually need to find an apple and some bread (dough I assume) first. BUT the grind is still pretty extreme in this game if you want to levelup or earn enough coins to buy new armor and weapons. We're talking DAYS of grinding for coins and XP and you still always feel like you don't have enough for the things you want. Another nice touch is the camera ROTATES AND ZOOMS in this game. The first game didn't have that feature. This allows you to see all the nooks and crannies that might be hiding food ingredients, loot chests, or collectibles. Very nice, indeed. So I vote "Yes, worth it if you get it for cheap, but no more than ten bucks" on this game. But the first game in the series I still vote "MAYBE if you can get it for free, and even then I wouldn't want it." This is a clear improvement over the first game in the series, but still bear in mind it is a very heavy grind and the translation for the story and dialogue is one of the worst I've ever seen.
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